Private Panic Axis vs Surprise Attack Allies + 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Malaya to Shan State
                2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 43 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 5 :  0/1 hits
                        ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.850
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_38801_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.850
            Median : 4.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_38801_Fre8.tsvg


  • Victory!

    I love the way you kept going to the bitter end. Not sure you could do anything about it for the last turn or two.

    Nothing to post as immediately I say done on Anzac I get the victory message.

    Thanks Kris. I enjoy all our games. You had me worried for a bit in the Pacific (after that sea battle we replayed with forum dice) but that became irrelevant as G & It swept all before them.

    This was supposed to be the last of our 2016 games I think? But instead it is the first of our 2017 games. Happy to turn that into a best of three for 2017 by committing to another two if you wish. But already have a list of other players to whom I have made commitments, starting with wittmann who went on temporary hold when I started against Shin Ji in the playoffs. I cannot manage more than 3 league games on top of the 3 team games I am involved in.

    Would you like to start our second game of three this year when I get a space?

    Cheers
    Adam


  • Absolutely
    I have a tourney set of games with Dawg.  I hope I can pull off a victory but its B.M. and I have not played but just the one game we had.
    Where and how did you download the B.M. game? I’m not real comp literate and a saved file of Germany 1 before the purchase phase would be sweet
    I enjoyed all our games and look forward to more
    A Friend Always
    Kris


  • Hi Kris

    Are you on Triple A version 1.8 or the new one 1.9? You need a different BM file depending on which you are using. Let me know and I will upload the relevant file to this thread for you.

    Cheers
    Adam


  • I’m on 1809
    Cheers a bunch
    Kris


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans

    triplea_38801_Ger1.tsvg


  • There you go Kris - see above.

    Good luck!


  • Cheers and Thanks, I owe you one
    AFA Kris

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