Setup appears correct
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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Should you decide to use your strat bomber against the Norway factory, interceptors will go up unless you are also attacking the territory. Order of losses for my interceptors is:
UK fighter
US fighters
French fighterIf you are also attacking the territory, i want to look at the attack before deciding on interceptors.
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@Marshmallow:
If you made incorrect choices on round one, how can you continue?
It was in your favour. The only consequence was you had one more 2 roll.
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@Marshmallow:
I don’t understand why you made the attack on sea zone 91. It was less than 10% chance of you winning.
Marsh
According to the calculator. Calculator assumes you will dent the CVs first, which would sink your fighters if I retreated.
Perhaps a bad call but I would have loved a fighter sinking!
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Yeah, that’s why I was very specific. And you’re right, denting the CV did give me an extra defensive roll.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
3 fighters moved from Volgograd to Samara
2 bombers and 2 fighters moved from Volgograd to Russia
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Volgograd to Bryansk
1 armour moved from Belarus to Archangel
Germans take Smolensk from Russians -
Intercept in Moscow?
Scramble to SZ112 and which units? -
Yes, intercept in Moscow.
Full scramble to SZ 112 – two US and one UK fighter.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
3 fighters moved from Volgograd to Samara
2 bombers and 2 fighters moved from Volgograd to Russia
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Volgograd to Bryansk
1 armour moved from Belarus to Archangel
Germans take Smolensk from RussiansCombat - Germans
British scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Bryansk
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
1 armour owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 4 infantry
Germans win, taking Samara from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters, 6 submarines and 1 tactical_bomber
British defend with 1 carrier, 2 destroyers, 3 fighters and 1 transport; Americans defend with 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
retreated to 112 Sea Zone
British win with 4 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters and 6 submarines
Casualties for British: 1 carrier, 2 destroyers and 1 fighter
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Cleaning up after air battles
1 fighter owned by the British forced to land in NorwayNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Western Germany to Denmark
1 artillery moved from France to Western Germany
1 fighter moved from Bryansk to Volgograd
3 fighters moved from Samara to Volgograd
2 bombers and 2 fighters moved from Russia to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 artillery and 4 infantry moved from Poland to Baltic StatesPlace Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
1 destroyer and 1 transport placed in 113 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 20 PUs;
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Belarus
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to RussiaPlace Units - Russians
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Misclick. I’ll start those combats again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 bomber and 2 tactical_bombers moved from India to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in Midway
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking Midway from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 72 Sea Zone to French Madagascar
1 aaGun, 3 armour, 10 artilleries, 4 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
3 artilleries and 1 infantry moved from West India to Eastern Persia
5 artilleries and 4 infantry moved from India to West India
1 armour moved from Burma to West India
2 artilleries and 2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Jehol to Japan
6 carriers, 4 destroyers, 9 fighters and 18 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Shan State to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
10 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 16 destroyers, 9 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
4 armour and 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayCombat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 4 armour and 3 infantry
Italians defend with 1 infantry
Americans win, taking Anglo Egyptian Sudan from Italians with 4 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 battleship
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 battleship, 1 bomber, 6 carriers, 2 cruisers, 18 destroyers, 11 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 18 submarines and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 3 carriers owned by the Japanese
Americans win, taking Normandy Bordeaux from Germans with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
Casualties for Americans: 5 carriers, 1 cruiser, 18 destroyers, 10 fighters and 3 submarines
Casualties for Japanese: 1 battleship, 6 carriers, 4 destroyers, 10 fighters, 18 submarines and 2 tactical_bombers
Battle in Midway
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield and 1 marine
Americans win, taking Midway from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Eastern United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 fighters and 1 infantry placed in Norway
1 fighter placed in Western United States
2 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Northwest Persia to 72 Sea Zone
2 armour, 2 artilleries and 19 infantry moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Norway to 110 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 72 Sea Zone
British attack with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Holland Belgium from Germans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -77
Casualties for British: 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Trans-Jordan
British attack with 4 armour, 2 artilleries and 19 infantry
Italians defend with 1 armour, 6 artilleries and 11 infantry
British win, taking Trans-Jordan from Italians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 18
Casualties for British: 15 infantry
Casualties for Italians: 1 armour, 6 artilleries and 11 infantry
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in French MadagascarNon Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
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When you attack what’s left of the US fleet in sea zone 25, the order of losses is:
First two hits on the carrier.
Next hit on the cruiser.
Fourth hit on the battleship.Everything after that kills a transport.
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Ah crap, forgot to unload the US guy on Wake. Editing
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Northwest Persia to 72 Sea Zone
2 armour, 2 artilleries and 19 infantry moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Norway to 110 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 72 Sea Zone
British attack with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Holland Belgium from Germans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -77
Casualties for British: 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Trans-Jordan
British attack with 4 armour, 2 artilleries and 19 infantry
Italians defend with 1 armour, 6 artilleries and 11 infantry
British win, taking Trans-Jordan from Italians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 18
Casualties for British: 15 infantry
Casualties for Italians: 1 armour, 6 artilleries and 11 infantry
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in French MadagascarNon Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing ownership of Wake Island from Japanese to Americans
EDIT: Adding units owned by Americans to Wake Island: 1 infantry
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Northwest Persia to 72 Sea Zone
2 armour, 2 artilleries and 19 infantry moved from Iraq to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Norway to 110 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 72 Sea Zone
British attack with 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the British
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Holland Belgium from Germans with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -77
Casualties for British: 2 carriers, 1 destroyer, 4 fighters and 1 tactical_bomber
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Trans-Jordan
British attack with 4 armour, 2 artilleries and 19 infantry
Italians defend with 1 armour, 6 artilleries and 11 infantry
British win, taking Trans-Jordan from Italians with 4 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 18
Casualties for British: 15 infantry
Casualties for Italians: 1 armour, 6 artilleries and 11 infantry
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in French MadagascarNon Combat Move - British
1 aaGun moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Changing ownership of Wake Island from Japanese to Americans
EDIT: Adding units owned by Americans to Wake Island: 1 infantry
EDIT: Removing units owned by Americans from 31 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 31 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
@Marshmallow:
When you attack what’s left of the US fleet in sea zone 25, the order of losses is:
First two hits on the carrier.
Next hit on the cruiser.
Fourth hit on the battleship.Everything after that kills a transport.
Reposting to make sure this did not get lost behind the UK reposts.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Volgograd to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Rostov
1 fighter moved from Volgograd to Rostov
1 armour, 1 artillery and 2 fighters moved from Volgograd to Caucasus
1 armour, 1 artillery and 1 mech_infantry moved from Egypt to Trans-JordanCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 artillery and 2 fighters
British defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 aaGun, 4 armour, 2 artilleries and 4 infantry
1 armour, 1 artillery and 1 mech_infantry retreated to Egypt
British win with 4 armour and 1 artillery remaining. Battle score for attacker is -22
Casualties for Italians: 3 artilleries, 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 aaGun, 1 artillery and 4 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Caucasus to Volgograd
1 fighter moved from Rostov to Volgograd
3 artilleries and 4 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to France
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Egypt
1 artillery and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs