@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 bombers moved from Kiangsi to Central Mongolia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Philippines to New Guinea
1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to KwangsiCombat - Japanese
Battle in Central Mongolia
Japanese attack with 2 bombers
Americans defend with 1 bomber
Japanese roll dice for 2 bombers in Central Mongolia, round 2 : 1/2 hits
Russians roll dice for 1 bomber in Central Mongolia, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Central Mongolia
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits
1 artillery owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/8 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Central Mongolia to Kiangsu
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 2.868
Median : 2.500
Variance : 1.189
Standard Deviation : 1.090
Total rolls : 38ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.037
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 fighters, 8 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 armour and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Libya
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Hunan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
Americans attack with 2 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
retreated to Libya
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hunan to YunnanPlace Units - Americans
1 submarine placed in 101 Sea Zone
2 armour and 8 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 2.
3 fighters placed in Eastern United States
7 infantry placed in Eastern United States
2 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Kansu
Chinese undo move 1.
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 cruiser and 1 destroyer moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
5 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 bomber moved from Egypt to Ukraine
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea ZoneCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 41 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 5 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour and 2 mech_infantrys
British win, taking Northwest Persia from Germans with 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 5 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from Ukraine to RussiaPlace Units - British
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
2 fighters moved from 96 Sea Zone to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
2 fighters moved from 96 Sea Zone to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 3/4 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Tunisia to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 94 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.429
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
2 was rolled 3 times
3 was rolled 1 times
Average roll : 2.250
Median : 2.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 42 Sea Zone to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
Germans buy 2 armour, 3 artilleries, 2 destroyers, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Shensi
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 mech_infantry moved from Nenetsia to Urals
4 infantry moved from Smolensk to Vologda
1 armour moved from Belarus to Vologda
4 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Rostov to Tambov
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Volgograd to Tambov
1 armour moved from Belarus to Tambov
2 tactical_bombers moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
Germans buy 2 armour, 3 artilleries, 2 destroyers, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Sikang to Shensi
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 mech_infantry moved from Nenetsia to Urals
4 infantry moved from Smolensk to Vologda
1 armour moved from Belarus to Vologda
4 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Rostov to Tambov
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Volgograd to Tambov
1 armour moved from Belarus to Tambov
2 tactical_bombers moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to TambovCombat - Germans
Battle in Kansu
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Kansu
Germans roll dice for 1 armour in Kansu, round 3 : 1/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kansu
Germans roll dice for 1 armour in Kansu, round 4 : 1/1 hits
Chinese roll dice for 1 artillery in Kansu, round 4 : 0/1 hits
1 artillery owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
Russians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Urals
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits
Russians roll dice for 1 armour in Urals, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Urals
Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits
Russians roll dice for 1 armour in Urals, round 4 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Urals
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour, 2 artilleries, 5 infantry and 3 tactical_bombers
Russians defend with 2 artilleries and 3 infantry
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 3 tactical_bombers in Tambov, round 2 : 5/11 hits
Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits
3 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 2 artilleries, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Shensi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Shensi
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 4 infantry in Vologda, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 2 infantry in Vologda, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 infantry in Vologda, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 infantry moved from Belarus to Smolensk
3 infantry moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Tambov to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 artillery and 1 infantry moved from Ukraine to Rostov
4 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
2 infantry moved from Karelia to Novgorod
3 artilleries moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 70 PUs (1 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUsDice Statistics:
Total
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.260
Median : 3.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 77Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.062
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Germans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.243
Median : 3.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 37Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.062
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 4 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Kwangsi
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Kwangsi
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 2/6 hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Kwangsi, round 3 : 2/5 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.583
Median : 4.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 36British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.333
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.769
Median : 4.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 bomber moved from Egypt to Ukraine
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
3 fighters moved from Eastern United States to 92 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 5 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Borneo
Battle in Szechwan
Americans attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 tactical_bomber
Battle in Tunisia
Americans attack with 1 infantry
Italians defend with 1 artillery
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantryNon Combat Move - Americans
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
3 fighters moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 25 Sea Zone to Queensland
1 fighter moved from Szechwan to Yunnan
1 bomber moved from Ukraine to RussiaPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Northwest Persia to Caucasus
3 artilleries and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Yunnan to Kwangsi
2 mech_infantrys moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 fighter and 1 mech_infantry moved from Yunnan to ShensiCombat - British
British creates battle in territory 106 Sea Zone
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 4 artilleries and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Egypt
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Egypt to Iraq
1 bomber moved from Russia to Iraq
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Shensi to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from India to Yunnan
1 armour moved from Iraq to Northwest PersiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 30 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
2 fighters moved from 96 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 94 Sea Zone
Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to LibyaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 41 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from New Guinea to 54 Sea Zone
2 fighters moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French





