@Stucifer scrambles for you
Private Panic Axis vs Surprise Attack Allies + 12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 cruiser and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 armour moved from Morocco to Tunisia
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Japanese defend with 2 battleships and 1 transport
Americans roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 cruiser and 2 destroyers in 37 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 39
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 battleships and 1 transport
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 1 submarine and 1 transport
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alexandria
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 94 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 94 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.525
Median : 4.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.453
Median : 3.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 53Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Belgian Congo to Tobruk
1 destroyer moved from 110 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Belgian Congo to Tobruk
1 destroyer moved from 110 Sea Zone to 92 Sea ZoneCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from Normandy Bordeaux to United Kingdom
EDIT: 5 infantry moved from Burma to Yunnan
EDIT: 2 armour moved from India to YunnanPlace Units - British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 2 armour and 5 infantry
EDIT: Adding units owned by UK_Pacific to Burma: 2 armour and 5 infantry
EDIT: Removing units owned by UK_Pacific from Burma: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 infantry
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Adding units owned by UK_Pacific to India: 1 armour
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in Burma change ownership: 5 infantry
Some Units in India change ownership: 2 armour and 3 infantryDice Statistics:
Total
1 was rolled 13 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.508
Median : 4.000
Variance : 0.609
Standard Deviation : 0.781
Total rolls : 65Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 5 infantry
British defend with 2 armour and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 submarines and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 armour moved from Novosibirsk to Kansu
Italians take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 fighter moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 armour
Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 5 infantry
British defend with 2 armour and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
2 submarines and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Caucasus: 2 aaGuns, 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Tambov: 1 infantry
EDIT: Adding units owned by Italians to Volgograd: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 cruiser and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
ANZAC roll dice for 2 infantry and 1 mech_infantry in Shan State, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.467
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.850
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.467
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
Victory!
I love the way you kept going to the bitter end. Not sure you could do anything about it for the last turn or two.
Nothing to post as immediately I say done on Anzac I get the victory message.
Thanks Kris. I enjoy all our games. You had me worried for a bit in the Pacific (after that sea battle we replayed with forum dice) but that became irrelevant as G & It swept all before them.
This was supposed to be the last of our 2016 games I think? But instead it is the first of our 2017 games. Happy to turn that into a best of three for 2017 by committing to another two if you wish. But already have a list of other players to whom I have made commitments, starting with wittmann who went on temporary hold when I started against Shin Ji in the playoffs. I cannot manage more than 3 league games on top of the 3 team games I am involved in.
Would you like to start our second game of three this year when I get a space?
Cheers
Adam -
Absolutely
I have a tourney set of games with Dawg. I hope I can pull off a victory but its B.M. and I have not played but just the one game we had.
Where and how did you download the B.M. game? I’m not real comp literate and a saved file of Germany 1 before the purchase phase would be sweet
I enjoyed all our games and look forward to more
A Friend Always
Kris -
Hi Kris
Are you on Triple A version 1.8 or the new one 1.9? You need a different BM file depending on which you are using. Let me know and I will upload the relevant file to this thread for you.
Cheers
Adam -
I’m on 1809
Cheers a bunch
Kris -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
-
There you go Kris - see above.
Good luck!
-
Cheers and Thanks, I owe you one
AFA Kris