@simon33 Scramble?
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to RussiaCombat - Russians
Non Combat Move - Russians
2 infantry moved from Tambov to RussiaPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Manchuria to Korea
2 bombers and 3 fighters moved from Japan to Korea
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Samara to Tambov
Japanese take Tambov from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Korea from Americans with 3 artilleries, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 3 fighters moved from Korea to Japan
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Ukraine to Germany
5 artilleries and 5 infantry moved from Volgograd to Samara
1 infantry moved from Vologda to Samara
5 artilleries and 5 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
3 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 aaGun, 12 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - Japanese
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to Gold Coast
1 artillery moved from French West Africa to Gold Coast
3 armour and 1 bomber moved from Morocco to Tunisia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone -
Scramble sea zone 97?
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Yes, definitely.
BTW, I assumed no intercept in Moscow. Forgot to note that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to Gold Coast
1 artillery moved from French West Africa to Gold Coast
3 armour and 1 bomber moved from Morocco to Tunisia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Tunisia
Americans attack with 3 armour and 1 bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Tunisia from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in Gold Coast
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 carriers and 3 fighters
Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -23
Casualties for Italians: 2 carriers and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Tunisia to Algeria
1 bomber moved from Algeria to Morocco
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
3 artilleries, 2 carriers, 4 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Eastern United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
Non Combat Move - British
1 armour moved from Morocco to Tunisia
4 armour, 2 fighters, 6 infantry and 1 tactical_bomber moved from Rhodesia to Union of South AfricaPlace Units - British
3 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 19 PUs; end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUsTurn Complete - UK_Pacific
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I assumed you wanted to keep the battleship and chose a fighter as a casualty. If you prefer instead to keep the fighter, do an edit to add a fighter and lose the battleship.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 3 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
3 artilleries and 3 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Non Combat Move - Italians
2 aaGuns and 1 infantry moved from France to Northern Italy
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs -
@Marshmallow:
I assumed you wanted to keep the battleship and chose a fighter as a casualty. If you prefer instead to keep the fighter, do an edit to add a fighter and lose the battleship.
That’s what I wanted.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
3 bombers moved from Novgorod to Russia
2 fighters moved from Belarus to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 armour moved from Archangel to Urals
1 aaGun, 14 artilleries and 11 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
3 bombers and 2 fighters moved from Russia to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
3 artilleries and 3 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 fighters placed in Norway
2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
2 artilleries and 1 mech_infantry placed in Novgorod
1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Japan to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
10 artilleries and 11 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Gold Coast to French Central Africa
Japanese take French West Africa from AmericansCombat - Japanese
Battle in Siberia
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers
Americans defend with 3 carriers, 7 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking Siberia from Russians, taking 26 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier and 3 destroyers remaining. Battle score for attacker is 72
Casualties for Americans: 3 carriers, 7 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Casualties for Japanese: 3 carriers, 6 fighters and 2 tactical_bombers
Battle in Russia
Japanese attack with 10 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 5 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 10 infantry and 2 tactical_bombers
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Russians: 5 aaGuns, 3 armour and 10 infantry
Casualties for Japanese: 10 artilleries, 12 infantry and 1 mech_infantryNon Combat Move - Japanese
3 armour and 2 mech_infantrys moved from French Equatorial Africa to Rhodesia
1 aaGun, 15 artilleries and 8 infantry moved from Belgian Congo to Rhodesia
2 artilleries and 1 infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Libya to Alexandria
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to French Indo China
3 infantry moved from West India to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
2 bombers moved from 26 Sea Zone to Marshall Islands
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to KweichowPlace Units - Japanese
3 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
The Allies concede.
Interested in trying a different branch of play from turn 1?
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Ok, same sides or reversed?
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Same sides, same game, just branch from a turn 1 option.
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If you were happy up to J1, I can branch differently on turn 1 with the US and UK.