Suprise Attack vs Stuck Tojo Allies +12

  • '19 '17 '16

    Sure.

    1st six hits, keel:

    UK battleship
    US battleship
    all four US carriers

    then:

    1 sub
    4 carriers
    2 cruisers
    2 battleships
    9 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
                Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 1 mech_infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kwangtung to Kwangsi
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians

    Combat - Japanese
                Americans scrambles 1 units out of Java to defend against the attack in 42 Sea Zone
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 :  1/2 hits
                        Chinese roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 :  1/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 :  0/6 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 :  1/6 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 2 cruisers and 4 fighters; ANZAC defend with 5 fighters, 1 submarine and 1 transport
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  11/17 hits
                    Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 9 fighters in 42 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
                        Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 :  9/13 hits
                        Americans roll dice for 2 battleships, 1 cruiser, 9 fighters and 1 transport in 42 Sea Zone, round 3 :  8/12 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 4 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 :  3/7 hits
                        Americans roll dice for 2 battleships, 1 fighter and 1 transport in 42 Sea Zone, round 4 :  2/3 hits
                        1 battleship owned by the British, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 85
                    Casualties for British: 1 battleship
                    Casualties for ANZAC: 5 fighters, 1 submarine and 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 4 fighters
                    Casualties for Japanese: 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Amur

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 17 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 22 times
                6 was rolled 16 times
            Average roll : 3.561
            Median : 4.000
            Variance : 0.292
            Standard Deviation : 0.541
            Total rolls : 107

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 7 times
            Average roll : 3.515
            Median : 3.500
            Variance : 0.708
            Standard Deviation : 0.841
            Total rolls : 66

    triplea_38745_Jap23.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 1 battleship, 3 bombers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 1 infantry moved from Turkey to Greece
                1 bomber and 2 fighters moved from Turkey to Greece
                1 armour moved from Tunisia to Tobruk
                      Americans take Tobruk from Italians
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Szechwan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                2 bombers and 1 fighter moved from Turkey to Volgograd
                1 bomber moved from Turkey to Kweichow

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber
                    Japanese win with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -23
                    Casualties for Americans: 2 submarines and 1 tactical_bomber
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kweichow
                    Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Volgograd
                    Americans attack with 2 bombers and 1 fighter
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Greece
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber and 1 fighter could not land in Kweichow and were removed
                1 bomber and 1 fighter could not land in Volgograd and were removed
                1 fighter could not land in 104 Sea Zone and was removed
                1 bomber and 2 fighters could not land in Greece and were removed

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,5,4,1
                Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_38745_Ame23.tsvg

  • '19 '17 '16

    OK, stick a fork in me, I’m done.

    Good game.  Let me know if you’d like another and we can bid for the Allies.

  • '19 '17 '16

    …. or, I suppose we could just switch sides and keep everything the same.


  • Sounds good, lets switch sides

  • '19 '17 '16

    OK I’ll get it started up tomorrow.  I’ve bee partying can’t do it tonight

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