@crockett36 Also Are there house rules? China does not usually buy AAA guns. Or cant for that matter.
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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@Marshmallow:
When you attack what’s left of the US fleet in sea zone 25, the order of losses is:
First two hits on the carrier.
Next hit on the cruiser.
Fourth hit on the battleship.Everything after that kills a transport.
Reposting to make sure this did not get lost behind the UK reposts.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Volgograd to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Volgograd to Rostov
1 armour, 1 artillery and 2 fighters moved from Volgograd to Caucasus
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 2 fighters
British defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 aaGun, 4 armour, 2 artilleries and 4 infantry
1 armour, 1 artillery and 1 mech_infantry retreated to Egypt
British win with 4 armour and 1 artillery remaining. Battle score for attacker is -22
Casualties for Italians: 3 artilleries, 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
1 fighter moved from Rostov to Volgograd
3 artilleries and 4 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to France
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
Nice snake eyes! Well, for you at least. The Allies were supposed to be exterminated from the Middle East.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -11
Casualties for ANZAC: 1 bomber and 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
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Nice snake eyes! Well, for you at least. The Allies were supposed to be exterminated from the Middle East.
I’ve was on the receiving end of those snakeeyes last night in another game. I feel ya.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 3 fighters moved from Volgograd to Russia
1 artillery, 3 fighters and 1 infantry moved from Volgograd to Samara
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 4 infantry
retreated to Samara
Russians win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 fighter and 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from Samara to Volgograd
1 bomber and 3 fighters moved from Russia to Volgograd
1 armour moved from Belarus to Karelia
1 armour moved from Archangel to Karelia
3 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Holland Belgium to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 bomber moved from United Kingdom to Western Germany
2 artilleries and 5 infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from Western Germany to Germany
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Germany
2 artilleries moved from Western Germany to France
1 artillery and 4 infantry moved from Baltic States to Novgorod
2 artilleries and 1 infantry moved from Archangel to NovgorodPlace Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in France
3 mech_infantrys placed in Germany
2 fighters and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Novgorod: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 27 PUs;
Russians buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
4 infantry moved from Sakha to Amur
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 armour moved from Tambov to Russia
1 armour moved from Tambov to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to SamaraPlace Units - Russians
2 armour, 1 mech_infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 tactical_bombers moved from Japan to 25 Sea Zone
10 submarines moved from 6 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from French Madagascar to 72 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 81 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship and 1 carrier moved from 72 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea ZoneCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 1 armour, 2 artilleries and 3 infantry
British defend with 4 armour and 1 artillery
British win with 2 armour remaining. Battle score for attacker is -7
Casualties for British: 2 armour and 1 artillery
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 10 submarines and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
9 submarines owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 45
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 2 transports
Casualties for Japanese: 1 submarine and 2 tactical_bombers
1 fighter owned by the Americans forced to land in MidwayNon Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Madagascar to Egypt
3 artilleries and 1 infantry moved from Eastern Persia to Persia
1 armour moved from West India to Persia
5 artilleries and 4 infantry moved from West India to Eastern Persia
3 artilleries and 4 infantry moved from India to West India
4 artilleries and 4 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Malaya to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to SumatraPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 destroyers placed in 39 Sea Zone
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 transport moved from 110 Sea Zone to 91 Sea Zone
4 armour and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from 110 Sea Zone to Finland
2 carriers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 artilleries, 4 fighters and 6 infantry moved from Norway to FinlandCombat - Americans
Battle in Egypt
Americans attack with 4 armour and 2 infantry
Germans defend with 1 marine; Italians defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Japanese defend with 1 fighter and 1 tactical_bomber
Italians win with 1 armour, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Italians: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 4 armour and 2 infantry
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Americans attack with 3 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 4 artilleries, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
2 artilleries owned by the Americans retreated to Norway
Germans win with 4 artilleries, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Americans: 1 artillery and 6 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Philippines from Japanese to Americans
