@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 fighter moved from Trans-Jordan to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries, 7 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Belarus
Germans attack with 1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 armour, 2 artilleries, 6 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
3 fighters and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 111 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Western Germany to Germany
2 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from Greece to Romania
2 armour moved from Greece to Romania
1 fighter moved from Bryansk to Ukraine
1 artillery moved from Western Ukraine to Ukraine
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,2,6,1,3,2
Germans collect 53 PUs (10 lost to blockades); end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
13 artilleries moved from Rostov to Bryansk
16 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 15 artilleries and 16 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 15 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Volgograd to Tambov
5 aaGuns and 60 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Olgiy to Dzavhan
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 fighters moved from Archangel to Timguska
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
3 armour moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Volgograd
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
7 fighters moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Hopei to Shensi
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to 21 Sea Zone
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 bomber moved from Kwangsi to 21 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 55 Sea Zone
Japanese attack with 7 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking Aleutian Islands from Americans with 7 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 battleships, 6 carriers, 2 cruisers, 4 submarines and 1 transport moved from 42 Sea Zone to 37 Sea Zone
6 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 55 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Yunnan to Szechwan
1 bomber moved from Shensi to Kwangsi
2 bombers moved from 21 Sea Zone to Kwangsi
1 infantry moved from Manchuria to Amur
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone
1 carrier moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
Japanese undo move 1.
1 carrier and 2 destroyers placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
2 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
during combat I chose wrong destroyers
1 destroyer from sz 36 goes sz 21 and one destroyer from sz 6 goes to sz 8 instead
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries and 1 mech_infantry moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 2 carriers, 4 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in United Kingdom
Americans attack with 3 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking United Kingdom from Germans with 3 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Western United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from 54 Sea Zone to Hawaiian Islands
1 battleship, 8 carriers, 3 cruisers, 5 destroyers and 10 fighters moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Tsinghai to Shensi
5 infantry moved from Tsinghai to Sikang
5 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
3 fighters, 2 infantry and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win, taking 109 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Burma to India
1 artillery, 2 infantry and 1 marine moved from Persia to Eastern Persia
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by UK_Pacific to India: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Paulau Island to Caroline Islands
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from Northern Territory to South Australia
1 aaGun and 1 mech_infantry moved from Queensland to South Australia
1 destroyer moved from 75 Sea Zone to 79 Sea Zone
1 destroyer and 1 submarine moved from 75 Sea Zone to 80 Sea Zone
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to India
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
1 fighter moved from Ukraine to Smolensk
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Smolensk to Ukraine
1 armour and 7 mech_infantrys moved from Belarus to Eastern Poland
10 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 2 mech_infantrys moved from Romania to Ukraine
2 artilleries and 3 infantry moved from Belarus to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
2 infantry placed in France
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
5 mech_infantrys placed in Germany
Germans undo move 2.
2 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Timguska to Archangel
1 armour and 1 mech_infantry moved from Novosibirsk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 armour moved from Bryansk to Smolensk
4 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
6 artilleries and 14 infantry moved from Bryansk to Belarus
2 armour moved from Bryansk to Belarus
9 artilleries and 53 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 armour, 15 artilleries and 67 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 armour, 15 artilleries and 67 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Smolensk
Russians attack with 1 armour and 4 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Tambov
1 artillery moved from Tambov to Russia
4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
1 infantry moved from Novosibirsk to Vologda
2 fighters moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Rostov to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 3 fighters, 7 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
6 fighters moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 marine moved from 34 Sea Zone to Paulau Island
2 infantry moved from Shan State to Burma
3 bombers moved from Kwangsi to Burma
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Paulau Island
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
ANZAC defend with 1 submarine
Japanese win, taking Paulau Island from ANZAC with 6 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Alaska
Battle in Burma
Japanese attack with 3 bombers and 2 infantry
British defend with 2 infantry
Japanese win, taking Alaska from Americans, taking Burma from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
6 fighters moved from 55 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 battleships, 6 carriers, 2 cruisers and 4 submarines moved from 37 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 34 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 5 Sea Zone
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Manchuria to Amur
1 armour and 1 artillery moved from Manchuria to Amur
1 aaGun, 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 2 infantry moved from Shan State to Yunnan
3 bombers moved from Burma to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 infantry placed in Manchuria
1 bomber, 2 fighters and 1 infantry placed in Japan
1 fighter and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
1 artillery and 5 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 2 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
10 fighters moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Western United States to Alaska
1 bomber moved from Gibraltar to 112 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Denmark from Germans, taking Alaska from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Aleutian Islands
Battle in Norway
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Aleutian Islands from Japanese, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
2 submarines moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from 2 Sea Zone to 8 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from 37 Sea Zone to India
1 battleship, 8 carriers, 3 cruisers, 4 destroyers and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
10 fighters moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
4 aaGuns moved from Central United States to Western United States
1 bomber moved from 112 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 3 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 9 artilleries and 17 infantry moved from India to Burma
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from United Kingdom to Scotland
British take Scotland from Germans
1 submarine moved from 109 Sea Zone to 122 Sea Zone
1 destroyer moved from 119 Sea Zone to 122 Sea Zone
Combat - British
Battle in 122 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 3 armour, 9 artilleries and 17 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 armour, 9 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Greece
Non Combat Move - British
1 artillery, 2 infantry and 1 marine moved from Eastern Persia to Persia
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 3 infantry moved from West India to Eastern Persia
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
3 aaGuns moved from India to Burma
Place Units - British
1 airfield placed in Gibraltar
3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Persia
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,1,1
British collect 40 PUs (2 lost to blockades); end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 fighters, 3 infantry and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 transport; Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13
Casualties for British: 1 transport
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 2 fighters and 2 infantry moved from Queensland to New South Wales
1 aaGun, 2 infantry and 1 mech_infantry moved from South Australia to New South Wales
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 2 fighters and 2 infantry moved from Queensland to New South Wales
1 aaGun, 2 infantry and 1 mech_infantry moved from South Australia to New South Wales
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode