@Booper no scrambles, thanks
Omega1759 (Allies +28) vs AEV (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
2 armour moved from Greater Southern Germany to France
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits
2 tactical_bombers owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Germans: 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for British: 1 cruiser and 1 fighter
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 3 : 4/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 4/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/12 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
Germans roll dice for 1 armour and 1 mech_infantry in Southern France, round 3 : 0/2 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour in Southern France, round 4 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 armour in Southern France, round 5 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 armour in Southern France, round 6 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 6 : 0/1 hits
Germans roll dice for 1 armour in Southern France, round 7 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 7 : 0/1 hits
Germans roll dice for 1 armour in Southern France, round 8 : 1/1 hits
French roll dice for 1 artillery in Southern France, round 8 : 0/1 hits
1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in France
Germans attack with 5 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in France, round 2 : 6/16 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits
1 aaGun owned by the French, 5 infantry owned by the French and 5 infantry owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in France, round 3 : 6/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 : 4/6 hits
1 fighter owned by the French, 1 armour owned by the British, 1 infantry owned by the French, 1 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French, 3 artilleries owned by the Germans and 1 armour owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 3 artilleries and 6 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to France
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Tobruk
1 tactical_bomber moved from Yugoslavia to Southern Italy
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Denmark to Western Germany
1 infantry moved from Norway to FinlandPlace Units - Germans
2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 42 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
AEV.
If casualty choice is not obvious, please consult. That applies especially in Naval / Air battles where subs will be left to fight for the attacking side.
In 111, after hitting only once against your 2 subs, that would leave 1 sub for a sneak attack the following round which could kill the battleship first strike. The best I could hope for by saving the battleship is to kill of a 6 IPC unit with 2/3*2/3 probability.
Makes total sense to keep the fighter at that point in the battle, so that way the sub can’t fight any longer. That way, I have a 2/3 chance of killing a 10 IPC unit.
At that point, you also could choose to retreat since you would risk losing a plane instead of losing a sub.
Given where things are at, two options:
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Since I pick the battleship as a casualty, we assume you would retreat (don’t want to lose planes) and we restore the fighter and the sub on the map. I believe the sub would end up in 111 because it “won” the naval battle but we would have to double check on this.
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We assume you don’t retreat but we have to keep the battleship roll for the fighter, meaning that I would hit one of your planes. That would involve leaving the fighter in 111 but removing a fighter from the board.
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AEV.
If casualty choice is not obvious, please consult. That applies especially in Naval / Air battles where subs will be left to fight for the attacking side.
In 111, after hitting only once against your 2 subs, that would leave 1 sub for a sneak attack the following round which could kill the battleship first strike. The best I could hope for by saving the battleship is to kill of a 6 IPC unit with 2/3*2/3 probability.
Makes total sense to keep the fighter at that point in the battle, so that way the sub can’t fight any longer. That way, I have a 2/3 chance of killing a 10 IPC unit.
At that point, you also could choose to retreat since you would risk losing a plane instead of losing a sub.
Given where things are at, two options:
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Since I pick the battleship as a casualty, we assume you would retreat (don’t want to lose planes) and we restore the fighter and the sub on the map. I believe the sub would end up in 111 because it “won” the naval battle but we would have to double check on this.
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We assume you don’t retreat but we have to keep the battleship roll for the fighter, meaning that I would hit one of your planes. That would involve leaving the fighter in 111 but removing a fighter from the board.
On last sentence, I mean leaving the sub in 111
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
2 armour moved from Greater Southern Germany to France
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -4
Casualties for French: 1 cruiser
Casualties for Germans: 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for British: 1 cruiser and 1 fighter
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in France
Germans attack with 5 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 3 artilleries and 6 infantry
Casualties for British: 1 armour and 1 artillery
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to France
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 fighter moved from Yugoslavia to Tobruk
1 tactical_bomber moved from Yugoslavia to Southern Italy
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Denmark to Western Germany
1 infantry moved from Norway to FinlandPlace Units - Germans
2 fighters placed in Western Germany
1 submarine placed in 112 Sea Zone
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 42 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Turning off Edit Mode -
What you are saying makes total sense. I apologize for not consulting you in this case and will further request for more and specific instructions.
I did not really think about it since a BB and a Ftr are defending with the same strength, but in order to pick a casualty on my side it makes a difference.
I edit the changes into the new map.Sincerey AetV.
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@aequitas:
What you are saying makes total sense. I apologize for not consulting you in this case and will further request for more and specific instructions.