EDIT: Changing ownership of Dutch New Guinea from Dutch to Americans
EDIT: Removing units owned by Americans from New Guinea: 1 infantry
EDIT: Adding units owned by Americans to Dutch New Guinea: 1 infantry
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Philippines: 1 infantry
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from New Guinea: 1 infantry
EDIT: Changing ownership of Borneo from Japanese to Americans
EDIT: Adding units owned by Americans to Borneo: 1 infantry
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 1 infantry
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Wake Island: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Finland to Norway
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
3 artilleries placed in Norway
1 submarine and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Western United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 71 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 31 PUs;
British buy 2 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 armour moved from Trans-Jordan to Egypt
1 armour moved from Ethiopia to Egypt
3 infantry moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Egypt
British attack with 3 armour and 3 infantry
Germans defend with 1 marine; Italians defend with 1 armour, 1 factory_minor and 1 harbour; Japanese defend with 1 fighter and 1 tactical_bomber
British win, taking Egypt from Italians with 2 armour remaining. Battle score for attacker is 17
Casualties for Germans: 1 marine
Casualties for British: 1 armour and 3 infantry
Casualties for Italians: 1 armour
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - British
1 armour moved from Italian Somaliland to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to NorwayPlace Units - British
1 transport placed in 110 Sea Zone
2 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Caucasus to Iraq
Italians take Northwest Persia from British
Italians take Iraq from British
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
2 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 artillery moved from Algeria to Tunisia
1 infantry moved from France to Northern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 marine moved from Northern Italy to Southern Italy
1 infantry moved from Rostov to Volgograd
1 artillery moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
3 artilleries and 4 infantry moved from Romania to BessarabiaPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 34 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Northern Territory to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from Northern Territory to Java
1 fighter moved from Northern Territory to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 tactical_bomber placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Finland to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
3 fighters moved from Novgorod to Russia
1 bomber moved from Volgograd to Russia
3 artilleries, 5 fighters and 3 infantry moved from Volgograd to SamaraCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in Samara
Germans attack with 3 artilleries, 5 fighters and 3 infantry
Russians defend with 7 infantry
Germans win, taking Samara from Russians with 3 artilleries and 5 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 3 infantry
Casualties for Russians: 7 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 fighters moved from Samara to Volgograd
1 bomber and 2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 armour and 3 infantry moved from Karelia to Finland
3 artilleries and 6 infantry moved from Novgorod to Karelia
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
1 bomber placed in Novgorod
2 mech_infantrys placed in Germany
2 artilleries placed in Novgorod
3 artilleries placed in Volgograd
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
5 armour, 14 artilleries, 57 infantry and 1 mech_infantry moved from Tambov to Volgograd
6 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 11 armour, 14 artilleries, 3 fighters, 57 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 12 armour, 17 artilleries, 1 bomber, 1 factory_minor, 8 fighters, 13 infantry and 14 mech_infantrys; Italians defend with 1 artillery, 3 fighters and 1 infantry
Russians win, taking Volgograd from Germans with 11 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 153
Casualties for Germans: 4 aaGuns, 12 armour, 17 artilleries, 1 bomber, 8 fighters, 13 infantry and 14 mech_infantrys
Casualties for Russians: 13 artilleries, 57 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery, 3 fighters and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 aaGuns moved from Tambov to Russia
3 fighters and 2 tactical_bombers moved from Volgograd to RussiaPlace Units - Russians
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
Surprise!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 6 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 destroyers moved from 39 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 tactical_bomber moved from Sumatra to 44 Sea Zone
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
4 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British SomalilandCombat - Japanese
Battle in British Somaliland
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking British Somaliland from British, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 destroyers and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Anhwe
5 artilleries and 4 infantry moved from Yunnan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
8 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 3 transports moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 13 artilleries and 6 infantry moved from Persia to Iraq
5 artilleries and 4 infantry moved from Eastern Persia to Persia
3 artilleries and 4 infantry moved from West India to Eastern Persia
1 tactical_bomber moved from India to IraqPlace Units - Japanese
2 transports placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in India
1 artillery and 2 infantry placed in Shantung
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I was thinking I’d have to check the strength next turn.