@FranceNeedsMorePower i think it only shows combat when you post at the end of your turn, where the file you posed is technically the beginning on UK
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 artilleries and 3 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Novgorod to 113 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
2 bombers and 2 fighters moved from Novgorod to Russia
1 artillery and 2 infantry moved from Western Germany to Germany
2 artilleries moved from Poland to GermanyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 113 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Germany
Germans attack with 3 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Novgorod
2 bombers moved from Russia to Novgorod
2 fighters moved from Russia to Belarus
1 aaGun, 5 artilleries and 11 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
2 armour moved from Karelia to Archangel
1 artillery moved from Poland to Eastern Poland
1 fighter moved from 113 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from France to Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to RussiaCombat - Russians
Non Combat Move - Russians
2 infantry moved from Tambov to RussiaPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Manchuria to Korea
2 bombers and 3 fighters moved from Japan to Korea
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Samara to Tambov
Japanese take Tambov from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Korea from Americans with 3 artilleries, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 bombers and 3 fighters moved from Korea to Japan
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Ukraine to Germany
5 artilleries and 5 infantry moved from Volgograd to Samara
1 infantry moved from Vologda to Samara
5 artilleries and 5 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
3 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 aaGun, 12 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian CongoPlace Units - Japanese
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to Gold Coast
1 artillery moved from French West Africa to Gold Coast
3 armour and 1 bomber moved from Morocco to Tunisia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone -
Scramble sea zone 97?
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Yes, definitely.
BTW, I assumed no intercept in Moscow. Forgot to note that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from French West Africa to Gold Coast
1 artillery moved from French West Africa to Gold Coast
3 armour and 1 bomber moved from Morocco to Tunisia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Tunisia
Americans attack with 3 armour and 1 bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Tunisia from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in Gold Coast
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 carriers and 3 fighters
Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -23
Casualties for Italians: 2 carriers and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 bomber moved from Tunisia to Algeria
1 bomber moved from Algeria to Morocco
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
3 artilleries, 2 carriers, 4 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Eastern United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - British
Non Combat Move - British
1 armour moved from Morocco to Tunisia
4 armour, 2 fighters, 6 infantry and 1 tactical_bomber moved from Rhodesia to Union of South AfricaPlace Units - British
3 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 19 PUs; end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUsTurn Complete - UK_Pacific
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I assumed you wanted to keep the battleship and chose a fighter as a casualty. If you prefer instead to keep the fighter, do an edit to add a fighter and lose the battleship.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery and 3 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
3 artilleries and 3 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Non Combat Move - Italians
2 aaGuns and 1 infantry moved from France to Northern Italy
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Romania to Bessarabia
1 infantry moved from Normandy Bordeaux to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs -
@Marshmallow:
I assumed you wanted to keep the battleship and chose a fighter as a casualty. If you prefer instead to keep the fighter, do an edit to add a fighter and lose the battleship.
That’s what I wanted.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 56 Sea Zone to 42 Sea Zone
1 cruiser moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
3 bombers moved from Novgorod to Russia
2 fighters moved from Belarus to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6,3 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 armour moved from Archangel to Urals
1 aaGun, 14 artilleries and 11 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Vologda
3 bombers and 2 fighters moved from Russia to Bryansk
1 artillery moved from Eastern Poland to Western Ukraine
3 artilleries and 3 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Germans
3 fighters placed in Norway
2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
2 artilleries and 1 mech_infantry placed in Novgorod
1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
Japanese take 6 Sea Zone from Americans
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
2 bombers moved from Japan to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
10 artilleries and 11 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Gold Coast to French Central Africa
Japanese take French West Africa from AmericansCombat - Japanese
Battle in Siberia
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 4 carriers, 3 destroyers, 6 fighters and 2 tactical_bombers
Americans defend with 3 carriers, 7 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking Siberia from Russians, taking 26 Sea Zone from Americans with 1 battleship, 2 bombers, 1 carrier and 3 destroyers remaining. Battle score for attacker is 72
Casualties for Americans: 3 carriers, 7 destroyers, 3 fighters, 3 tactical_bombers and 5 transports
Casualties for Japanese: 3 carriers, 6 fighters and 2 tactical_bombers
Battle in Russia
Japanese attack with 10 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 5 aaGuns, 1 airfield, 3 armour, 1 factory_major, 3 fighters, 10 infantry and 2 tactical_bombers
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Russians: 5 aaGuns, 3 armour and 10 infantry
Casualties for Japanese: 10 artilleries, 12 infantry and 1 mech_infantryNon Combat Move - Japanese
3 armour and 2 mech_infantrys moved from French Equatorial Africa to Rhodesia
1 aaGun, 15 artilleries and 8 infantry moved from Belgian Congo to Rhodesia
2 artilleries and 1 infantry moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Libya to Alexandria
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to French Indo China
3 infantry moved from West India to India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
2 bombers moved from 26 Sea Zone to Marshall Islands
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Anhwe to KweichowPlace Units - Japanese
3 infantry placed in French Indo China
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs -
The Allies concede.
Interested in trying a different branch of play from turn 1?
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Ok, same sides or reversed?