G1 coming up wednesday afternoon norway time. Need to check a couple of things here
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 8 destroyers, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway -
Scramble sea zone 6?
Allocate kamikazes?
-
Hold that. Need to make an adjustment.
The sea zone 6 questions are still valid though.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 carriers, 8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium -
Scramble fighters from Japan to sea zone 6?
Allocate kamikazes?
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Western United States to 6 Sea Zone
8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium -
(Repeating so it is not lost)
Scramble fighters from Japan?
Kamikaze allocations?
If this doesn’t get resolved tonight I will look for an update when I return from my trip. I wil be gone for six days or so.
Marsh
-
Full scramble and 1 kami each on 6DDs.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,3,5,6,5,5
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 bombers, 1 carrier, 8 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 1 carrier, 3 destroyers, 3 fighters and 8 submarines
Units damaged: 1 carrier owned by the Japanese
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 68
Casualties for Americans: 4 destroyers and 3 submarines
Casualties for Japanese: 1 carrier, 3 destroyers, 3 fighters and 8 submarines
Battle in KoreaNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Siberia
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to MoroccoPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
Americans undo move 2.
1 carrier and 1 destroyer placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 3.
1 carrier and 1 cruiser placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Rhodesia to French Equatorial Africa
British take Belgian Congo from Japanese
1 tactical_bomber moved from French West Africa to French Equatorial AfricaCombat - British
Battle in French Equatorial Africa
British attack with 1 armour and 1 tactical_bomber
Italians defend with 1 armour
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armourNon Combat Move - British
1 tactical_bomber moved from French Equatorial Africa to Rhodesia
2 destroyers moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 24 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUsTurn Complete - UK_Pacific
-
If Japan attacks sea zone 6, the first two four hits should be allocated to destroyers. Hits 5 and 6 should be allocated to a single carrier, with the planes landing in Korea during the non-combat round.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Egypt to Tobruk
Italians take Tobruk from British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to LibyaCombat - Italians
Battle in LibyaNon Combat Move - Italians
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 mech_infantry placed in Northern Italy
1 carrier and 1 destroyer placed in 95 Sea Zone
1 infantry placed in EgyptTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs -
If Germany attacks sea zone 6, three US fighters will scramble.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 44 Sea ZoneNon Combat Move - ANZAC
1 carrier, 1 destroyer and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 destroyer and 1 fighter placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Had to make an edit – only one UK destroyer was supposed to move.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
3 fighters and 2 mech_infantrys moved from Bryansk to Tambov
2 bombers and 3 fighters moved from Bryansk to Russia
2 destroyers and 1 submarine moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 110 Sea Zone
Germans attack with 2 destroyers and 1 submarine
Russians defend with 1 submarine; British defend with 1 destroyer and 2 transports; Americans defend with 3 fighters and 2 transports
1 destroyer owned by the Germans retreated to 112 Sea Zone
British win with 1 destroyer, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Holland Belgium
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 3 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 3 fighters moved from Russia to Novgorod
3 artilleries moved from Belarus to Bryansk
6 artilleries and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Tambov to Bryansk
3 artilleries and 3 infantry moved from Western Germany to France
2 armour moved from Norway to Karelia
1 aaGun, 5 artilleries and 11 infantry moved from Poland to Eastern Poland
3 artilleries moved from Germany to PolandPlace Units - Germans
3 infantry placed in Norway
3 artilleries placed in Novgorod
2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
1 artillery, 1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 16 PUs;
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Tambov
1 fighter moved from Russia to Tambov
2 fighters, 12 infantry and 2 tactical_bombers moved from Russia to Bryansk
5 armour moved from Volgograd to Bryansk
Russians take Rostov from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 5 armour, 2 fighters, 12 infantry and 2 tactical_bombers
Germans defend with 3 artilleries, 3 fighters and 7 mech_infantrys; Italians defend with 1 artillery and 3 infantry
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 3 artilleries, 3 fighters and 7 mech_infantrys
Casualties for Russians: 5 armour and 12 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 armour moved from Urals to Russia
1 infantry moved from Amur to Korea
1 infantry moved from Amur to KoreaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs