Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsSuprise Attack vs Stuck Tojo Allies +12
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Sure.
1st six hits, keel:
UK battleship
US battleship
all four US carriersthen:
1 sub
4 carriers
2 cruisers
2 battleships
9 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Americans scrambles 1 units out of Java to defend against the attack in 42 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 0/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 1/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 2 cruisers and 4 fighters; ANZAC defend with 5 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 9 fighters in 42 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 9/13 hits
Americans roll dice for 2 battleships, 1 cruiser, 9 fighters and 1 transport in 42 Sea Zone, round 3 : 8/12 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 4 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 3/7 hits
Americans roll dice for 2 battleships, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/3 hits
1 battleship owned by the British, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for British: 1 battleship
Casualties for ANZAC: 5 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 4 fighters
Casualties for Japanese: 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Battle in 36 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 36 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to AmurPlace Units - Japanese
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.561
Median : 4.000
Variance : 0.292
Standard Deviation : 0.541
Total rolls : 107Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.636
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.515
Median : 3.500
Variance : 0.708
Standard Deviation : 0.841
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 battleship, 3 bombers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Turkey to Greece
1 bomber and 2 fighters moved from Turkey to Greece
1 armour moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 bombers and 1 fighter moved from Turkey to Volgograd
1 bomber moved from Turkey to KweichowCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Americans: 2 submarines and 1 tactical_bomber
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kweichow
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Greece
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber and 1 fighter could not land in Kweichow and were removed
1 bomber and 1 fighter could not land in Volgograd and were removed
1 fighter could not land in 104 Sea Zone and was removed
1 bomber and 2 fighters could not land in Greece and were removedTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,5,4,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
OK, stick a fork in me, I’m done.
Good game. Let me know if you’d like another and we can bid for the Allies.
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…. or, I suppose we could just switch sides and keep everything the same.
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Sounds good, lets switch sides
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OK I’ll get it started up tomorrow. I’ve bee partying can’t do it tonight