@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Suprise Attack vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 61 PUs;
Germans buy 2 armour, 2 destroyers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 4 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Ukraine to Tambov
2 tactical_bombers moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Novgorod to VologdaCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 5 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Vologda, round 2 : 1/5 hits
Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Tambov to Ukraine
2 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
2 artilleries moved from Bryansk to Ukraine
8 armour and 4 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 93 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from France to Western Germany
3 infantry moved from Bryansk to Belarus
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Bryansk to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
2 tactical_bombers moved from Caucasus to UkrainePlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
3 infantry placed in Western Germany
2 infantry placed in Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.326
Median : 3.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 43Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.577
Median : 4.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
5 infantry moved from Russia to Tambov
2 infantry moved from Russia to Tambov
2 artilleries moved from Russia to Vologda
4 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to TambovCombat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys
Russians win, taking Vologda from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Tambov
Russians attack with 4 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 5 infantry
Russians win, taking Tambov from Germans with 4 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Kweichow
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Kwangtung to Kweichow
1 bomber moved from Kwangtung to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 78 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to Kweichow
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Kwangtung to Kweichow
1 bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/7 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry in Kwangsi, round 3 : 3/6 hits
Chinese roll dice for 2 artilleries in Kwangsi, round 3 : 1/2 hits
2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in MalayaNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 bomber and 1 fighter moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 bomber moved from Kweichow to Kiangsi
1 bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to KiangsiPlace Units - Japanese
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Kwangtung
1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 13 times
Average roll : 4.103
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 39ANZAC Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 11 times
Average roll : 4.167
Median : 4.500
Variance : 1.517
Standard Deviation : 1.232
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Midway to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
5 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
2 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 93 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 transport
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 93 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 carrier, 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 fighters
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in JavaNon Combat Move - Americans
5 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
2 infantry moved from Morocco to Algeria
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 93 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 19 Sea Zone to Central MongoliaPlace Units - Americans
1 submarine placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
4 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Kweichow
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 airfield, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Malaya
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Malaya
1 cruiser and 1 destroyer moved from 39 Sea Zone to 78 Sea Zone
2 armour and 3 mech_infantrys moved from Russia to Rostov
1 armour and 1 mech_infantry moved from Russia to Urals
1 mech_infantry moved from Russia to Rostov
2 fighters moved from Gibraltar to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Tobruk
1 bomber moved from Gibraltar to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to TobrukCombat - British
Battle in 78 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 94 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Malaya
British attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 1 artillery
British win, taking Kwangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Urals
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
British win, taking Urals from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
British attack with 2 armour and 4 mech_infantrys
Germans defend with 2 artilleries; Italians defend with 2 armour
British win, taking Rostov from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Casualties for British: 3 mech_infantrys
Casualties for Italians: 2 armour
Battle in Tobruk
British attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
retreated to Tobruk
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Persia to Iraq
2 fighters moved from 94 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Malaya to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 transport moved from 83 Sea Zone to 91 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,6
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Ukraine to Rostov
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 2 infantry
British defend with 2 armour and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits
Russians roll dice for 2 armour in Rostov, round 3 : 1/2 hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Rostov
Russians win with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Alexandria
Italians attack with 1 artillery
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Alexandria
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
1 carrier and 2 fighters moved from 95 Sea Zone to 96 Sea ZonePlace Units - Italians
2 infantry placed in Northern Italy
1 artillery placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.154
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Italians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Queensland to 46 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to Queensland
1 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 infantry placed in Queensland
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 destroyers, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Volgograd to Vologda
5 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
3 tactical_bombers moved from Ukraine to Tambov
1 artillery and 5 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Sikang
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 destroyers, 10 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to Sikang
Germans take Kazakhstan from Russians
Germans take Sikang from Chinese
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Volgograd to Vologda
5 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
3 tactical_bombers moved from Ukraine to Tambov
1 artillery and 5 infantry moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 armour and 1 mech_infantry moved from Volgograd to Sikang
3 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Germans
Battle in Tsinghai
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 artillery, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 2/10 hits
Russians roll dice for 5 infantry in Tambov, round 2 : 3/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 3 : 0/7 hits
Russians roll dice for 3 infantry in Tambov, round 3 : 0/3 hits
Germans roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 4 : 2/7 hits
Russians roll dice for 3 infantry in Tambov, round 4 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 5 : 2/6 hits
Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Rostov
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/8 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 5 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Vologda, round 2 : 2/8 hits
Russians roll dice for 2 artilleries and 2 infantry in Vologda, round 2 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 3 : 1/7 hits
Russians roll dice for 2 artilleries in Vologda, round 3 : 0/2 hits
1 artillery owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 4 : 2/7 hits
Russians roll dice for 1 artillery in Vologda, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Nenetsia
5 infantry moved from Belarus to Smolensk
5 infantry moved from Western Ukraine to Bryansk
3 tactical_bombers moved from Tambov to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 70 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 28 times
5 was rolled 31 times
6 was rolled 16 times
Average roll : 3.695
Median : 4.000
Variance : 2.331
Standard Deviation : 1.527
Total rolls : 128Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.682
Median : 4.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22Germans Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 14 times
Average roll : 3.756
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 78British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.682
Median : 4.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Samara to Russia
1 artillery moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Tambov
3 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 3 infantry and 2 mech_infantrys
Russians win, taking Vologda from Germans with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 3 infantry and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 bombers moved from Kiangsi to Central Mongolia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Philippines to New Guinea
1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 bombers moved from Kiangsi to Central Mongolia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 75 Sea Zone to 72 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Philippines to New Guinea
1 tactical_bomber moved from 35 Sea Zone to New Guinea
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to KwangsiCombat - Japanese
Battle in Central Mongolia
Japanese attack with 2 bombers
Americans defend with 1 bomber
Japanese roll dice for 2 bombers in Central Mongolia, round 2 : 1/2 hits
Russians roll dice for 1 bomber in Central Mongolia, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 bomber owned by the Japanese lost in Central Mongolia
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 bomber
Battle in New Guinea
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 2/3 hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits
1 artillery owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 tactical_bomber
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 4/8 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 fighter moved from New Guinea to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Central Mongolia to Kiangsu
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 2.868
Median : 2.500
Variance : 1.189
Standard Deviation : 1.090
Total rolls : 38ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.037
Median : 3.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 3 fighters, 8 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Western United States to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
2 armour and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Gibraltar to Libya
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Hunan
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
Americans attack with 2 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
retreated to Libya
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 infantry
Casualties for Americans: 2 armour and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hunan to YunnanPlace Units - Americans
1 submarine placed in 101 Sea Zone
2 armour and 8 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Americans undo move 2.
3 fighters placed in Eastern United States
7 infantry placed in Eastern United States
2 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Americans collect 58 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Chinese undo move 1.
2 artilleries and 2 infantry placed in Kansu
Chinese undo move 1.
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 cruiser and 1 destroyer moved from 78 Sea Zone to 41 Sea Zone
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
5 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Egypt to Northwest Persia
1 bomber moved from Egypt to Ukraine
2 fighters moved from Gibraltar to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea ZoneCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 41 Sea Zone
British attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Kwangsi
British attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Kwangsi from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 5 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour and 2 mech_infantrys
British win, taking Northwest Persia from Germans with 4 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 5 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 mech_infantry moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from 93 Sea Zone to Gibraltar
2 fighters moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
1 bomber moved from Ukraine to RussiaPlace Units - British
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
2 fighters moved from 96 Sea Zone to Tunisia





