@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
16L G40 simon33 (Allies +18) vs dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Northern ItalyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy
2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 49 Sea Zone to 45 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 battleships and 1 cruiser
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Northern ItalyNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 mech_infantry
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Borneo: 1 mech_infantry
EDIT: Changing ownership of Borneo from Japanese to UK_Pacific
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Hopei to Chahar
1 infantry moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Jehol to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Chahar
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Shan State to Yunnan
8 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Persia to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
2 armour, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
2 armour, 3 infantry, 2 mech_infantrys and 4 transports moved from 98 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Anglo Egyptian Sudan to AlexandriaCombat - British
Air Battle in Southern Italy -
intercept in Italian capital?
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No.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery and 1 infantry moved from Shan State to Yunnan
8 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 bomber moved from Iraq to Southern Italy
1 bomber moved from Persia to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
2 armour, 3 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
2 armour, 3 infantry, 2 mech_infantrys and 4 transports moved from 98 Sea Zone to 95 Sea Zone
2 mech_infantrys moved from Anglo Egyptian Sudan to AlexandriaCombat - British
Air Battle in Southern Italy
British attacks with 6 units heading to Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 7 damage total. Damaged units is as follows: airfield = 4, factory_minor = 3
Cleaning up after air battlesNon Combat Move - British
4 fighters moved from Southern Italy to Northern Italy
2 bombers moved from Southern Italy to Northern Italy
2 armour, 3 infantry and 2 mech_infantrys moved from 95 Sea Zone to Northern Italy
1 aaGun moved from Burma to YunnanPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 2x airfield, 3x factory_minor; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter and 1 mech_infantry
ANZAC defend with 2 infantry
Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to CaucasusPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
I thought those TTs in SZ19 were toast unless a Kamikaze hit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
2 destroyers moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 destroyers
Japanese defend with 2 battleships and 1 cruiser
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is -24
Casualties for ANZAC: 3 destroyersNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to PersiaTurn Complete - French
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you can go rite to the japan turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer and 3 submarines moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 1 infantry moved from Russia to Vologda
3 artilleries and 1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 mech_infantrys moved from Archangel to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 bomber moved from Russia to Persia
1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
2 fighters moved from 112 Sea Zone to Scotland
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Russia to SamaraCombat - Germans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in Scotland
Germans attack with 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 airfield
Germans win, taking Scotland from British with 3 artilleries, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 3 submarines
Americans defend with 1 destroyer, 1 submarine and 1 transport
Germans win with 3 submarines remaining. Battle score for attacker is 13
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Vologda
Germans attack with 2 artilleries, 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 3 artilleries, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Volgograd to Northwest Persia
1 bomber moved from Persia to Northwest Persia
1 bomber moved from Samara to Northwest Persia
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Scotland to 111 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Northwest Persia
1 artillery moved from Tambov to Rostov
1 mech_infantry moved from Finland to Novgorod
1 mech_infantry moved from Karelia to Archangel
1 artillery and 2 infantry moved from Vyborg to Novgorod
3 mech_infantrys moved from Belarus to Rostov
3 artilleries moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
1 armour moved from Russia to Volgograd
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Eastern Poland to Yugoslavia
6 mech_infantrys moved from Eastern Poland to GermanyPlace Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
1 armour and 1 mech_infantry placed in Volgograd
1 armour and 1 mech_infantry placed in Russia
10 artilleries placed in Western Germany
4 infantry placed in Germany
Germans undo move 6.
Germans undo move 5.
7 artilleries and 3 infantry placed in Western Germany
3 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,4
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 bomber moved from Philippines to Siam
1 infantry moved from French Indo China to Siam
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 fighter moved from Shantung to Kiangsi
1 artillery and 1 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Amur to ManchuriaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siam
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 battleships and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Siam to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Kiangsi to French Indo China
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Shantung to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Northern Italy to Slovakia Hungary
Americans take Greater Southern Germany from Germans
Americans take Slovakia Hungary from Germans
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to France
2 fighters moved from 95 Sea Zone to France
2 fighters moved from 95 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 7 destroyers, 3 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in France
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win, taking France from Germans, taking Syria from British, taking Tunisia from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Caroline Islands
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 carriers, 3 destroyers and 4 transports moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern France to 93 Sea Zone
2 fighters moved from France to 93 Sea ZonePlace Units - Americans
3 infantry placed in Northern Italy
3 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
1 artillery and 1 infantry moved from Chahar to Anhwe
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 3 infantry moved from Kweichow to Anhwe
1 fighter moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Jehol from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor, 5x factory_major; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Alexandria to Egypt
1 mech_infantry moved from Northern Italy to Holland Belgium
British take Holland Belgium from Germans
2 armour, 3 infantry and 1 mech_infantry moved from Northern Italy to France
4 fighters moved from Northern Italy to Iraq
2 bombers moved from Northern Italy to Egypt
4 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from France to Normandy Bordeaux
French take Normandy Bordeaux from Germans
16 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Shan State
2 infantry moved from India to West IndiaCombat - British
Battle in Scotland
British attack with 16 infantry and 1 mech_infantry
Germans defend with 1 airfield, 3 artilleries, 3 infantry and 1 mech_infantry
British win, taking Scotland from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries, 3 infantry and 1 mech_infantry
Casualties for British: 7 infantryNon Combat Move - British
Place Units - British
2 infantry placed in Persia
8 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 3 fighters and 2 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Caucasus to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 fighter and 1 mech_infantry
French defend with 1 infantry; British defend with 1 factory_minor and 2 infantry
retreated to Persia
British win with 3 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Northern Italy
Italians attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 1 factory_minor and 3 infantry
Italians win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 fighter moved from Persia to Northwest PersiaPlace Units - Italians
1 armour and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
French collect 14 PUs; end with 14 PUs total