I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
Private Panic Axis vs Surprise Attack Allies + 12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
French converts factory_major into different units
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
French take Northern Italy from Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
French converts factory_major into different units
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
French take Northern Italy from Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-JordanCombat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 3/4 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
French attack with 1 artillery
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for French: 1 artilleryNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4French Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 unit repaired.
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to GreeceCombat - Germans
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Kris - scramble sz 110? Glory can be yours!
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Send them up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 unit repaired.
1 battleship, 1 cruiser and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
2 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to GreeceCombat - Germans
Battle in Iceland
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win, taking Iceland from British with 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Germans: 1 cruiser and 1 submarine
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Northern Italy
Germans attack with 1 fighter and 2 infantry
French defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Western Germany
6 armour and 2 mech_infantrys moved from France to Germany
1 fighter moved from Northern Italy to Southern Italy
2 artilleries and 6 infantry moved from Yugoslavia to Romania
7 artilleries moved from Germany to Poland
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 infantry placed in France
2 infantry placed in Western Germany
1 armour and 8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
10 infantry moved from Amur to Korea
6 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 6 infantry moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Belarus to Karelia
1 artillery moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
10 infantry moved from Amur to Korea
6 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery and 6 infantry moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Belarus
2 armour and 1 mech_infantry moved from Belarus to Karelia
1 artillery moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
2 infantry moved from Rostov to Ukraine
1 fighter moved from Russia to NovgorodCombat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 4 infantry
Russians roll dice for 11 infantry in Korea, round 2 : 2/11 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Buryatia
1 aaGun moved from Amur to SakhaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in Volgograd
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs totalDice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.410
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
1 mech_infantry moved from Chahar to Manchuria
6 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Anhwe to Hopei
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Battle in Hopei
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Hopei from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
5 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Yunnan to French Indo China
4 fighters moved from Yunnan to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 carrier, 1 destroyer and 1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
1 mech_infantry moved from Chahar to Manchuria
6 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Anhwe to Hopei
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to CelebesCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Battle in Hopei
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Hopei from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
5 tactical_bombers moved from Yunnan to French Indo China
2 bombers moved from Yunnan to French Indo China
4 fighters moved from Yunnan to French Indo China
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 carrier, 1 destroyer and 1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Manchuria to JeholPlace Units - Japanese
1 airfield and 1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 airfield
EDIT: Adding units owned by Japanese to French Indo China: 1 harbour
EDIT: Turning off Edit Mode -
Bought an airfield when I meant it to be a harbour, so excuse that correction edit.
Hope you had a good weekend Kris?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Midway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to MidwayCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 96 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits
1 bomber owned by the Americans lost in 96 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in BorneoNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 cruiser placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery placed in Yunnan
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Burma to 41 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Burma to 41 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in 96 Sea Zone
British attack with 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the British lost in 96 Sea Zone
British roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 96 Sea Zone
British roll dice for 1 fighter in 96 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 96 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the British lost in 96 Sea Zone
Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -33
Casualties for British: 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 123 Sea Zone
British attack with 1 fighter
Germans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 fighter in 123 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Germans lost in 123 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 battleship
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleshipNon Combat Move - British
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 123 Sea Zone to Scotland
1 infantry moved from Shan State to Siam
1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from Burma to India
1 tactical_bomber moved from 41 Sea Zone to India
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 16 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.528
Median : 3.500
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 36Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.538
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Italians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
Sorry for the delay, I had to work Tue. eve. after my 10 hr job, and I have to do it again on Thurs.
I’ll have a nice second check
Kris -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Tobruk to Egypt
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Libya to Egypt
1 fighter moved from Libya to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from Albania to Bulgaria
2 aaGuns moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
@suprise:
Sorry for the delay, I had to work Tue. eve. after my 10 hr job, and I have to do it again on Thurs.
I’ll have a nice second check
KrisNo problem Kris. We all have a real life too!