Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 0 SuicideAttackTokens; 75 PUs;
Japanese buy 2 artilleries, 2 bombers, 3 fighters and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Nigeria to Gold Coast
Japanese take French West Africa from Americans
Japanese take Gold Coast from British
1 mech_infantry moved from Nigeria to French Central Africa
Japanese take French Central Africa from Americans
2 armour and 1 mech_infantry moved from Nigeria to Belgian Congo
1 armour moved from Kenya to Belgian Congo
Japanese take Tanganyika Territory from British
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Volgograd
Japanese take Volgograd from Russians
5 artilleries and 4 infantry moved from Caucasus to Volgograd
Combat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Northwest Persia to Ukraine
1 mech_infantry moved from Alexandria to Libya
1 aaGun, 13 artilleries and 6 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 artilleries and 2 infantry moved from Kenya to Belgian Congo
2 artilleries and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to India
1 infantry moved from Kansu to Novosibirsk
4 artilleries and 1 infantry moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 artillery moved from Anhwe to Jehol
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Hunan
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in Persia
2 bombers and 3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,3,6,4,1,2,1,2,2,1
Japanese collect 78 PUs (8 lost to blockades); end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Persia: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Morocco to 112 Sea Zone
Scramble sea zone 112?
@Marshmallow:
Scramble sea zone 112?
No.
Not again!
You have a shot this time, since you saved the scramble. If you had left two fighters I wouldn’t have tried it.
We’ll find out in a moment!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Morocco to 112 Sea Zone
Combat - Americans
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French West Africa
Battle in 112 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 transport
Germans defend with 1 destroyer
Americans win, taking French West Africa from Japanese with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Denmark
Non Combat Move - Americans
1 bomber and 3 fighters moved from 112 Sea Zone to United Kingdom
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 destroyers and 2 submarines moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 carriers, 4 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
2 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
Scramble sea zone 113?
Yes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 fighter
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Germany
British destroys 63PUs while taking Germans capital
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Tunisia to Morocco
1 fighter moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Hold on, I need to repost. Forgot to move the US bombers in my excitement.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 fighter
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Germany
British destroys 63PUs while taking Germans capital
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Tunisia to Morocco
1 fighter moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 2 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers
EDIT: Turning off Edit Mode
Should Italy attack sea zone 110, three US fighters will scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Tobruk to Tunisia
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 destroyers and 5 fighters
British defend with 1 destroyer; Americans defend with 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
3 hits. Lose 2subs and UK DD?
Yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Tobruk to Tunisia
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 destroyers and 5 fighters
British defend with 1 destroyer; Americans defend with 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 battleship owned by the Italians and 2 carriers owned by the Italians
Units damaged: 1 carrier owned by the Americans
1 battleship owned by the Italians and 2 carriers owned by the Italians retreated to 97 Sea Zone
Americans win with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 destroyers and 4 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 2 destroyers, 2 fighters and 2 submarines
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
3 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
3 fighters placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French