No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
1 infantry moved from Anhwe to Hunan
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 fighter moved from Philippines to Yunnan
1 fighter moved from Japan to Philippines
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 5/6 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yakut S.S.R. to Amur
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 36
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
UK_Pacific Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.148
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 7 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
1 armour and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
7 fighters moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 bomber moved from Egypt to Ukraine
4 carriers moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber and 7 fighters
Germans defend with 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Germans Submerged
Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in 92 Sea Zone
Americans attack with 4 carriers, 1 cruiser, 2 destroyers and 2 submarines
Italians defend with 1 destroyer
Americans win with 4 carriers, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Soviet Far East
Non Combat Move - Americans
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from Ukraine to Russia
5 fighters moved from 93 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
1 transport moved from 87 Sea Zone to 92 Sea Zone
6 transports moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 bomber moved from Persia to Turkmenistan
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Persia to Turkmenistan
2 mech_infantrys moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
Combat - British
Battle in Yunnan
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 artilleries
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Turkmenistan
British attack with 1 armour, 1 bomber and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Turkmenistan from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 2 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
British win, taking Caucasus from Germans with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Non Combat Move - British
1 bomber moved from Turkmenistan to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 artillery moved from Alexandria to Egypt
2 fighters moved from Yunnan to India
3 aaGuns moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
2 infantry moved from India to Burma
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 34 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
A very Merry Christmas to you and yours, friend. :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
Combat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 battleship moved from 96 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 3.
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Thank you, and a very merry Christmas to you too
Kris
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 37 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Smolensk to Bryansk
1 artillery and 3 infantry moved from Vologda to Samara
1 artillery and 3 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Norway to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 artillery moved from Belarus to Bryansk
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Denmark to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Sikang to Shensi
Germans take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Kansu
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Smolensk to Bryansk
1 artillery and 3 infantry moved from Vologda to Samara
1 artillery and 3 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Norway to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 artillery moved from Belarus to Bryansk
1 artillery moved from Volgograd to Kazakhstan
2 infantry moved from Denmark to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kansu
Germans roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits
Chinese roll dice for 1 armour in Kansu, round 4 : 0/1 hits
1 armour owned by the British lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Bryansk
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 artilleries
Germans roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 destroyers and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 2 destroyers and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
1 mech_infantry owned by the British and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Ukraine
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Finland to Karelia
1 armour and 1 infantry moved from Norway to Finland
1 armour moved from Finland to Karelia
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from France to Southern France
3 infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
1 infantry moved from Germany to Western Germany
2 infantry moved from Denmark to Western Germany
Place Units - Germans
1 carrier and 1 destroyer placed in 93 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
1 destroyer placed in 93 Sea Zone
1 infantry placed in France
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.294
Median : 3.500
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34
Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.818
Median : 2.500
Variance : 1.619
Standard Deviation : 1.272
Total rolls : 22
Americans Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Bryansk
4 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 bomber moved from Amur to Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 bomber moved from Amur to Japan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win with no units remaining. Battle score for attacker is -1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 6/13 hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Shantung
Place Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.222
Median : 3.000
Variance : 0.743
Standard Deviation : 0.862
Total rolls : 36
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.259
Median : 3.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Java to 41 Sea Zone
7 fighters moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Russia to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 destroyer and 2 submarines moved from 92 Sea Zone to 93 Sea Zone
7 fighters moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
1 bomber moved from Gibraltar to 94 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 7 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 carrier and 2 transports
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Italians: 1 carrier and 2 transports
Battle in 94 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 2 destroyers
Germans win with 2 destroyers remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 2 submarines
Germans defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Germans
Americans win with 5 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer, 2 fighters and 2 submarines
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Gibraltar to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
3 fighters moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
5 transports moved from 92 Sea Zone to 91 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 3 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to 9 Sea Zone
6 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from 96 Sea Zone to Algeria
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
2 bombers and 1 fighter placed in Eastern United States
Americans undo move 4.
Americans undo move 3.
1 fighter placed in Western United States
3 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from Persia to Volgograd
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Malta
Non Combat Move - British
1 bomber moved from Volgograd to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Russia
3 aaGuns, 3 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys moved from India to Burma
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Algeria to Tunisia
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from Persia to Volgograd
2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Malta
Non Combat Move - British
1 bomber moved from Volgograd to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 armour moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
1 fighter moved from Caucasus to Russia
3 aaGuns, 3 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys moved from India to Burma
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Algeria to Tunisia
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 1 infantry
EDIT: Turning off Edit Mode
Sorry for another edit. The Christmas wine has been flowing pretty freely today.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tunisia
1 artillery and 3 infantry moved from Alexandria to Egypt