@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
4 fighters moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 fighters
Germans defend with 1 armour and 1 mech_infantry
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighterNon Combat Move - Russians
3 fighters moved from Bryansk to RussiaPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Yunnan to Shan State
1 bomber moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Yunnan to Shan State
1 bomber moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from Philippines to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 3 : 1/2 hits
Russians roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 armour owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 4 infantry
British defend with 1 artillery and 3 mech_infantrys
Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 0/4 hits
2 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Shan State, round 3 : 3/7 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 bomber moved from Shan State to Kwangtung
1 armour moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Amur to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.638
Median : 4.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 47ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.594
Median : 3.500
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 13 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 bomber moved from Egypt to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Siberia to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
Battle in 36 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 92 Sea Zone
Americans attack with 4 bombers and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
Americans win with 4 bombers remaining. Battle score for attacker is 33
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Borneo
Americans attack with 3 fighters
Japanese defend with 1 artillery
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Borneo to 42 Sea Zone
1 artillery and 3 infantry moved from Syria to Iraq
1 armour moved from Yakut S.S.R. to Amur
1 fighter and 3 infantry moved from Siberia to Amur
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour and 2 infantry moved from Tunisia to Algeria
4 bombers moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Eastern United States
1 bomber moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 artilleries, 1 bomber and 3 infantry placed in Central United States
Americans undo move 2.
Americans undo move 2.
1 bomber placed in Eastern United States
2 artilleries and 7 infantry placed in Eastern United States
6 infantry placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 bomber and 2 fighters moved from Burma to Shan State
1 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 artilleries moved from Scotland to United KingdomCombat - British
Battle in Shan State
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 3 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
British win, taking Caucasus from Germans with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
2 fighters moved from Eastern Persia to Russia
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
2 fighters moved from Shan State to Burma
1 bomber moved from Shan State to India
1 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Java to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in BorneoNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 bomber placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Vologda to Russia
1 armour and 1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Norway to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Vologda to Russia
1 armour and 1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Norway to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Russia
Germans attack with 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 4 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 fighters
Germans roll dice for 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 5/10 hits
Russians roll dice for 2 artilleries, 8 fighters and 1 tactical_bomber in Russia, round 2 : 6/11 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 fighter owned by the British, 4 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
Germans roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Russia, round 3 : 3/4 hits
Russians roll dice for 6 fighters in Russia, round 3 : 6/6 hits
1 tactical_bomber owned by the Germans, 3 fighters owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia
Russians win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Germany
1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Volgograd
1 artillery placed in Volgograd
1 artillery placed in Western Germany
1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.353
Median : 3.500
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 34Germans Combat
1 was rolled 7 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters
Germans defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to ShantungCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 1/7 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 2/7 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in MalayaNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Shan State to Kwangtung
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 43 Sea Zone to Philippines
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery placed in Japan
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Japanese undo move 2.
1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.581
Median : 4.000
Variance : 1.567
Standard Deviation : 1.252
Total rolls : 31ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.500
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 destroyer moved from 9 Sea Zone to 3 Sea Zone
1 submarine moved from 15 Sea Zone to 3 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 3 infantry moved from Iraq to Turkey
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Turkey
4 bombers moved from Gibraltar to Turkey
1 armour moved from Tunisia to Morocco
1 armour and 2 infantry moved from Algeria to Morocco
17 infantry moved from Gibraltar to Spain
1 bomber moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
6 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
3 infantry moved from 91 Sea Zone to Portugal
4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Korea
2 infantry moved from Amur to Korea
1 fighter moved from Amur to KoreaCombat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 6 fighters
Japanese defend with 2 destroyers and 1 transport
Americans win with 5 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 1 fighter
Battle in 91 Sea Zone
Americans attack with 4 submarines and 7 transports
Germans defend with 1 destroyer
Americans win with 4 submarines and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Korea
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Americans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is -6
Casualties for Neutral_True: 8 infantry
Casualties for Americans: 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Spain
Americans attack with 1 artillery and 22 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery and 14 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 8 infantry
Battle in Morocco
Americans attack with 2 armour, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans win, taking Morocco from Italians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 artillery and 7 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
3 fighters moved from Turkey to Caucasus
2 bombers moved from Turkey to Northwest Persia
2 bombers moved from Turkey to Syria
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Amur to Buryatia
1 armour moved from Amur to Sakha
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 bomber and 1 fighter moved from Korea to Sakha
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Burma
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 carriers moved from 98 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,1,4,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5,5,6,4,3,1,1,1,3,4,4
Americans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 armour moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 bomber moved from India to Shan State
2 fighters moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Turkey to Greece
British take Greece from ItaliansCombat - British
Battle in Shan State
British attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Ukraine
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Ukraine from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Iraq to Turkey
1 bomber and 2 fighters moved from Shan State to Burma
2 infantry moved from India to Burma
1 bomber moved from Burma to India
2 infantry moved from Scotland to United KingdomPlace Units - British
1 bomber placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in 97 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians lost in 97 Sea Zone
Americans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3





