@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
Combat - Italians
Non Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Yugoslavia to Southern Italy
1 armour moved from Northern Italy to Bulgaria
1 aaGun and 1 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Tobruk: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Alexandria: 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 55 / 79
Russians : 21 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Please use 2nd file.
Thank you.
Hopefully i make it to round 10 :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to 54 Sea Zone
5 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to South Australia
2 fighters moved from Egypt to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 1 airfield, 5 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 2 infantry
Dutch New Guinea : 1 flag
43 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser and 3 fighters
62 Sea Zone : 1 submarine and 1 transport
Trans-Jordan : 2 infantry
Bryansk : 3 fighters
Production/PUs Summary :
Germans : 55 / 79
Russians : 21 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 4 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 55 / 79
Russians : 21 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
3 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Caucasus
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
4 bombers moved from Southern Italy to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
Combat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 4 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 4 bombers and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
4 bombers moved from Volgograd to Ukraine
1 bomber, 3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Archangel to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Karelia
5 mech_infantrys moved from Germany to Eastern Poland
1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Southern Italy to Ukraine
8 submarines moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 fighter moved from Southern Italy to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
Place Units - Germans
3 fighters placed in Novgorod
3 infantry placed in France
3 artilleries placed in Ukraine
4 armour and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 2 infantry
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 2 mech_infantrys
Germany : 4 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 artillery, 1 fighter and 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 11 mech_infantrys
Ukraine : 1 flag, 3 aaGuns, 16 armour, 10 artilleries, 5 bombers, 1 factory_minor, 4 fighters, 21 infantry, 16 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 infantry
Novosibirsk : 1 flag, 1 infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
95 Sea Zone : 1 destroyer, 8 submarines and 1 transport
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 60 / 78
Russians : 16 / 30
Japanese : 39 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 18 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,143
Median : 3,000
Variance : 2,450
Standard Deviation : 1,565
Total rolls : 21
Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,273
Median : 3,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11
Russians Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,750
Standard Deviation : 1,658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Bryansk to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from British Somaliland to Anglo Egyptian Sudan
6 infantry moved from Russia to Bryansk
Place Units - Russians
1 fighter, 4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
Territory Summary for Russians :
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Anglo Egyptian Sudan : 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 4 aaGuns, 2 armour, 11 artilleries and 63 infantry
Russia : 1 airfield, 1 factory_major, 3 fighters, 6 infantry and 2 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Smolensk : 2 infantry
Samara : 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 56 / 78
Russians : 23 / 32
Japanese : 38 / 40
Americans : 52 / 72
Chinese : 16 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 16 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers moved from 22 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
Scramble in sz54?
I’ll keep you updated for each round and go through combat step by step with you.
Yes, full scramble!
1st Round SS first strike round:
Japan scored one hit.
What do you want me to tipp??
@aequitas:
1st Round SS first strike round:
Japan scored one hit.
What do you want me to tipp??
Battleship
@aequitas:
1st Round SS first strike round:
Japan scored one hit.
What do you want me to tipp??
Battleship
BB is tipped.
1st Round twelve hits.
Ool 1st R, please.
Thank you.
12 additional hits…
Tip 4 carriers,
Eliminate 5 subs
Eliminate 1 destroyer and 2 carriers.
That makes the count? :-D
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers moved from 22 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Battle in Kiangsu
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Celebes from Dutch, taking Kiangsu from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser and 6 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
2nd Round:
8 hits
Max defense, save battleship for last
Save Anzac fighters otherwise for last (but it looks like you’ll destroy everything anyways)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 3 submarines and 3 tactical_bombers moved from 22 Sea Zone to 54 Sea Zone
1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Suiyuyan to Kansu
1 infantry moved from Tsagaan Olom to Kansu
2 infantry moved from Shantung to Kiangsu
2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Celebes
Battle in Kiangsu
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Celebes from Dutch, taking Kiangsu from Chinese with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Kansu, round 2 : 3/10 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 1 cruiser and 6 fighters; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 submarines and 1 transport
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 12/18 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 5 submarines in 54 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 11 fighters and 1 transport in 54 Sea Zone, round 2 : 14/21 hits
Units damaged: 2 battleships owned by the Japanese
5 submarines owned by the Americans, 2 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans and 5 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 8 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 8/18 hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 11 fighters and 1 transport in 54 Sea Zone, round 3 : 9/18 hits
1 destroyer owned by the Japanese, 2 cruisers owned by the Japanese, 2 carriers owned by the Americans, 2 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 4 tactical_bombers owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 6 fighters in 54 Sea Zone, round 4 : 5/9 hits
Americans roll dice for 1 battleship, 9 fighters and 1 transport in 54 Sea Zone, round 4 : 9/10 hits
1 destroyer owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 battleships owned by the Japanese, 2 fighters owned by the ANZAC and 3 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 fighters in 54 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 54 Sea Zone, round 5 : 4/5 hits
2 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Americans win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -92
Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 5 fighters and 5 submarines
Casualties for ANZAC: 1 cruiser and 3 fighters
Casualties for Japanese: 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines and 4 tactical_bombers
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
2 bombers moved from Japan to Philippines
3 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 aaGun moved from Suiyuyan to Kansu
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Japanese collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Jehol : 1 flag
Marianas : 1 harbour
Manchuria : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag, 1 aaGun, 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers, 3 fighters, 1 harbour and 3 infantry
Sakha : 1 flag
Amur : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports
Dzavhan : 1 flag
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier and 3 destroyers
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 56 / 78
Russians : 23 / 32
Japanese : 45 / 47
Americans : 52 / 72
Chinese : 12 / 22
British : 30 / 30
UK_Pacific : 14 / 20
Italians : 16 / 33
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 28 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 21 times
6 was rolled 21 times
Average roll : 3,375
Median : 3,000
Variance : 0,772
Standard Deviation : 0,878
Total rolls : 128
Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3,283
Median : 3,000
Variance : 1,220
Standard Deviation : 1,105
Total rolls : 60
Chinese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Japanese Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3,391
Median : 4,000
Variance : 0,730
Standard Deviation : 0,854
Total rolls : 64
Feel free to swap Anzak for US ftrs.
Congrats to this seabattle.
You rolled two times better then i did.
I didn’t fully test the odds, but usually undertaking an even odd battle far from your home island is not a good idea. Looks like I made a big come back on that one.