@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 factory_minors, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 110 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 12 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from Turkey to Ukraine
1 fighter moved from Turkey to Volgograd
2 bombers moved from Turkey to Ukraine
2 bombers moved from Turkey to Volgograd
1 armour moved from Yakut S.S.R. to Yenisey
Americans take Yenisey from Japanese
1 armour moved from Yenisey to Evenkiyskiy
Americans take Evenkiyskiy from Japanese
1 armour moved from Yakut S.S.R. to Timguska
Americans take Timguska from Germans
1 mech_infantry moved from Malaya to Siam
Americans take Siam from Japanese
1 fighter moved from 42 Sea Zone to 43 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 71 Sea Zone
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 1 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 71 Sea Zone from Japanese, taking 1 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 bomber and 2 submarines
Germans defend with 1 destroyer
Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
Americans win with 3 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Volgograd
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Ukraine
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 3 artilleries and 12 infantry
Germans defend with 1 factory_minor, 1 harbour and 8 infantry
3 artilleries owned by the Americans and 9 infantry owned by the Americans retreated to Spain
Germans win with 6 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to Spain
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 carrier and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 bomber moved from Southern France to Spain
1 bomber moved from 110 Sea Zone to United Kingdom
2 bombers and 1 fighter moved from Volgograd to Turkey
2 bombers moved from Ukraine to TurkeyPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 bomber
EDIT: Adding units owned by Americans to Turkey: 1 fighter
EDIT: Turning off Edit Mode
1 factory_minor placed in Turkey
1 factory_minor placed in Spain
3 fighters and 6 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,5,4,5,5,6
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 2 artilleries, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 bomber moved from Burma to Kwangsi
2 fighters moved from India to Kwangsi
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 artillery and 1 mech_infantry moved from Turkey to Greece
1 mech_infantry moved from Caucasus to Turkey
1 mech_infantry moved from Turkey to Greece
1 armour moved from Caucasus to Tsinghai
Chinese take Tsinghai from Germans
1 mech_infantry moved from Caucasus to Rostov
3 artilleries and 3 infantry moved from United Kingdom to Scotland
1 bomber moved from Spain to ScotlandCombat - British
Battle in Kwangsi
British attack with 1 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Kwangsi from Japanese with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Greece
British attack with 1 artillery and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Greece from Germans with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Scotland
British attack with 3 artilleries, 1 bomber and 3 infantry
Germans defend with 1 airfield, 1 artillery and 3 infantry
British win, taking Scotland from Germans with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Scotland to Spain
3 artilleries moved from Iraq to Turkey
3 armour moved from Persia to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Kwangsi to India
2 fighters moved from Kwangsi to Burma
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to BurmaPlace Units - British
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Albania to Greece
1 mech_infantry moved from Albania to Greece
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Albania to Greece
1 mech_infantry moved from Albania to Greece
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits
British roll dice for 1 artillery in Greece, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kweichow
3 fighters moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Battle in Borneo
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kweichow
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for ANZAC: 1 tactical_bomberNon Combat Move - ANZAC
1 bomber moved from Kwangtung to India
3 fighters moved from Borneo to 42 Sea Zone
1 fighter moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
1 artillery moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Russia to Volgograd
1 armour moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
1 artillery moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Russia to Volgograd
1 armour moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Bryansk to UkraineCombat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans winGermans win with 2 submarines remaining, taking Volgograd from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Rostov, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour and 2 mech_infantrys moved from Germany to Romania
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
7 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 112 Sea Zone
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in Western Germany
1 armour, 1 artillery and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to 43 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to 43 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to BuryatiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits
Chinese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from Amur to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.206
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 34Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.250
Median : 4.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Olgiy to Kazakhstan
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Timguska to Kansu
Chinese take Kansu from Germans
1 bomber moved from Turkey to Kazakhstan
2 bombers moved from Turkey to Volgograd
2 fighters moved from Turkey to Volgograd
3 artilleries and 16 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
2 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 42 Sea Zone to YunnanCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 3 submarines
Germans defend with 1 carrier, 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win, taking 93 Sea Zone from Italians with 1 bomber and 3 submarines remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Yunnan
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 3 fighters and 16 infantry
Germans defend with 1 factory_minor, 1 harbour and 18 infantry
3 artilleries owned by the Americans and 8 infantry owned by the Americans retreated to Spain
Germans win with 12 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 6 infantry
Casualties for Americans: 8 infantryNon Combat Move - Americans
3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from 93 Sea Zone to Spain
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
8 infantry moved from 104 Sea Zone to Spain
3 fighters moved from Eastern United States to Spain
2 infantry moved from Gibraltar to Spain
2 bombers and 2 fighters moved from Volgograd to Turkey
1 bomber moved from Kazakhstan to Turkey
1 fighter moved from Kazakhstan to Caucasus
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Yunnan to Shan State
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Turkey
1 armour, 1 artillery and 1 mech_infantry placed in Spain
1 bomber and 1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Americans undo move 5.
1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry and 1 mech_infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo China
1 bomber moved from India to French Indo China
1 armour moved from Tsinghai to Volgograd
British take Volgograd from Germans
3 armour moved from Caucasus to Rostov
3 artilleries moved from Turkey to Greece
3 mech_infantrys moved from Iraq to Greece
1 bomber moved from Spain to GreeceCombat - British
Battle in French Indo China
British attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking French Indo China from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Rostov
British attack with 3 armour
Germans defend with 1 armour and 1 infantry
British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in Greece
British attack with 3 artilleries, 1 bomber and 3 mech_infantrys
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Greece from Italians with 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Greece to Turkey
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Spain
1 bomber moved from French Indo China to India
2 fighters moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
3 aaGuns moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to YunnanPlace Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from India to KwangtungCombat - ANZAC
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to New South Wales
1 bomber moved from Kwangtung to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French





