Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 4x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Western Ukraine to Ukraine
7 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Archangel to Smolensk
8 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
1 armour moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 4x factory_minor; Remaining resources: 57 PUs;
Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Western Ukraine to Ukraine
7 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Archangel to Smolensk
8 infantry moved from Belarus to Smolensk
2 tactical_bombers moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
1 armour moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 destroyer moved from 99 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 1 armour and 5 infantry
Russians defend with 2 artilleries, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 5 infantry in Ukraine, round 3 : 0/6 hits
Russians roll dice for 2 artilleries in Ukraine, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 0/4 hits
Russians roll dice for 2 artilleries in Ukraine, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 5 : 0/3 hits
Russians roll dice for 2 artilleries in Ukraine, round 5 : 0/2 hits
Germans roll dice for 1 armour and 2 infantry in Ukraine, round 6 : 1/3 hits
Russians roll dice for 2 artilleries in Ukraine, round 6 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 7 : 1/2 hits
Russians roll dice for 1 artillery in Ukraine, round 7 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Smolensk
Germans attack with 8 armour, 1 artillery, 1 bomber, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 2 armour, 1 artillery, 32 infantry and 2 mech_infantrys
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 15 infantry, 4 mech_infantrys and 2 tactical_bombers in Smolensk, round 2 : 12/31 hits
Russians roll dice for 2 armour, 1 artillery, 32 infantry and 2 mech_infantrys in Smolensk, round 2 : 12/37 hits
12 infantry owned by the Russians and 12 infantry owned by the Germans lost in Smolensk
4 mech_infantrys owned by the Germans, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 8 armour owned by the Germans retreated to Belarus
Russians win with 2 armour, 1 artillery, 20 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 12 infantry
Casualties for Russians: 12 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Western Germany
2 tactical_bombers moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
3 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 artillery and 1 infantry placed in Novgorod
1 infantry placed in France
2 infantry placed in Western Germany
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 destroyer and 1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 44 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.439
Median : 4.000
Variance : 2.609
Standard Deviation : 1.615
Total rolls : 157
Null / Other
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.314
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 51
Germans Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.673
Median : 4.000
Variance : 1.315
Standard Deviation : 1.147
Total rolls : 55
Russians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.314
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 51
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Archangel
3 fighters moved from Russia to Bryansk
3 infantry moved from Hopei to Chahar
Combat - Russians
Battle in Chahar
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
1 infantry owned by the Russians retreated to Hopei
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Russia
1 armour and 1 mech_infantry moved from Smolensk to Samara
1 armour, 1 artillery, 18 infantry and 1 mech_infantry moved from Smolensk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Samara to Vologda
Place Units - Russians
1 artillery, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Suiyuyan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 6 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 tactical_bomber moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Suiyuyan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter moved from 35 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 2/2 hits
ANZAC roll dice for 1 bomber in New Guinea, round 3 : 0/1 hits
1 bomber owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Suiyuyan, round 3 : 2/3 hits
Chinese roll dice for 1 fighter in Suiyuyan, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Hopei, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 3 : 1/1 hits
ANZAC roll dice for 2 infantry in Sumatra, round 3 : 2/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 3 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Dutch New Guinea
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Japanese
2 tactical_bombers moved from Kwangsi to Philippines
3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 bomber moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 bomber moved from Hopei to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
3 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs total
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.245
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 53
Null / Other
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Japanese Combat
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.219
Median : 3.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 32
Sorry for the slow posts. I have a lot of hours at my second job and we just got dumped on with 2 feet of snow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 41 Sea Zone
1 artillery and 1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 91 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 91 Sea Zone to United Kingdom
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Quebec to Eastern United States
1 fighter moved from Eastern United States to Iceland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery and 2 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 armour and 1 mech_infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Kwangsi
2 fighters moved from Shan State to Kwangsi
2 cruisers and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 80 Sea Zone
British attack with 2 cruisers and 1 destroyer
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Kwangsi from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 mech_infantry
Battle in Tobruk
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Morocco
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British win, taking Morocco from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
2 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Syria to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Tsinghai
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Kwangsi to Yunnan
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 30 PUs (5 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
@suprise:
Sorry for the slow posts. I have a lot of hours at my second job and we just got dumped on with 2 feet of snow
No worries.
Sorry to hear about all your snow. Believe it or not up here in Edmonton we have virtually no snow in late November. We’ll usually have had snow for a month by this time.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Malta to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Morocco
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in Tobruk, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Morocco, round 2 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 armour owned by the British and 1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport; Americans defend with 1 submarine
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
British win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Non Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
2 fighters moved from Morocco to Algeria
Place Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
British Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to 54 Sea Zone
1 fighter moved from India to Northwest Persia
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 4x factory_minor; Remaining resources: 60 PUs;
Germans buy 3 artilleries, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 3 infantry moved from Belarus to Bryansk
1 armour and 1 infantry moved from Ukraine to Rostov
3 tactical_bombers moved from Novgorod to Rostov
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 destroyer and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor, 4x factory_minor; Remaining resources: 60 PUs;
Germans buy 3 artilleries, 1 destroyer, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 3 infantry moved from Belarus to Bryansk
1 armour and 1 infantry moved from Ukraine to Rostov
3 tactical_bombers moved from Novgorod to Rostov
2 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 destroyer and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Rostov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 6 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 4/8 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 transport; Americans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Americans: 1 submarine
Battle in 105 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Archangel
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber, 1 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 3 tactical_bombers in Rostov, round 2 : 4/6 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Greece
3 tactical_bombers moved from Rostov to Greece
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 7 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Western Ukraine
2 infantry moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
3 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 104 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Western Germany
1 artillery, 3 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.465
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 43
Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.040
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 artillery moved from Novosibirsk to Kansu
1 armour and 1 mech_infantry moved from Samara to Kansu
1 mech_infantry moved from Russia to Rostov
4 fighters and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Kansu
Russians attack with 1 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Rostov
Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Rostov from Germans with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Vologda to Russia
Place Units - Russians
4 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Americans
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Kiangsu to Hunan
1 tactical_bomber moved from Chahar to Hunan
1 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 artillery moved from Suiyuyan to Shensi
1 bomber moved from Chahar to Shensi
1 bomber moved from Kiangsu to Shensi