@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Americans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 4 infantry moved from Bulgaria to Greece
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Americans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 4 infantry moved from Bulgaria to Greece
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to Greece
Combat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Greece
Germans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
British defend with 3 artilleries and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Greece, round 2 : 3/8 hits
British roll dice for 3 artilleries and 2 mech_infantrys in Greece, round 2 : 2/5 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Greece, round 3 : 1/6 hits
British roll dice for 2 artilleries in Greece, round 3 : 2/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Greece, round 4 : 0/4 hits
British roll dice for 1 artillery in Greece, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Greece, round 5 : 1/3 hits
British roll dice for 1 artillery in Greece, round 5 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 3 artilleries and 2 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 carrier
Germans roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 99 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 99 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier in 99 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
Americans win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier
Battle in 97 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
British roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans winGermans win with 2 submarines remaining, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 2 armour
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
British roll dice for 2 armour in Rostov, round 2 : 0/2 hits
2 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Norway to Karelia
1 mech_infantry moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to France
4 infantry moved from France to Normandy Bordeaux
7 infantry moved from Southern France to Normandy Bordeaux
7 artilleries moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 artillery and 1 tactical_bomber placed in Western Germany
2 destroyers placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,4,6,3
Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.531
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.531
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Americans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Americans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.592
Median : 4.000
Variance : 0.422
Standard Deviation : 0.649
Total rolls : 103
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Shan State to Szechwan
1 armour moved from Kansu to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
3 bombers and 1 fighter moved from Turkey to Volgograd
1 fighter moved from Turkey to Kazakhstan
1 armour, 1 artillery and 1 mech_infantry moved from Turkey to Greece
2 bombers moved from Spain to Greece
2 infantry moved from Spain to Southern France
5 fighters moved from Spain to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Spain to Southern France
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 37 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 submarines
Germans defend with 2 submarines
Americans win with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Szechwan
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 1 armour and 2 fighters
Germans defend with 1 armour
Americans win, taking Kazakhstan from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Greece
Americans attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Americans win, taking Greece from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Volgograd
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Southern France
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
retreated to Southern France
Germans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Americans
6 fighters moved from Southern France to Spain
1 bomber moved from 104 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from Spain to Gibraltar
2 fighters moved from Kazakhstan to Turkey
2 bombers and 1 fighter moved from Volgograd to Turkey
2 bombers moved from Greece to Turkey
1 fighter moved from Szechwan to Yunnan
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 transports moved from 81 Sea Zone to 98 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Turkey
1 armour, 1 artillery and 1 infantry placed in Spain
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 armour, 1 fighter and 1 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Germans
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Germans
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
5 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Turkey to Rostov
1 bomber moved from India to Rostov
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 2 bombers and 5 mech_infantrys
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
British win, taking Rostov from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 3 mech_infantrys
Non Combat Move - British
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Turkey
1 fighter moved from Egypt to Caucasus
1 infantry moved from Iraq to Turkey
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Persia to Eastern Persia
Place Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Albania to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Albania to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Greece, round 2 : 1/4 hits
Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.214
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to Kiangsu
Combat - ANZAC
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters; Americans loiter and taunt
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 bomber moved from Kiangsu to Yunnan
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Smolensk to Bryansk
1 armour moved from Karelia to Belarus
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Smolensk to Bryansk
1 armour moved from Karelia to Belarus
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 0/4 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 : 2/4 hits
British roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 98 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Spain
Germans attack with 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 17 infantry and 1 mech_infantry
AA fire in Spain : 0/4 hits
Germans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers in Spain, round 2 : 14/47 hits
Americans roll dice for 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 1 mech_infantry in Spain, round 2 : 13/34 hits
1 bomber owned by the Americans, 2 aaGuns owned by the Americans, 12 infantry owned by the Americans and 13 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers in Spain, round 3 : 12/34 hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 : 11/21 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 5 artilleries owned by the Americans, 5 infantry owned by the Americans and 11 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Spain, round 4 : 5/23 hits
Americans roll dice for 2 armour and 7 fighters in Spain, round 4 : 6/9 hits
2 armour owned by the Americans, 1 fighter owned by the British, 6 infantry owned by the Germans and 2 fighters owned by the Americans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 5 : 6/17 hits
Americans roll dice for 4 fighters in Spain, round 5 : 2/4 hits
2 infantry owned by the Germans and 4 fighters owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 3 armour, 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 32 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 6 fighters, 17 infantry and 1 mech_infantry
Non Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to 105 Sea Zone
1 mech_infantry moved from Yugoslavia to Greece
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 68 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Dice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318
Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318
Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
OOL for sz 42 if you would please