Geo (Axi) vs Inno (Allies) G40 - no bid
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Would you like to scramble at sz97?
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No scramble. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 destroyers moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Ukraine to 97 Sea Zone
3 bombers moved from Belarus to Germany
1 bomber moved from Belarus to NovgorodCombat - Americans
Americans creates battle in territory 109 Sea Zone
Americans creates battle in territory 110 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber, 2 destroyers and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 6,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 5,3,5,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.Non Combat Move - Americans
1 carrier, 1 destroyer and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 mech_infantrys moved from Libya to Alexandria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
2 bombers moved from Germany to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from 97 Sea Zone to Syria
2 infantry moved from Trans-Jordan to Syria
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
1 mech_infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 10 Sea Zone to Western United States
1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
Americans undo move 1.
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 30 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 3 submarines
10 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Trans-Jordan : 1 armour and 1 mech_infantry
Alexandria : 2 mech_infantrys
Morocco : 4 infantry
Algeria : 1 flag
Syria : 1 bomber and 2 infantry
Tunisia : 1 flag
Libya : 1 flag
Belarus : 3 bombers
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 2 destroyers and 2 submarines
Iraq : 2 infantry
101 Sea Zone : 2 destroyers and 1 submarine
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
91 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 2 transports
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 60
Russians : 33 / 36
Japanese : 62 / 79
Americans : 55 / 75
Chinese : 12 / 14
British : 25 / 22
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Jehol
Chinese roll dice for 4 infantry in Jehol, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Jehol, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
7 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter moved from Tsinghai to HunanPlace Units - Chinese
4 infantry placed in Hunan
Chinese undo move 1.
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 infantry
Jehol : 4 infantry
Hunan : 1 artillery, 1 fighter and 11 infantryProduction/PUs Summary :
Germans : 53 / 60
Russians : 33 / 36
Japanese : 60 / 79
Americans : 55 / 75
Chinese : 14 / 16
British : 25 / 22
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from West India to IndiaCombat - British
Battle in India
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in India, round 2 : 3/5 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in India, round 2 : 1/4 hits
1 fighter owned by the British, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in India
British roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in India, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Casualties for British: 1 fighterNon Combat Move - British
1 bomber, 1 fighter and 2 tactical_bombers moved from India to Eastern Persia
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Hunan : 2 fighters and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 2 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Syria : 1 infantry
Ethiopia : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 60
Russians : 33 / 36
Japanese : 60 / 79
Americans : 55 / 75
Chinese : 14 / 16
British : 25 / 22
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 fighter moved from 115 Sea Zone to Eastern Poland
1 fighter moved from Western Germany to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Eastern Poland to 115 Sea Zone
1 bomber moved from Eastern Poland to Western Germany
2 artilleries moved from Poland to Slovakia Hungary
3 mech_infantrys moved from Poland to Novgorod
1 armour moved from Poland to Novgorod
4 mech_infantrys moved from Greater Southern Germany to Poland
1 infantry moved from Southern France to France
1 mech_infantry moved from Southern France to Greater Southern Germany
1 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 aaGun moved from Romania to Slovakia Hungary
1 fighter moved from Eastern Poland to PolandPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,6,1
Italians collect 9 PUs (5 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
France : 1 infantry
Greater Southern Germany : 1 mech_infantry
Slovakia Hungary : 1 aaGun and 2 artilleries
Western Germany : 1 bomber
Poland : 1 fighter and 4 mech_infantrys
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Novgorod : 1 armour and 3 mech_infantrys
Bulgaria : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Greece : 1 flag
115 Sea Zone : 1 fighter
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 53 / 60
Russians : 32 / 36
Japanese : 60 / 79
Americans : 55 / 75
Chinese : 14 / 16
British : 25 / 22
UK_Pacific : 2 / 0
Italians : 14 / 10
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Tobruk : 1 flag
Libya : 2 infantry
Iraq : 1 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 60
Russians : 32 / 36
Japanese : 60 / 79
Americans : 55 / 75
Chinese : 14 / 16
British : 25 / 22
UK_Pacific : 2 / 0
Italians : 14 / 10
ANZAC : 4 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ooop…I didn’t realize you control enough VC and won the war already! Great job on the London, Anzac and India capture! I think you did really well : -)
Would you like to start a new game or continue for total victory?
Inno
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See attached image for ref
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Yeah. I always forget the VC rules too. I just realized it during my last Japanese turn. :-D
I would prefer a new game. I think Japan is close to be unstoppable and Germany is not to weak too. Without the UK it seams quite difficult for the Allies to keep on track.
In short words: I’m very pleased with my first Global approach 8-)Do you like a rematch or shall we change sides?
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Sure - let try a rematch. I need to learn more how to do a better job with Allies :-D. After this I am happy to try with Axis.
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Fine! I’ve set up a new one:
http://www.axisandallies.org/forums/index.php?topic=39078.0