@Stucifer @crockett36 scrambles?
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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@Marshmallow:
Should you attack sea zone 91, the order of losses is:
1. Submarine
2. Destroyers
3. tac bomber
4. tac bomber.
5. Unwounded carrier
6. Wounded carrier.Beyond this you would need to ask.
If you got five hits the first round, that would mean there was no destroyer remaining and no dented carrier. Please explain how this was unclear.
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Is this an accurate representation of the US forces remaining in sea zone 91 on your map
1 destroyer
1 wounded carrier
2 unwounded carriers
3 fighters
1 tac bomber?
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Oh. I only saw destroyer, not destroyers.
Ill continue
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If you made incorrect choices on round one, how can you continue?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
Italians take Morocco from Americans
1 fighter moved from Tunisia to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Volgograd to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 3 infantry
retreated to Bryansk
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
Americans defend with 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
1 battleship owned by the Italians retreated to 92 Sea Zone
Americans win with 2 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -36
Casualties for Italians: 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
Casualties for Americans: 1 carrier, 2 destroyers, 1 submarine and 2 tactical_bombers
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Volgograd
1 fighter moved from Ukraine to Volgograd
1 bomber and 1 fighter moved from Bryansk to Volgograd
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
3 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 transports moved from 92 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 mech_infantry placed in Egypt
2 artilleries and 2 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
I don’t understand why you made the attack on sea zone 91. It was less than 10% chance of you winning.
Marsh
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Should you choose to use the German air force to hit sea zone 91 on G12, the order of losses is:
tactical bomber
fighter
wound a carrier
kill the wounded carrier
fighter
fighter
wound the carrier
kill the wounded carrier -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
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Should you decide to use your strat bomber against the Norway factory, interceptors will go up unless you are also attacking the territory. Order of losses for my interceptors is:
UK fighter
US fighters
French fighterIf you are also attacking the territory, i want to look at the attack before deciding on interceptors.
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@Marshmallow:
If you made incorrect choices on round one, how can you continue?
It was in your favour. The only consequence was you had one more 2 roll.
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@Marshmallow:
I don’t understand why you made the attack on sea zone 91. It was less than 10% chance of you winning.
Marsh
According to the calculator. Calculator assumes you will dent the CVs first, which would sink your fighters if I retreated.
Perhaps a bad call but I would have loved a fighter sinking!
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Yeah, that’s why I was very specific. And you’re right, denting the CV did give me an extra defensive roll.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
3 fighters moved from Volgograd to Samara
2 bombers and 2 fighters moved from Volgograd to Russia
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Volgograd to Bryansk
1 armour moved from Belarus to Archangel
Germans take Smolensk from Russians -
Intercept in Moscow?
Scramble to SZ112 and which units? -
Yes, intercept in Moscow.
Full scramble to SZ 112 – two US and one UK fighter.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 3 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Samara
3 fighters moved from Volgograd to Samara
2 bombers and 2 fighters moved from Volgograd to Russia
1 armour moved from Volgograd to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Volgograd to Bryansk
1 armour moved from Belarus to Archangel
Germans take Smolensk from RussiansCombat - Germans
British scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Bryansk
Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 3 infantry
1 armour owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Samara
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 4 infantry
Germans win, taking Samara from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 2 fighters, 6 submarines and 1 tactical_bomber
British defend with 1 carrier, 2 destroyers, 3 fighters and 1 transport; Americans defend with 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
retreated to 112 Sea Zone
British win with 4 fighters and 2 transports remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters and 6 submarines
Casualties for British: 1 carrier, 2 destroyers and 1 fighter
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Moving scrambled unit from 112 Sea Zone back to originating territory: Norway
Cleaning up after air battles
1 fighter owned by the British forced to land in NorwayNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Western Germany to Denmark
1 artillery moved from France to Western Germany
1 fighter moved from Bryansk to Volgograd
3 fighters moved from Samara to Volgograd
2 bombers and 2 fighters moved from Russia to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 artillery and 4 infantry moved from Poland to Baltic StatesPlace Units - Germans
3 artilleries placed in Volgograd
3 infantry placed in Novgorod
1 destroyer and 1 transport placed in 113 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 20 PUs;
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Belarus
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Samara from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to RussiaPlace Units - Russians
1 armour, 2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Misclick. I’ll start those combats again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 bomber and 2 tactical_bombers moved from India to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in Midway
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking Midway from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern Persia to 80 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 72 Sea Zone to French Madagascar
1 aaGun, 3 armour, 10 artilleries, 4 infantry and 3 mech_infantrys moved from Eastern Persia to Persia
3 artilleries and 1 infantry moved from West India to Eastern Persia
5 artilleries and 4 infantry moved from India to West India
1 armour moved from Burma to West India
2 artilleries and 2 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Shantung to Anhwe
2 tactical_bombers moved from Jehol to Japan
6 carriers, 4 destroyers, 9 fighters and 18 submarines moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
2 artilleries and 2 infantry moved from Burma to India
2 artilleries and 2 infantry moved from Shan State to Burma
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
10 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs