TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 3 fighters moved from Trans-Jordan to Syria 1 infantry moved from Iraq to Syria Combat - ANZAC Battle in Syria ANZAC attack with 3 fighters and 1 infantry Neutral_Axis defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Syria, round 2 : 1/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Syria 1 infantry owned by the Neutral_Axis lost in Syria ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - ANZAC 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Syria to Eastern Persia 2 fighters moved from Queensland to Hawaiian Islands 1 aaGun, 1 artillery and 4 infantry moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 ANZAC collect 12 PUs (2 lost to blockades); end with 16 PUsCombat Hit Differential Summary :
ANZAC regular : -0.67 Neutral_Axis regular : 0.67