@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
16L G40 simon33 (Allies +18) vs dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
1 fighter moved from Western Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Russia
1 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 bombers moved from Western Germany to Russia
9 armour, 4 artilleries and 3 mech_infantrys moved from Bryansk to Russia
1 fighter and 3 tactical_bombers moved from Western Ukraine to Russia
1 fighter moved from Western Germany to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Baltic States to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Russia
Germans attack with 9 armour, 4 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 fighter and 15 infantry
Germans captures 36PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Norway from Americans, taking Russia from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -37
Casualties for French: 1 fighter
Casualties for Germans: 8 armour, 4 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 1 armour, 1 fighter and 15 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
2 bombers and 1 tactical_bomber moved from Russia to Bryansk
10 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
1 fighter moved from Belarus to Bryansk
8 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Bulgaria to YugoslaviaPlace Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 90 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Sakha to Amur
1 infantry moved from Smolensk to Belarus
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Archangel to Vologda
1 artillery moved from Karelia to FinlandCombat - Russians
Battle in Rostov
Russians attack with 2 infantry
Germans defend with 1 infantry; Italians defend with 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to India
2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 armour, 2 fighters and 1 infantry moved from French Indo China to Siam
3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Siam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Japan to Anhwe
1 artillery and 1 infantry moved from Korea to Amur
2 infantry moved from 5 Sea Zone to Siberia
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Caroline Islands
Battle in Amur
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Amur from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siberia
Battle in Guam
Battle in Siam
Japanese attack with 1 armour, 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Siberia from Russians, taking Guam from Americans, taking Siam from ANZAC with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 4 infantry
retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 tactical_bombers moved from 42 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 fighters moved from Siam to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from Philippines to French Indo China
1 fighter moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 1 destroyer moved from 45 Sea Zone to 33 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 41 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 41 Sea Zone to Java
2 fighters moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 63 Sea Zone to 48 Sea Zone
1 destroyer moved from 63 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 46 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 transports moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from Java to 45 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 bomber, 2 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 5 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from British Somaliland to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Yunnan to Shan State
2 mech_infantrys moved from Northwest Persia to RostovCombat - British
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 2 mech_infantrys
Italians defend with 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 aaGun and 4 infantry moved from Yunnan to Burma
4 infantry moved from India to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to Iraq: 1 bomber
EDIT: Turning off Edit Mode
1 airfield placed in Iraq
1 bomber placed in Persia
2 infantry placed in Egypt
1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to RostovPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Northwest Persia
1 carrier moved from 41 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters moved from Western Germany to Scotland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to Finland
1 infantry and 1 mech_infantry moved from Norway to Finland
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 infantry and 3 mech_infantrys moved from Novgorod to Belarus
3 artilleries moved from Bryansk to Belarus
1 armour moved from Russia to Volgograd
Germans take Samara from Russians
Germans take Volgograd from Russians
1 artillery moved from Bryansk to Tambov
Germans take Tambov from Russians
1 artillery moved from Bryansk to Smolensk
Germans take Smolensk from Russians
3 mech_infantrys moved from Novgorod to Archangel
2 bombers moved from Bryansk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Vyborg
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Scotland
Germans attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry; British defend with 1 aaGun, 1 airfield and 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 2 infantry
1 fighter owned by the Germans retreated
Battle in Belarus
Germans attack with 3 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Finland from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Archangel
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans win, taking Vyborg from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Finland to Norway
2 bombers moved from Archangel to Russia
5 artilleries moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to 112 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery, 1 bomber, 2 fighters and 5 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
3 transports placed in 113 Sea Zone
Germans undo move 1.
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Germans undo move 1.
3 infantry placed in Novgorod
3 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 artillery moved from Vologda to NovosibirskCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Japan to 45 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from Philippines to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber, 6 fighters and 2 tactical_bombers moved from French Indo China to 45 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Kwangsi
1 armour moved from Siam to Kwangsi
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 carrier moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 7 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 3 submarines, 1 tactical_bomber and 4 transports; ANZAC defend with 1 carrier, 2 destroyers and 1 fighter
Units damaged: 3 carriers owned by the Americans, 1 carrier owned by the ANZAC and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 82
Casualties for ANZAC: 1 carrier, 2 destroyers and 1 fighter
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 3 submarines, 1 tactical_bomber and 4 transports
Casualties for Japanese: 4 carriers, 2 destroyers, 8 fighters and 5 tactical_bombers
Battle in 16 Sea Zone
Japanese attack with 1 carrier and 1 destroyer
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 destroyer remaining. Battle score for attacker is -24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from Siam to French Indo China
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Kiangsu to Shantung
1 bomber and 2 tactical_bombers moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea ZoneCombat - Americans
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scramble any planes in sz95?
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No, don’t think so.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Northern ItalyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Northern ItalyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 mech_infantry
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Borneo: 1 mech_infantry
EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
EDIT: Turning off Edit Mode