@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Smolensk to Bryansk
1 armour moved from Karelia to Belarus
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 0/4 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 : 2/4 hits
British roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 98 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Spain
Germans attack with 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 17 infantry and 1 mech_infantry
AA fire in Spain : 0/4 hits
Germans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers in Spain, round 2 : 14/47 hits
Americans roll dice for 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 1 mech_infantry in Spain, round 2 : 13/34 hits
1 bomber owned by the Americans, 2 aaGuns owned by the Americans, 12 infantry owned by the Americans and 13 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers in Spain, round 3 : 12/34 hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 : 11/21 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 5 artilleries owned by the Americans, 5 infantry owned by the Americans and 11 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Spain, round 4 : 5/23 hits
Americans roll dice for 2 armour and 7 fighters in Spain, round 4 : 6/9 hits
2 armour owned by the Americans, 1 fighter owned by the British, 6 infantry owned by the Germans and 2 fighters owned by the Americans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 5 : 6/17 hits
Americans roll dice for 4 fighters in Spain, round 5 : 2/4 hits
2 infantry owned by the Germans and 4 fighters owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 3 armour, 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 32 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 6 fighters, 17 infantry and 1 mech_infantry
Non Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to 105 Sea Zone
1 mech_infantry moved from Yugoslavia to Greece
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 68 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Dice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318
Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318
Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
OOL for sz 42 if you would please
Sure.
1st six hits, keel:
UK battleship
US battleship
all four US carriers
then:
1 sub
4 carriers
2 cruisers
2 battleships
9 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
Combat - Japanese
Americans scrambles 1 units out of Java to defend against the attack in 42 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 0/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 1/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 2 cruisers and 4 fighters; ANZAC defend with 5 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 9 fighters in 42 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 9/13 hits
Americans roll dice for 2 battleships, 1 cruiser, 9 fighters and 1 transport in 42 Sea Zone, round 3 : 8/12 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 4 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 3/7 hits
Americans roll dice for 2 battleships, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/3 hits
1 battleship owned by the British, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for British: 1 battleship
Casualties for ANZAC: 5 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 4 fighters
Casualties for Japanese: 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Battle in 36 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 36 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Amur
Place Units - Japanese
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.561
Median : 4.000
Variance : 0.292
Standard Deviation : 0.541
Total rolls : 107
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.636
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33
Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.515
Median : 3.500
Variance : 0.708
Standard Deviation : 0.841
Total rolls : 66
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 battleship, 3 bombers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Turkey to Greece
1 bomber and 2 fighters moved from Turkey to Greece
1 armour moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 bombers and 1 fighter moved from Turkey to Volgograd
1 bomber moved from Turkey to Kweichow
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Americans: 2 submarines and 1 tactical_bomber
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kweichow
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Greece
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber and 1 fighter could not land in Kweichow and were removed
1 bomber and 1 fighter could not land in Volgograd and were removed
1 fighter could not land in 104 Sea Zone and was removed
1 bomber and 2 fighters could not land in Greece and were removed
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,5,4,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
OK, stick a fork in me, I’m done.
Good game. Let me know if you’d like another and we can bid for the Allies.
…. or, I suppose we could just switch sides and keep everything the same.
Sounds good, lets switch sides
OK I’ll get it started up tomorrow. I’ve bee partying can’t do it tonight