Suprise Attack vs Stuck Tojo Allies +12

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kweichow
                4 infantry placed in Kansu
                Chinese undo move 2.
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Kweichow
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    triplea_38745_Chi9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from French Indo China to Kwangsi
                1 mech_infantry moved from French Indo China to Malaya
                2 mech_infantrys moved from Yunnan to Malaya
                1 artillery moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Malaya
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Malaya
                1 cruiser and 1 destroyer moved from 39 Sea Zone to 78 Sea Zone
                2 armour and 3 mech_infantrys moved from Russia to Rostov
                1 armour and 1 mech_infantry moved from Russia to Urals
                1 mech_infantry moved from Russia to Rostov
                2 fighters moved from Gibraltar to 94 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
                1 bomber moved from Gibraltar to Tobruk
                1 mech_infantry moved from Egypt to Tobruk
                1 armour moved from Egypt to Tobruk

    Combat - British
                Battle in 78 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                    British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 94 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Malaya
                    British attack with 2 fighters and 3 mech_infantrys
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 armour and 1 artillery
                    British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 infantry
                Battle in Urals
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour
                    British win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Rostov
                    British attack with 2 armour and 4 mech_infantrys
                    Germans defend with 2 artilleries; Italians defend with 2 armour
                    British win, taking Rostov from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 3 mech_infantrys
                    Casualties for Italians: 2 armour
                Battle in Tobruk
                    British attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                    retreated to Tobruk
                    Italians win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                3 mech_infantrys moved from Persia to Iraq
                2 fighters moved from 94 Sea Zone to Gibraltar
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from Malaya to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to French Indo China
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                1 transport moved from 83 Sea Zone to 91 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
                2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,6
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

    triplea_38745_UK_9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Tobruk to Alexandria

    triplea_38745_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Tobruk to Alexandria

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 2 armour and 1 mech_infantry
                        Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Rostov
                        Italians roll dice for 1 artillery in Rostov, round 3 :  1/1 hits
                        Russians roll dice for 2 armour in Rostov, round 3 :  1/2 hits
                        1 artillery owned by the Italians and 1 armour owned by the British lost in Rostov
                    Russians win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Alexandria
                    Italians attack with 1 artillery
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery in Alexandria, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Alexandria, round 3 :  1/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from 96 Sea Zone to Libya
                1 carrier and 2 fighters moved from 95 Sea Zone to 96 Sea Zone

    Place Units - Italians
                2 infantry placed in Northern Italy
                1 artillery placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.154
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_38745_Ita9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                2 fighters moved from Queensland to 46 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                2 fighters moved from 46 Sea Zone to Queensland
                1 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 destroyer and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38745_ANZ9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_38745_Fre9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 3 destroyers, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Volgograd to Vologda
                5 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Tambov
                3 tactical_bombers moved from Ukraine to Tambov
                1 artillery and 5 infantry moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Volgograd to Sikang
                3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia

    triplea_38745_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 3 destroyers, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Sikang
                      Germans take Kazakhstan from Russians
                      Germans take Sikang from Chinese
                1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
                1 armour moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 armour moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Volgograd to Vologda
                5 infantry moved from Smolensk to Vologda
                1 mech_infantry moved from Novgorod to Vologda
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Tambov
                3 tactical_bombers moved from Ukraine to Tambov
                1 artillery and 5 infantry moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Ukraine to Rostov
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 armour and 1 mech_infantry moved from Volgograd to Sikang
                3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 5 infantry
                        Germans roll dice for 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 :  2/10 hits
                        Russians roll dice for 5 infantry in Tambov, round 2 :  3/5 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 3 :  0/7 hits
                        Russians roll dice for 3 infantry in Tambov, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 4 :  2/7 hits
                        Russians roll dice for 3 infantry in Tambov, round 4 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 5 :  2/6 hits
                        Russians roll dice for 1 infantry in Tambov, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 5 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                        Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 :  2/5 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Rostov
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 :  3/4 hits
                        Russians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Northwest Persia
                    Germans attack with 5 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 :  1/8 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 5 infantry and 2 mech_infantrys
                    Russians defend with 2 artilleries and 2 infantry
                        Germans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Vologda, round 2 :  2/8 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 :  1/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 3 :  1/7 hits
                        Russians roll dice for 2 artilleries in Vologda, round 3 :  0/2 hits
                        1 artillery owned by the Russians lost in Vologda
                        Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 4 :  2/7 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Novgorod to Nenetsia
                5 infantry moved from Belarus to Smolensk
                5 infantry moved from Western Ukraine to Bryansk
                3 tactical_bombers moved from Tambov to Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Belarus
                2 infantry moved from Karelia to Novgorod
                2 infantry moved from Finland to Karelia
                1 artillery and 1 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to Denmark
                2 infantry moved from 112 Sea Zone to Norway
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 infantry and 1 mech_infantry placed in Western Germany
                2 infantry placed in France
                1 destroyer placed in 110 Sea Zone
                1 destroyer placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 25 times
                3 was rolled 16 times
                4 was rolled 28 times
                5 was rolled 31 times
                6 was rolled 16 times
            Average roll : 3.695
            Median : 4.000
            Variance : 2.331
            Standard Deviation : 1.527
            Total rolls : 128

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.682
            Median : 4.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 22

    Germans Combat
                1 was rolled 8 times
                2 was rolled 14 times
                3 was rolled 11 times
                4 was rolled 15 times
                5 was rolled 16 times
                6 was rolled 14 times
            Average roll : 3.756
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 78

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 1 times
            Average roll : 3.682
            Median : 4.000
            Variance : 1.524
            Standard Deviation : 1.234
            Total rolls : 22

    triplea_38745_Ger10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                1 armour moved from Samara to Russia
                1 artillery moved from Russia to Vologda
                4 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 2 infantry moved from Russia to Tambov
                3 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 3 infantry and 2 mech_infantrys
                    Russians win, taking Vologda from Germans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    triplea_38745_Rus10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
                2 bombers moved from Kiangsi to Central Mongolia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Philippines to New Guinea
                1 tactical_bomber moved from 35 Sea Zone to New Guinea
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi

    triplea_38745_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
                2 bombers moved from Kiangsi to Central Mongolia
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 75 Sea Zone to 72 Sea Zone
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Philippines to New Guinea
                1 tactical_bomber moved from 35 Sea Zone to New Guinea
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in Central Mongolia
                    Japanese attack with 2 bombers
                    Americans defend with 1 bomber
                        Japanese roll dice for 2 bombers in Central Mongolia, round 2 :  1/2 hits
                        Russians roll dice for 1 bomber in Central Mongolia, round 2 :  1/1 hits
                        1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Central Mongolia
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 bomber
                Battle in New Guinea
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 :  2/3 hits
                        ANZAC roll dice for 1 artillery in New Guinea, round 2 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 :  3/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 :  4/8 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 :  2/4 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in 71 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 71 Sea Zone
                        Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
                1 fighter moved from New Guinea to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Central Mongolia to Kiangsu
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery placed in Japan
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 2.868
            Median : 2.500
            Variance : 1.189
            Standard Deviation : 1.090
            Total rolls : 38

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.037
            Median : 3.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

    triplea_38745_Jap10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 armour, 3 fighters, 8 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                2 armour and 1 mech_infantry moved from Tunisia to Libya
                1 bomber moved from Gibraltar to Libya
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Hunan
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Libya
                    Americans attack with 2 armour, 1 bomber and 1 mech_infantry
                    Italians defend with 1 artillery and 3 infantry
                    retreated to Libya
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 2 armour and 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Libya to Egypt
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from 110 Sea Zone to 91 Sea Zone
                1 carrier, 1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from Hunan to Yunnan

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                2 armour and 8 infantry placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                3 fighters placed in Eastern United States
                7 infantry placed in Eastern United States
                2 armour and 1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
                Americans collect 58 PUs (1 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_38745_Ame10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Kweichow to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Yunnan
                Chinese undo move 1.
                2 artilleries and 2 infantry placed in Kansu
                Chinese undo move 1.
                1 artillery and 1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    triplea_38745_Chi10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to Kwangsi
                2 fighters moved from Yunnan to Kwangsi
                1 cruiser and 1 destroyer moved from 78 Sea Zone to 41 Sea Zone
                2 infantry moved from Persia to Northwest Persia
                2 infantry moved from Iraq to Northwest Persia
                5 artilleries moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
                1 bomber moved from Egypt to Ukraine
                2 fighters moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone

    Combat - British
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Battle in 41 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Japanese defend with 1 submarine
                    British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 cruiser
                Battle in 93 Sea Zone
                    British attack with 3 fighters
                    Germans defend with 1 destroyer
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 fighter
                Battle in Kwangsi
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 5 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 5 armour and 2 mech_infantrys
                    British win, taking Northwest Persia from Germans with 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 5 armour and 2 mech_infantrys
                    Casualties for British: 1 artillery and 4 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
                1 mech_infantry moved from Iraq to Egypt
                1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                2 fighters moved from 93 Sea Zone to Gibraltar
                2 fighters moved from Kwangsi to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                3 mech_infantrys moved from Malaya to Yunnan
                1 bomber moved from Ukraine to Russia

    Place Units - British
                3 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 artillery and 1 infantry placed in Quebec

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,4
                British collect 31 PUs (3 lost to blockades); end with 31 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    triplea_38745_UK_10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                2 fighters moved from 96 Sea Zone to Tunisia

    triplea_38745_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                2 fighters moved from 96 Sea Zone to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 :  3/4 hits
                        Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 :  1/3 hits
                        1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Tunisia to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 submarine moved from 98 Sea Zone to 94 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy
                1 infantry placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.429
            Median : 2.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Italians Combat
                2 was rolled 3 times
                3 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_38745_Ita10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from 42 Sea Zone to Sumatra

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    triplea_38745_ANZ10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    triplea_38745_Fre10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
                Germans buy 2 armour, 3 artilleries, 2 destroyers, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Tsinghai to Kansu
                1 armour moved from Sikang to Shensi
                1 armour moved from Sikang to Szechwan
                1 mech_infantry moved from Sikang to Szechwan
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Urals
                1 mech_infantry moved from Nenetsia to Urals
                4 infantry moved from Smolensk to Vologda
                1 armour moved from Belarus to Vologda
                4 infantry moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Volgograd to Tambov
                1 armour moved from Belarus to Tambov
                2 tactical_bombers moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Tambov

    triplea_38745_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
                Germans buy 2 armour, 3 artilleries, 2 destroyers, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Tsinghai to Kansu
                1 armour moved from Sikang to Shensi
                1 armour moved from Sikang to Szechwan
                1 mech_infantry moved from Sikang to Szechwan
                1 armour moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour moved from Timguska to Urals
                1 mech_infantry moved from Nenetsia to Urals
                4 infantry moved from Smolensk to Vologda
                1 armour moved from Belarus to Vologda
                4 infantry moved from Bryansk to Tambov
                1 artillery and 1 infantry moved from Rostov to Tambov
                1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                2 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Volgograd to Tambov
                1 armour moved from Belarus to Tambov
                2 tactical_bombers moved from Ukraine to Tambov
                1 tactical_bomber moved from Ukraine to Tambov

    Combat - Germans
                Battle in Kansu
                    Germans attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Kansu
                        Germans roll dice for 1 armour in Kansu, round 3 :  1/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Germans roll dice for 1 armour in Kansu, round 4 :  1/1 hits
                        Chinese roll dice for 1 artillery in Kansu, round 4 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Szechwan
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Urals
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  1/2 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Urals
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 :  0/2 hits
                        Russians roll dice for 1 armour in Urals, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Urals
                        Germans roll dice for 1 armour in Urals, round 4 :  1/1 hits
                        Russians roll dice for 1 armour in Urals, round 4 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Urals
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 armour, 2 artilleries, 5 infantry and 3 tactical_bombers
                    Russians defend with 2 artilleries and 3 infantry
                        Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 tactical_bombers in Tambov, round 2 :  5/11 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 :  1/5 hits
                        3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour, 2 artilleries, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shensi
                    Germans attack with 1 armour
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour in Shensi, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 4 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 armour and 4 infantry in Vologda, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour and 1 infantry in Vologda, round 4 :  0/2 hits
                        Russians roll dice for 1 artillery in Vologda, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 armour in Vologda, round 5 :  1/1 hits
                        Russians roll dice for 1 artillery in Vologda, round 5 :  1/1 hits
                        1 artillery owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians win with no units remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 4 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 infantry moved from Belarus to Smolensk
                3 infantry moved from Western Ukraine to Bryansk
                3 tactical_bombers moved from Tambov to Rostov
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 armour and 1 mech_infantry moved from Rostov to Volgograd
                1 artillery and 1 infantry moved from Ukraine to Rostov
                4 infantry moved from Novgorod to Archangel
                1 artillery moved from Belarus to Archangel
                2 infantry moved from Karelia to Novgorod
                3 artilleries moved from Western Ukraine to Ukraine
                1 artillery and 1 infantry moved from Finland to Karelia
                2 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Western Germany to Denmark
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 18 times
                3 was rolled 15 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 12 times
            Average roll : 3.260
            Median : 3.000
            Variance : 0.776
            Standard Deviation : 0.881
            Total rolls : 77

    Null / Other
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.062
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Germans Combat
                1 was rolled 6 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.243
            Median : 3.000
            Variance : 0.639
            Standard Deviation : 0.799
            Total rolls : 37

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.125
            Median : 4.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.062
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    triplea_38745_Ger11.tsvg

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