@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
scramble in sz95?
No.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Combat Move - British
2 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 bomber moved from Egypt to Tunisia
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
Combat - British
Battle in Tunisia
British attack with 2 armour and 1 bomber
Italians defend with 1 artillery and 1 mech_infantry
British win, taking Tunisia from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 1 mech_infantry
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 factory_major and 1 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Ethiopia
1 mech_infantry moved from India to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun, 1 artillery and 7 infantry moved from India to Burma
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Syria to Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Tunisia to Morocco
Place Units - British
1 factory_minor placed in Persia
1 destroyer and 2 transports placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery, 2 fighters and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 factory_minor
Italians win, taking Northern Italy from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 fighter moved from Java to Shan State
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Northwest Persia
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
Error posting. I’ll attach it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Novgorod
3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Siberia to Amur
2 infantry moved from Siberia to Sakha
Non Combat Move - Russians
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 artilleries, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
2 armour moved from Manchuria to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
1 armour and 1 artillery moved from Siam to Shan State
2 artilleries, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
1 artillery and 3 tactical_bombers moved from Yunnan to Shan State
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Shan State
3 fighters moved from Philippines to Shan State
2 battleships, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Japanese
Battle in Java
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Java from Americans, taking Amur from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 2 destroyers
Americans defend with 1 destroyer
Japanese win with 2 battleships, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries, 1 bomber, 9 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 aaGun and 1 mech_infantry; Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 3 fighters and 1 infantry
Japanese win with 1 bomber, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 aaGun and 1 mech_infantry
Casualties for ANZAC: 3 fighters and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters and 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to French Indo China
1 bomber moved from Shan State to French Indo China
3 carriers moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 5 tactical_bombers moved from Shan State to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
2 infantry and 1 mech_infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone
7 fighters and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Norway to Vyborg
Americans take Finland from Germans
Russians take Vyborg from Germans
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 fighter moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
Americans attack with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese with 7 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
7 fighters moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter and 8 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 2 armour, 2 artilleries and 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 2 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in Hunan
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 carrier, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 2 fighters and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Ethiopia to British Somaliland
1 mech_infantry moved from Ethiopia to British Somaliland
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 bomber moved from Morocco to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Burma to Shan State
Combat - British
Battle in British Somaliland
British attack with 3 mech_infantrys
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun, 1 artillery and 6 infantry moved from Burma to Yunnan
Place Units - British
1 carrier and 2 fighters placed in 98 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Combat - ANZAC
Battle in Siam
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Russia
1 infantry moved from Eire to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to Russia
9 armour, 4 artilleries and 3 mech_infantrys moved from Bryansk to Russia
1 fighter and 3 tactical_bombers moved from Western Ukraine to Russia
1 fighter moved from Western Germany to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Russia
Germans attack with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 fighter and 15 infantry
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Norway from Americans, taking Russia from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for French: 1 fighter
Casualties for Germans: 8 armour, 4 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 1 armour, 1 fighter and 15 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Russia to Bryansk
10 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 fighter moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 90 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Sakha to Amur
1 infantry moved from Smolensk to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery moved from Karelia to Finland
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry
Germans defend with 1 infantry; Italians defend with 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to India
2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 armour, 2 fighters and 1 infantry moved from French Indo China to Siam
3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Siam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Japan to Anhwe
1 artillery and 1 infantry moved from Korea to Amur
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Caroline Islands
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Battle in Guam
Battle in Siam
Japanese attack with 1 armour, 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Guam from Americans, taking Siam from ANZAC with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 4 infantry
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 tactical_bombers moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 fighters moved from Siam to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from Philippines to French Indo China
1 fighter moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 45 Sea Zone to 33 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 41 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 41 Sea Zone to Java
2 fighters moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 48 Sea Zone
1 destroyer moved from 63 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs