@cwglee51 You know what, mistake is mistake, if this move is a game breaking error then its is, its on me :) i hope its not our last game so we will have more opportunity for even better games.
We all wait for opponent mistake, so this is the one. I will give my best to recover from this move and lets see what will happen. Dont edit anything go with it and thank you for this.
Suprise Attack vs Stuck Tojo Allies +12
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Smolensk to Bryansk
1 armour moved from Karelia to Belarus
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Smolensk to Bryansk
1 armour moved from Karelia to Belarus
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 0/4 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 : 2/4 hits
British roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 98 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Spain
Germans attack with 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 17 infantry and 1 mech_infantry
AA fire in Spain : 0/4 hits
Germans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers in Spain, round 2 : 14/47 hits
Americans roll dice for 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 1 mech_infantry in Spain, round 2 : 13/34 hits
1 bomber owned by the Americans, 2 aaGuns owned by the Americans, 12 infantry owned by the Americans and 13 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers in Spain, round 3 : 12/34 hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 : 11/21 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 5 artilleries owned by the Americans, 5 infantry owned by the Americans and 11 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Spain, round 4 : 5/23 hits
Americans roll dice for 2 armour and 7 fighters in Spain, round 4 : 6/9 hits
2 armour owned by the Americans, 1 fighter owned by the British, 6 infantry owned by the Germans and 2 fighters owned by the Americans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 5 : 6/17 hits
Americans roll dice for 4 fighters in Spain, round 5 : 2/4 hits
2 infantry owned by the Germans and 4 fighters owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 3 armour, 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 32 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 6 fighters, 17 infantry and 1 mech_infantryNon Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to 105 Sea Zone
1 mech_infantry moved from Yugoslavia to GreecePlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 68 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians -
OOL for sz 42 if you would please
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Sure.
1st six hits, keel:
UK battleship
US battleship
all four US carriersthen:
1 sub
4 carriers
2 cruisers
2 battleships
9 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from RussiansCombat - Japanese
Americans scrambles 1 units out of Java to defend against the attack in 42 Sea Zone
Battle in Kweichow
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Chinese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 1/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 : 0/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 : 1/6 hits
Chinese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 2 cruisers and 4 fighters; ANZAC defend with 5 fighters, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 11/17 hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 9 fighters in 42 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 9/13 hits
Americans roll dice for 2 battleships, 1 cruiser, 9 fighters and 1 transport in 42 Sea Zone, round 3 : 8/12 hits
Units damaged: 1 carrier owned by the Japanese
1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 4 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 3/7 hits
Americans roll dice for 2 battleships, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/3 hits
1 battleship owned by the British, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for British: 1 battleship
Casualties for ANZAC: 5 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 4 fighters
Casualties for Japanese: 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
Battle in 36 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 36 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to AmurPlace Units - Japanese
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs totalDice Statistics:
Total
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.561
Median : 4.000
Variance : 0.292
Standard Deviation : 0.541
Total rolls : 107Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.636
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Chinese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.515
Median : 3.500
Variance : 0.708
Standard Deviation : 0.841
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Americans
Americans buy 1 battleship, 3 bombers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Turkey to Greece
1 bomber and 2 fighters moved from Turkey to Greece
1 armour moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
2 bombers and 1 fighter moved from Turkey to Volgograd
1 bomber moved from Turkey to KweichowCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Americans: 2 submarines and 1 tactical_bomber
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kweichow
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Americans win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Greece
Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber and 1 fighter could not land in Kweichow and were removed
1 bomber and 1 fighter could not land in Volgograd and were removed
1 fighter could not land in 104 Sea Zone and was removed
1 bomber and 2 fighters could not land in Greece and were removedTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,5,4,1
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
OK, stick a fork in me, I’m done.
Good game. Let me know if you’d like another and we can bid for the Allies.
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…. or, I suppose we could just switch sides and keep everything the same.
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Sounds good, lets switch sides
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OK I’ll get it started up tomorrow. I’ve bee partying can’t do it tonight





