@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech, No VCs - 4th game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter moved from Shan State to 42 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 carrier and 1 transport
Casualties for ANZAC: 1 fighter and 1 submarine
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in JavaNon Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Malaya
1 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 factory_minor placed in Queensland
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Tunisia to Libya
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
13 armour, 4 artilleries, 20 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
3 fighters and 2 tactical_bombers moved from Syria to Bessarabia
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Germany to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
13 armour, 4 artilleries, 20 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Romania to Bessarabia
3 fighters and 2 tactical_bombers moved from Syria to Bessarabia
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Germany to BelarusCombat - Germans
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 13 armour, 4 artilleries, 20 infantry and 7 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 13 armour, 4 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
3 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
2 artilleries and 1 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 1 infantry moved from Southern France to France
1 bomber moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Germany to Western Germany
8 infantry moved from Karelia to Novgorod
1 bomber moved from Belarus to Eastern PolandPlace Units - Germans
1 bomber placed in Western Germany
1 infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Amur to Korea
10 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Korea
Russians attack with 12 infantry
Japanese defend with 4 infantry
Russians win, taking Korea from Japanese with 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 5 infantry
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
1 fighter moved from Vologda to Russia
4 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Smolensk to Russia
2 aaGuns moved from Amur to Korea
4 infantry moved from Russia to Smolensk
4 aaGuns, 2 artilleries and 24 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
2 artilleries moved from Kweichow to Szechwan
2 mech_infantrys moved from Kiangsu to Jehol
1 tactical_bomber moved from Japan to Jehol
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Java to Siam
1 infantry moved from French Indo China to Siam
1 battleship moved from 20 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Szechwan
2 artilleries moved from Kweichow to Szechwan
2 mech_infantrys moved from Kiangsu to Jehol
1 tactical_bomber moved from Japan to Jehol
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Java to Siam
1 infantry moved from French Indo China to Siam
1 battleship moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 armour and 2 infantry
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 1 fighter and 5 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Szechwan to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
2 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Japanese collect 41 PUs (4 lost to blockades); end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Alaska to British Columbia
2 aaGuns moved from Alaska to British Columbia
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from 86 Sea Zone to Brazil
1 carrier, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 bomber moved from United Kingdom to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyerNon Combat Move - British
3 fighters moved from Malta to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 transports moved from 80 Sea Zone to 81 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 tactical_bomber moved from Egypt to Persia
2 fighters moved from Scotland to United Kingdom
5 infantry moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 airfield placed in Gibraltar
1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
ok, ok, I’ve had enough. Wanted to try a new strategy which clearly backfired :) Well played - I’ll post the loss.
Shall we have another?
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ok, ok, I’ve had enough. Wanted to try a new strategy which clearly backfired :) Well played - I’ll post the loss.
Shall we have another?
Thanks. Good game. New strategies are always hectic.
Sure, I’m up for another. I’ll leave it up to you if you want to keep the same sides, flip 'em, or re-bid.
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Same sides, same bid. I’ll set it up.