@FranceNeedsMorePower use it
16L BM2 Patryn (Allies) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to West India
1 tactical_bomber moved from India to West India
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
5 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Holland Belgium
Battle in West India
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Western Germany from Germans, taking Holland Belgium from Germans with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from West India to Sumatra
1 artillery moved from Libya to Tobruk
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
I think I thought I wasn’t playing Balanced Mod there. Guerillas! :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from France to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 bomber moved from Iraq to Egypt
1 artillery and 7 infantry moved from Tambov to Bryansk
3 artilleries and 3 infantry moved from Ukraine to BryanskCombat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Western Germany
Italians attack with 4 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 4 artilleries and 10 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 fighter moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Volgograd to RostovPlace Units - Italians
2 artilleries, 1 infantry and 1 marine placed in Northern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser, 2 destroyers, 1 submarine and 2 transports
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Removing units owned by Italians from Trans-Jordan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 38 PUs; end with 39 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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I think the Guerillas accounted for more than the entire Chinese standing army. Also, I have never seen Italy with that much income!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 43 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 bomber moved from Tambov to Russia
4 armour and 4 mech_infantrys moved from Tambov to Belarus
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Tambov to SmolenskCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Belarus
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
retreated to Smolensk
Russians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 aaGuns, 3 armour, 20 artilleries, 16 infantry and 8 mech_infantrys moved from Tambov to Bryansk
1 mech_infantry moved from Samara to Bryansk
1 fighter moved from Germany to Southern ItalyPlace Units - Germans
1 armour and 2 fighters placed in Western Germany
Germans undo move 1.
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 armour and 2 fighters placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 29 PUs; end with 33 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
I think the Guerillas accounted for more than the entire Chinese standing army.� Also, I have never seen Italy with that much income!
They’re getting more than Germany.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 armour moved from Archangel to Bryansk
6 artilleries and 84 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 7 artilleries, 2 fighters, 84 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 armour, 20 artilleries, 1 fighter, 16 infantry, 9 mech_infantrys and 1 tactical_bomber; Italians defend with 4 artilleries and 9 infantry
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Italians win with 3 armour, 20 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -134
Casualties for Germans: 3 aaGuns, 16 infantry and 9 mech_infantrys
Casualties for Russians: 6 artilleries and 84 infantry
Casualties for Italians: 4 artilleries and 9 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Shan State to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
1 armour moved from Yunnan to India
3 armour, 8 artilleries and 8 infantry moved from Burma to India
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Yunnan to Hunan
1 armour moved from Kweichow to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Vologda to Smolensk
Japanese take Archangel from Russians
Japanese take Smolensk from RussiansCombat - Japanese
Battle in Hawaiian Islands
Battle in India
Japanese attack with 4 armour, 8 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
2 armour owned by the Japanese retreated to Burma
UK_Pacific win, taking Hawaiian Islands from Americans with 1 armour, 5 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is -46
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Japanese: 2 armour, 8 artilleries, 2 fighters and 8 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
1 artillery owned by the Japanese retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
2 artilleries and 3 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 tactical_bombers moved from India to Burma
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber moved from 35 Sea Zone to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 fighter placed in Japan
2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Battle score for attacker is -134
I was thinking this game was a near certain loss until this point!
Why would you attack a smaller but more powerful force (in terms of hitting power) when you’re otherwise winning by so much, particularly against Germany?
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Mostly just wanted to finish the game :) It’s okay prolonging it is also good for practice!
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery and 6 infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 6 infantry moved from 95 Sea Zone to Southern Italy
2 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo -
Scramble SZ 95?
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No. Hmm.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
1 artillery and 6 infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 6 infantry moved from 95 Sea Zone to Southern Italy
2 infantry moved from Celebes to 44 Sea Zone
1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
3 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Caroline Islands to 26 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 carriers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 destroyer, 4 fighters and 4 transports
Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Americans win with 1 bomber, 2 carriers, 2 fighters and 4 transports remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 2 fighters
Battle in Southern Italy
Americans attack with 1 artillery and 6 infantry
Germans defend with 1 fighter; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Americans captures 53PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for Italians: 2 aaGuns and 1 fighter
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Borneo from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 1 armour, 2 fighters and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - Americans
2 fighters moved from Malaya to 37 Sea Zone
1 bomber moved from 95 Sea Zone to Libya
2 aaGuns moved from Morocco to Algeria
2 fighters moved from 112 Sea Zone to 95 Sea Zone
2 carriers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 103 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 103 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Paulau Island to Philippines
1 bomber moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from Tobruk to Egypt
1 carrier moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
Americans undo move 1.
2 transports placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 117 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 137 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 147 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 152 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
5 infantry moved from Szechwan to Kweichow
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to West India
UK_Pacific take West India from Italians
1 armour moved from West India to India
1 tactical_bomber moved from Sumatra to India
1 artillery moved from Tobruk to Alexandria
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
4 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to France
French take France from Italians
1 artillery and 4 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 artillery, 2 bombers, 5 fighters and 10 infantry
Germans defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry; Italians defend with 4 artilleries and 2 infantry
British win, taking Western Germany from Germans with 1 artillery, 2 bombers, 5 fighters and 4 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
Casualties for British: 6 infantry
Casualties for Italians: 4 artilleries and 2 infantryNon Combat Move - British
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Egypt
4 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - Italians
3 artilleries, 3 infantry and 1 marine moved from Northern Italy to Southern Italy
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_PacificCombat - Italians
Battle in Southern Italy
Italians attack with 3 artilleries, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Italians win, taking Southern Italy from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 infantry and 1 marine
Casualties for Americans: 1 artillery and 4 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to RostovTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to Philippines
1 bomber moved from Caroline Islands to PhilippinesNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from Caroline Islands to Philippines
2 fighters moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs