Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Kwangsi to Kiangsi
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Manchuria to Amur
1 armour moved from Korea to Amur
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Amur
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 37 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 7 infantry
AA fire in Amur : 2/6 hits
2 fighters owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship in Amur, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 2 : 4/11 hits
Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 2/7 hits
3 infantry owned by the Russians, 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Amur, round 3 : 3/9 hits
Russians roll dice for 4 infantry in Amur, round 3 : 3/4 hits
3 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers in Amur, round 4 : 3/6 hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Russians: 2 aaGuns and 7 infantry
Casualties for Japanese: 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry and 5 tactical_bombers
British defend with 2 infantry; Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/16 hits
Chinese roll dice for 7 infantry in Yunnan, round 2 : 1/7 hits
1 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 3 : 5/15 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Korea
1 fighter moved from Korea to 6 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Amur to Korea
2 infantry moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 24 times
6 was rolled 19 times
Average roll : 3.748
Median : 4.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 107
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
UK_Pacific Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 6 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.222
Median : 3.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18
Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 12 times
Average roll : 3.773
Median : 4.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 75
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
2 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from New Brunswick Nova Scotia to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
3 infantry moved from Shan State to Malaya
Combat - British
Battle in 99 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 cruiser and 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 109 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 2 submarines
British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Malaya
British attack with 3 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 armour moved from Tobruk to Egypt
2 fighters moved from 99 Sea Zone to Egypt
1 bomber and 1 fighter moved from 109 Sea Zone to United Kingdom
1 transport moved from 106 Sea Zone to 116 Sea Zone
1 transport moved from 116 Sea Zone to 121 Sea Zone
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
Place Units - British
1 artillery and 2 fighters placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,4,5,3,1,5
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Greece to 97 Sea Zone
1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Southern Italy to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Greece to 97 Sea Zone
1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber and 4 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Java to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 destroyers
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to India
1 infantry moved from Shan State to French Indo China
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
2 infantry moved from Morocco to Algeria
Combat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
8 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Poland to Novgorod
Germans take Novgorod from Russians
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
Germans take 106 Sea Zone from British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Any scramble orders for sz 109? Winston
No scramble!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
5 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
8 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Romania
1 armour moved from Poland to Novgorod
Germans take Novgorod from Russians
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
Germans take 106 Sea Zone from British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 bomber, 2 destroyers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/7 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 bomber, 2 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Western Germany
1 fighter moved from Southern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Poland
5 armour moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
2 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 2.900
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Null / Other
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
6 was rolled 3 times
Average roll : 3.429
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7
British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tsagaan Olom to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 armour and 1 mech_infantry moved from Shensi to Kweichow
2 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
4 infantry moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Novgorod
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Russians win, taking Kweichow from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
1 infantry owned by the Russians retreated to Kansu
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 fighters and 5 infantry
Germans defend with 5 infantry
retreated to Bessarabia
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from Bessarabia to Bryansk
1 fighter moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Volgograd
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/6 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 5/6 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Sumatra from Dutch, taking Hopei from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
2 bombers moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun moved from Jehol to Anhwe
1 tactical_bomber moved from Korea to Anhwe
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 cruiser, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.167
Median : 3.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 30
Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.913
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6,1,1,3,3,4,2,5
Americans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Kweichow
3 infantry moved from Yunnan to Hunan
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 3 fighters moved from United Kingdom to 109 Sea Zone
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from India to Iraq
1 fighter moved from Egypt to Iraq
2 armour, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
Combat - British
Battle in 109 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 2 destroyers
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in Iraq
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Italians defend with 4 infantry
British win, taking Trans-Jordan from Italians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 infantry moved from India to Burma
1 bomber and 3 fighters moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from British Columbia to Alaska
1 armour moved from New Brunswick Nova Scotia to Quebec
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 transport moved from 121 Sea Zone to 120 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
2 artilleries placed in United Kingdom
British undo move 4.
1 artillery placed in United Kingdom
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,3
British collect 25 PUs (6 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 bomber moved from Greece to Southern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 bomber moved from Greece to Southern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
Combat - Italians
Battle in Syria
Non Combat Move - Italians
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from French Indo China to Shan State
2 fighters moved from India to Shan State
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to India
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
ANZAC collect 14 PUs; end with 15 PUs total