@Avner Still need your email to put into the game to get dice rolls
Suprise Attack vs Stuck Tojo Allies +12
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 armour moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 bomber moved from India to Shan State
2 fighters moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Turkey to Greece
British take Greece from ItaliansCombat - British
Battle in Shan State
British attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Ukraine
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Ukraine from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Iraq to Turkey
1 bomber and 2 fighters moved from Shan State to Burma
2 infantry moved from India to Burma
1 bomber moved from Burma to India
2 infantry moved from Scotland to United KingdomPlace Units - British
1 bomber placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in 97 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians lost in 97 Sea Zone
Americans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Archangel to Russia
1 infantry moved from Volgograd to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Yugoslavia to Bulgaria
1 artillery and 4 infantry moved from Germany to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 93 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 infantry moved from Vologda to Russia
1 artillery and 2 infantry moved from Smolensk to Russia
1 armour and 1 mech_infantry moved from Archangel to Russia
1 infantry moved from Volgograd to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Yugoslavia to Bulgaria
1 artillery and 4 infantry moved from Germany to Slovakia HungaryCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 97 Sea Zone
Germans win, taking 97 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 4 submarines and 8 transports
4 submarines owned by the Americans Submerged
Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
7 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 56
Casualties for Americans: 8 transports
Battle in 104 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Russia
Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_major, 3 fighters and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Russia, round 2 : 3/7 hits
Russians roll dice for 3 fighters and 3 infantry in Russia, round 2 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 3 : 5/6 hits
Russians roll dice for 3 fighters in Russia, round 3 : 2/3 hits
3 fighters owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
Casualties for Germans: 3 infantry
Casualties for Russians: 3 fighters and 3 infantry
Battle in Caucasus
Germans attack with 2 artilleries and 2 infantry
British defend with 2 armour and 3 mech_infantrys; Americans defend with 3 fighters
Germans roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 2/4 hits
Russians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 4/8 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Caucasus
Russians win with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Archangel to Smolensk
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Finland to Karelia
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Volgograd
1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 73 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.220
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 41Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 2.783
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 23Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.941
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Jehol to Korea
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Kwangtung to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Jehol to Korea
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Kwangtung to Shan StateCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 3 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 10/13 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 : 0/5 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 3 : 1/5 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Korea, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 fighters moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to Shantung
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Shan State to Kwangtung
2 fighters moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.342
Median : 3.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 38Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.429
Median : 3.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Amur
1 infantry moved from Buryatia to Amur
1 fighter moved from Sakha to Amur
2 armour moved from Sakha to Yakut S.S.R.
1 bomber moved from Sakha to Yakut S.S.R.
1 fighter moved from Burma to Shan State
4 fighters moved from 42 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Northwest Persia to Rostov
1 fighter moved from Caucasus to Rostov
2 fighters moved from Caucasus to Volgograd
1 bomber moved from Northwest Persia to Volgograd
2 bombers moved from Syria to Volgograd
1 bomber moved from Gibraltar to France
1 artillery and 9 infantry moved from Spain to Southern FranceCombat - Americans
Americans creates battle in territory 106 Sea Zone
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Amur
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
retreated to Amur
Japanese win, taking 106 Sea Zone from Germans with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Battle in Yakut S.S.R.
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 infantry
Americans win, taking Yakut S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Battle in Malaya
Battle in Southern France
Americans attack with 1 artillery and 9 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
1 artillery owned by the Americans and 5 infantry owned by the Americans retreated to Spain
Germans win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Americans: 4 infantry
Battle in Shan State
Americans attack with 5 fighters
Japanese defend with 1 artillery and 2 infantry
Americans win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Volgograd
Americans attack with 3 bombers and 2 fighters
Germans defend with 1 factory_minor and 3 infantry
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for Americans: 1 fighter
Battle in Rostov
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
1 infantry moved from Spain to Gibraltar
1 artillery and 6 infantry moved from Portugal to Spain
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 carrier and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Turkey to Greece
1 fighter moved from Amur to Olgiy
5 fighters moved from Shan State to 42 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Rostov to Turkey
3 bombers moved from Volgograd to Turkey
1 bomber moved from France to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Caucasus to TurkeyPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Eastern United States
Americans undo move 3.
2 fighters placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,6,3,6,4,4,2,3,5,1
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Burma to Yunnan
1 bomber moved from India to Kwangtung
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 armour moved from Caucasus to Rostov
British take Rostov from Germans
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Rostov to Bryansk
2 armour moved from Ukraine to Bryansk
1 bomber moved from Egypt to Northern Italy
1 armour moved from Rostov to Tambov
British take Tambov from Germans
1 mech_infantry moved from Persia to Turkey
2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Egypt to Trans-JordanCombat - British
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in Yunnan
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Bryansk
British attack with 3 armour and 1 mech_infantry
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber moved from Kwangtung to Burma
2 infantry moved from India to Burma
1 bomber moved from Northern Italy to Spain
2 fighters moved from Yunnan to Burma
2 fighters moved from Burma to IndiaPlace Units - British
3 artilleries placed in Iraq
3 armour placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
British collect 42 PUs (1 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 7 PUs;
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
British roll dice for 1 artillery in Greece, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Greece
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Java to Kwangsi
1 submarine moved from 37 Sea Zone to 20 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
2 fighters moved from Java to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
ANZAC win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Queensland to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 99 PUs;
Germans buy 4 armour, 2 artilleries, 1 destroyer, 7 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from 111 Sea Zone to Scotland
1 artillery and 1 infantry moved from Russia to Tambov
2 infantry moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bessarabia to Ukraine
3 infantry moved from Karelia to Novgorod -
Did you want to scramble from Gib.