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Private Panic Axis vs Surprise Attack Allies + 12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Tambov to Bryansk
3 artilleries and 10 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
2 infantry moved from Tambov to Bryansk
3 artilleries and 10 infantry moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 9/22 hits
Germans roll dice for 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry in Bryansk, round 2 : 5/23 hits
5 infantry owned by the Russians, 1 mech_infantry owned by the Germans, 7 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 4/17 hits
Germans roll dice for 5 armour and 9 artilleries in Bryansk, round 3 : 5/14 hits
5 infantry owned by the Russians and 4 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 5/12 hits
Germans roll dice for 5 armour and 5 artilleries in Bryansk, round 4 : 5/10 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 5 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Bryansk, round 5 : 4/7 hits
Germans roll dice for 5 armour in Bryansk, round 5 : 2/5 hits
2 artilleries owned by the Russians and 4 armour owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Bryansk, round 6 : 2/5 hits
Germans roll dice for 1 armour in Bryansk, round 6 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 5 armour, 10 artilleries, 7 infantry and 1 mech_infantry
Casualties for Russians: 4 artilleries, 12 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 aaGun moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 armour, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
1 was rolled 19 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 27 times
Average roll : 3.729
Median : 4.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 118Null / Other
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.698
Median : 4.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 53Russians Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 16 times
Average roll : 3.778
Median : 4.000
Variance : 0.758
Standard Deviation : 0.871
Total rolls : 63 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Manchuria to Korea
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Jehol
1 bomber moved from Kwangtung to Jehol
1 bomber moved from Kwangtung to Korea
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 bomber moved from Jehol to JapanPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 33 PUs (3 lost to blockades); end with 35 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 3 infantry moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Manchuria to Korea
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Jehol
1 bomber moved from Kwangtung to Jehol
1 bomber moved from Kwangtung to Korea
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Japan to KoreaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports
Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 carrier, 1 destroyer, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers
British defend with 1 artillery and 1 infantry; Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters, 6 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 bomber moved from Jehol to JapanPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Japanese collect 33 PUs (3 lost to blockades); end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport
Italians defend with 1 battleship
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the Italians lost in 96 Sea Zone
Americans win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleship
Battle in Sumatra
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from 92 Sea Zone to Algeria
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Alaska to Western United States
1 mech_infantry moved from Western United States to Central United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour and 3 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsu to KiangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery and 6 infantry
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 2/7 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
2 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 fighters, 3 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
1 artillery and 3 infantry moved from Yunnan to French Indo China -
OOL for Egypt please
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Max defense please Kris.
Except that I would like to keep the G inf if I can. That’s a judgement call I guess, as if I thought I might lose the battle I would kill it. But as long as I look like winning please keep that inf.
At the start of the battle you have a 26% chance and I should have 4 units left, which would be the G inf + 3 figs. But if I am going to sink below the 3 figs then lose the inf. Of if your chances rise above 40% lose the inf.
Sorry not to be able to be clearer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
4 fighters, 3 infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
1 artillery and 3 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in Persia
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters, 1 infantry and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/11 hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 2 : 8/11 hits
1 tactical_bomber owned by the British, 2 mech_infantrys owned by the British, 1 fighter owned by the British, 1 armour owned by the British, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
retreated to Egypt
Italians win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for British: 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in French Indo China
British attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
British roll dice for 1 artillery and 6 infantry in French Indo China, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun, 3 fighters, 3 infantry and 3 tactical_bombers in French Indo China, round 2 : 7/9 hits
1 aaGun owned by the Japanese, 1 artillery owned by the British and 6 infantry owned by the British lost in French Indo China
Japanese win with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for British: 1 artillery and 6 infantry
Casualties for Japanese: 1 aaGunNon Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
3 fighters moved from Egypt to Tobruk
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.429
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.762
Median : 4.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.167
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9 -
Today is not the day for me to roll dice
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to 96 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Iraq to Persia
1 artillery moved from Northwest Persia to Persia
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Persia
Italians attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 armour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry; British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 2 destroyers, 1 submarine and 1 transport
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 29
Casualties for Americans: 2 destroyers, 1 submarine and 1 transport
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from Persia to Egypt
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 armour moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to BelarusPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
You did lose a lot of UK units there. Hooray!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Java to Queensland
1 fighter moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Java to Queensland
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
3 armour moved from Belarus to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
2 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Smolensk
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone