look familiar?
;)
0e757c02-52a5-49dd-84e2-fd465fba9099-image.png
Forgot to non-combat 2 dudes from France to W Germany. Sorry about the edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Northwest Persia to Iraq
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Iraq
Russians attack with 4 infantry
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Neutral_Axis: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
1 fighter moved from Bryansk to Russia
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangsi to India
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 artilleries and 2 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Kazakhstan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from India to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to Algeria
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Queensland
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Mexico to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Persia to Northwest Persia
1 bomber and 1 fighter moved from Egypt to Alexandria
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 bomber and 2 fighters moved from Morocco to United Kingdom
1 bomber moved from Alexandria to Morocco
3 artilleries moved from Burma to India
4 infantry moved from Burma to India
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Archangel to Bryansk
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Northern Italy to France
1 mech_infantry moved from Romania to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 bomber moved from New South Wales to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Archangel to Smolensk
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
4 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Ukraine to Russia
2 fighters moved from Rostov to Volgograd
2 bombers moved from Ukraine to Russia
1 bomber moved from Germany to Russia
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
Intercept over Moscow?
No intercept. The factory will fend for itself!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Archangel to Smolensk
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
4 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Ukraine to Russia
2 fighters moved from Rostov to Volgograd
2 bombers moved from Ukraine to Russia
1 bomber moved from Germany to Russia
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Volgograd
Germans attack with 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 mech_infantrys moved from Archangel to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
3 aaGuns, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Russia to Bryansk
1 armour moved from Caucasus to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Western Germany to Denmark
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Karelia to Norway
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to Germany
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Germany
3 infantry placed in Southern France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Novosibirsk to Samara
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Smolensk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Tambov to Volgograd
3 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Samara
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Volgograd to Russia
23 infantry moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Shan State
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 tactical_bombers moved from Hunan to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
Care to intercept in India, sir?
Bomb away! Fighter pilots are playing cricket.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Shan State
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 tactical_bombers moved from Hunan to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Siam
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Hunan to Kiangsi
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Siam to 38 Sea Zone
1 tactical_bomber moved from Siam to 38 Sea Zone
3 tactical_bombers moved from Shan State to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 battleships, 4 carriers, 2 cruisers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from India to Yunnan
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Algeria to Tunisia
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Kamikazes and scrambles in SZ6?