@FranceNeedsMorePower i think it only shows combat when you post at the end of your turn, where the file you posed is technically the beginning on UK
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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Looks like I forgot to unload the marine to Egypt. I presume that will be ok to edit. I’ll also collect the bonus then.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 harbour and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 bomber moved from Yunnan to Kansu
1 armour and 1 mech_infantry moved from Szechwan to Burma
2 armour, 2 artilleries and 9 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
EDIT: 1 marine moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 2 infantry
Japanese win, taking Java from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 10 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 tactical_bombers moved from Kweichow to Yunnan
1 aaGun moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
2 artilleries and 1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 artillery and 1 infantry moved from Shantung to Anhwe
1 bomber moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Szechwan
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
1 battleship, 4 carriers, 4 destroyers, 8 fighters, 2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Caroline IslandsPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 harbour placed in Hainan
4 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Japanese collect 61 PUs (3 lost to blockades); end with 62 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 91 Sea Zone to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to 113 Sea ZoneCombat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Midway
Battle in Morocco
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 artillery
Americans win, taking Midway from Japanese, taking Morocco from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Algeria
Americans attack with 3 fighters
Italians defend with 1 fighter
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 fighter
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Algeria to 92 Sea Zone
1 fighter moved from Algeria to 92 Sea Zone
2 carriers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 fighter moved from 113 Sea Zone to NorwayPlace Units - Americans
1 factory_minor placed in Norway
4 armour and 4 infantry placed in Eastern United States
1 bomber placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Iraq to PersiaCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 aaGun and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
British collect 25 PUs (4 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery -
Uh, only one US carrier was supposed to move in the Atlantic. Editing.
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What the heck does, “Summary text: Missing refresh header after login” mean?
It will not let me repost with the edit.
Marsh
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 5 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Iraq to PersiaCombat - British
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - British
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
1 aaGun and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
British collect 25 PUs (4 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode -
Well, had to restart Triple A.
Weird.
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@Marshmallow:
What the heck does, “Summary text: Missing refresh header after login” mean?
It will not let me repost with the edit.
Marsh
I’ve gotten it too.
I think it means you clicked “start local game” rather than PBEM/PBF.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 bomber and 2 fighters moved from Ukraine to Russia
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine -
Intercept in Moscow?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 bomber and 2 fighters moved from Ukraine to Russia
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to UkraineCombat - Italians
Air Battle in Russia
Italians attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber and 2 fighters moved from Russia to Ukraine
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from Neutral_Axis
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour moved from Belgian Congo to Tanganyika Territory
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 marine moved from Tanganyika Territory to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 battleship moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Egypt
2 fighters and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 62 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from India to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 submarines and 1 transport
Japanese defend with 1 cruiser and 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 marine
ANZAC win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 marineNon Combat Move - ANZAC
1 bomber moved from Java to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to New South Wales
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 artilleries, 3 bombers and 2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 artilleries and 3 infantry moved from Ukraine to Bryansk
2 fighters moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 3 artilleries, 2 fighters and 3 infantry
Russians defend with 1 armour and 6 infantry
Germans win, taking Bryansk from Russians with 3 artilleries and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 6 infantry
Battle in Rostov
Germans attack with 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans win, taking Rostov from Russians with 2 artilleries, 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Novgorod
2 fighters moved from Bryansk to Novgorod
1 tactical_bomber moved from Rostov to Novgorod
3 bombers moved from Rostov to Novgorod
2 armour and 1 mech_infantry moved from Novgorod to Finland
3 artilleries moved from Vyborg to Finland
1 aaGun and 2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery and 3 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
2 fighters moved from Trans-Jordan to Ukraine
6 mech_infantrys moved from Eastern Poland to BelarusPlace Units - Germans
2 artilleries and 1 infantry placed in France
3 artilleries placed in Novgorod
1 armour, 1 artillery and 6 infantry placed in Western Germany
Germans undo move 1.
1 infantry placed in Western Germany
1 artillery placed in Western Germany
1 artillery placed in FranceTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 35 PUs;
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
3 fighters and 1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Rostov from Germans with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Russia
3 aaGuns, 5 artilleries and 43 infantry moved from Tambov to Russia
1 aaGun and 4 infantry moved from Samara to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from Americans
1 armour, 2 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
3 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Burma to India
1 fighter and 1 tactical_bomber moved from Szechwan to India
1 bomber moved from Yunnan to India
3 tactical_bombers moved from Yunnan to India
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese -
Scramble from Calcutta?