@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Getting error from the dice server. Will try again later.
Still getting error.
Stiil getting errors trying to roll dice. Ideas?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 33 PUs;
Russians buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Volgograd to Caucasus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 armour
Russians win, taking Caucasus from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Vologda to Russia
1 artillery and 8 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
1 artillery moved from Russia to Bryansk
Place Units - Russians
3 armour placed in Volgograd
Russians undo move 1.
2 armour and 3 infantry placed in Russia
Russians undo move 1.
3 armour and 2 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
I neglected to move the Russian sub to sea zone 125.
If it’s convenient for you to do so, please go ahead and move it. If not, I will do the edit during the US turn.
Looks like I also forgot to move the Luftwaffe out of Iraq. I’ll update that too.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 bomber moved from Kweichow to India
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Sikang
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Yunnan
1 armour moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
8 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Hunan to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
EDIT: 2 fighters moved from Iraq to Trans-Jordan
EDIT: 1 submarine moved from 112 Sea Zone to 125 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Midway
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Sikang from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 9 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
1 bomber moved from India to Kweichow
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Yunnan to Kweichow
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
3 artilleries and 3 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 fighters and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 42 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 2 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Java
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 2 fighters and 2 tactical_bombers
Japanese win, taking Hunan from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 bomber, 1 fighter and 3 tactical_bombers
Japanese win with 1 aaGun, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Iraq to Persia
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to Persia
1 artillery moved from Belgian Congo to Kenya
1 fighter moved from Belgian Congo to Kenya
Combat - British
Battle in Kenya
British attack with 1 artillery and 1 fighter
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 armour moved from Belgian Congo to Union of South Africa
1 artillery moved from Belgian Congo to Rhodesia
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
8 infantry moved from Burma to India
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
3 infantry placed in Union of South Africa
1 fighter and 2 infantry placed in Persia
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,2,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Should you decide to attack sea zone 92 with the German planes:
First hit on the carrier. Second hit on the destroyer. Third hit on the carrier. Any hits beyond that on planes.
Surviving planes land in this order if the carrier is damaged or gone: 1st surviving plane to US carrier in sea zone 91. Second surviving plane to Gibraltar.
Those instructions also apply should you use the Italians in that sea zone.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Egypt to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to Kenya
1 bomber moved from Anglo Egyptian Sudan to Persia
1 infantry moved from Ethiopia to Kenya
1 fighter moved from Anglo Egyptian Sudan to Kenya
3 artilleries, 1 infantry and 1 marine moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 mech_infantry moved from Egypt to Belgian Congo
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
Combat - Italians
Air Battle in Persia
Italians attacks with 1 units heading to Persia
British launches 1 interceptors out of Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Kenya
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians win, taking Kenya from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Ukraine
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 bomber moved from Persia to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Egypt
2 fighters placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 30 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Aren’t you supposed to be asking about sending up interceptors?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 fighter moved from Queensland to 26 Sea Zone
1 bomber moved from Queensland to India
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Turn Complete - French
@Marshmallow:
Aren’t you supposed to be asking about sending up interceptors?
I assumed it.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Algeria to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Ukraine to Russia
2 fighters moved from Western Ukraine to Russia
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
I’ll assume no suicidal intercept in Moscow, but if you want to, we can roll it here and edit out the fighters if there are any hits.
Nope, no intercepts in Moscow.