I did not really think about it since a BB and a Ftr are defending with the same strength, but in order to pick a casualty on my side it makes a difference.
I edit the changes into the new map.Sincerey AetV.
Thanks no problem man, it’s easy to forget as you fire off dice. Hopefully you’ll remember to consider this for your own games moving forward. Every time I learn something.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
1 artillery and 6 infantry moved from Amur to Buryatia
2 aaGuns, 1 artillery and 6 infantry moved from Sakha to Buryatia
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 artillery and 6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yunnan : 2 fighters and 1 tactical_bomber
Sikang : 1 armour and 1 mech_infantry
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 2 aaGuns, 3 artilleries and 18 infantry
Belarus : 1 aaGun, 1 artillery and 11 infantry
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 2 infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 artillery and 8 infantry
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 71
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
I posted a question in the FAQ and your sub could retreat to 112 or other sea units that attacking see units came through. If you want the sub in another sea zone, go ahead and edit.
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Since my sub does not affect russians GO you may proceed if you want.
Thank you.
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@aequitas:
Since my sub does not affect russians GO you may proceed if you want.
Thank you.
Soviets already played. Japan’s turn! ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 fighters and 1 tactical_bomber; Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 7/8 hits
Chinese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits
3 infantry owned by the Japanese, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 fighter owned by the Russians lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
1 fighter owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 fighter and 3 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Manchuria to Chahar
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 fighter moved from Korea to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs -
Wow, blowout in Yunnan. Somehow I thought this dice email would give me 5 hits, the order of rolling must be different.
6L G40 AetV (X) vs Omega1759 (L):Chinese roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2
Inbox
x
Dice
x
MARTI6:22 PM (10 minutes ago)
to aevleague, me
Your dice are: 3,6,1,1,1,2,6,6
Have a nice day. -
I posted a question in the FAQ and your sub could retreat to 112 or other sea units that attacking see units came through. If you want the sub in another sea zone, go ahead and edit.
I left the Sub where it is for now. Retreating means that it should be either sz 119 or 124 to be proper.
Wow what an amazing roll in Yunnan. It is not happening a lot of times to me to roll that good.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Central United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 destroyer moved from 35 Sea Zone to 57 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Eastern United StatesPlace Units - Americans
1 bomber placed in Eastern United States
2 carriers and 1 destroyer placed in 101 Sea Zone
Americans undo move 2.
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
30 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
26 Sea Zone : 1 transport
10 Sea Zone : 1 carrier and 1 transport
56 Sea Zone : 1 submarine
57 Sea Zone : 1 destroyer
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 42 / 71
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
retreated to Hunan
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Yunnan, round 2 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 4 infantry in Yunnan, round 5 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Chinese roll dice for 4 infantry in Yunnan, round 6 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 7 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 8 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 9 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 9 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 10 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 10 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 11 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 11 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 12 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 12 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 2 infantry
Yunnan : 2 infantry
Szechwan : 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 42 / 71
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.844
Median : 4.000
Variance : 1.460
Standard Deviation : 1.208
Total rolls : 64Chinese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 4.022
Median : 4.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.389
Median : 3.000
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 unit repaired.
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Burma to Siam
1 fighter and 1 tactical_bomber moved from India to Siam
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea ZoneCombat - British
Battle in Siam
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 cruiser in Siam, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 4/5 hits
Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
3 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Siam to Burma
3 aaGuns and 5 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 transport moved from 109 Sea Zone to 92 Sea Zone
1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 airfield placed in Gibraltar
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1,1,6
British collect 25 PUs (3 lost to blockades); end with 26 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kiangsi : 1 infantry
Siam : 1 flag, 1 artillery and 1 infantry
Shan State : 3 infantry
Burma : 3 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
37 Sea Zone : 1 cruiser and 1 transport
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
Rhodesia : 2 infantry
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag, 1 infantry
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 71
Russians : 37 / 37
Japanese : 27 / 40
Americans : 52 / 52
Chinese : 10 / 15
British : 28 / 31
UK_Pacific : 18 / 23
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.722
Median : 4.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 79Null / Other
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 4.022
Median : 4.000
Variance : 1.422
Standard Deviation : 1.193
Total rolls : 46Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.550
Median : 3.500
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20 -
Yunnan, AGAIN! I should be glad I took it, I guess.
-
UK was flawless, for a while I thought the destroyer would shoot down my two planes in the med! :-D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 bomber moved from Northern Italy to TunisiaCombat - Italians
Battle in Greece
Italians attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Greece to Southern Italy
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total





