@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
            1 armour moved from Tobruk to Egypt
                  British take Alexandria from Italians
            3 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
Combat - Americans
            Battle in Caroline Islands
                Americans attack with 3 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Americans win, taking Caroline Islands from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun and 2 infantry
                Casualties for Americans: 3 infantry
Non Combat Move - Americans
            2 carriers, 4 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from Hawaiian Islands to Queensland
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 mech_infantry moved from Suriname to 88 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Western United States to 91 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
            2 infantry moved from Libya to Tobruk
            2 artilleries, 1 infantry and 1 marine moved from Tunisia to Algeria
Place Units - Americans
            2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 artillery and 1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 artillery and 13 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Kweichow
Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 13 infantry
                Japanese defend with 1 infantry
                Chinese win, taking Anhwe from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                retreated to Kweichow
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
            3 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
            British buy 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
            1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
Combat - British
Non Combat Move - British
            1 mech_infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 aaGuns, 4 artilleries, 17 infantry and 1 marine moved from India to West India
            1 mech_infantry moved from Persia to Eastern Persia
            3 armour moved from Iraq to Eastern Persia
            2 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 fighters moved from Trans-Jordan to Eastern Persia
            1 bomber moved from Belgian Congo to Gibraltar
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
Place Units - British
            1 factory_minor placed in Egypt
            1 fighter placed in United Kingdom
            3 infantry placed in Iraq
            1 submarine placed in 71 Sea Zone
Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            British collect 29 PUs (6 lost to blockades); end with 29 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
            1 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,1,1,1,1,4,2,2,3,6,4,5
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
            Some Units in India change ownership: 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
            Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Cyprus to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            2 artilleries and 1 infantry moved from Eastern Poland to Belarus
Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry
I assumed no scramble in SZ92. If you want a scramble can you nominate now?
2 hits in Gibraltar. Which units to lose? Care to nominate an OOL looking forward?
no scram, max d
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
            Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Cyprus to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            2 artilleries and 1 infantry moved from Eastern Poland to Belarus
Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry
                British win with 1 armour and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 bomber and 1 infantry
            Battle in Ukraine
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Italians attack with 2 artilleries and 1 infantry
                Russians defend with 2 infantry
                Italians win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
Non Combat Move - Italians
            1 bomber and 1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
            Germans buy 1 artillery, 2 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 bombers moved from Western Germany to Bryansk
            2 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Bryansk
            8 armour, 13 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 13 artilleries, 3 bombers, 3 fighters, 25 infantry, 10 mech_infantrys and 4 tactical_bombers
                Americans defend with 3 fighters and 1 tactical_bomber; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans win, taking Bryansk from Russians with 1 armour, 3 bombers and 4 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 9 armour, 13 artilleries, 3 fighters, 25 infantry and 10 mech_infantrys
                Casualties for ANZAC: 2 fighters
                Casualties for Americans: 3 fighters and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 bombers and 4 tactical_bombers moved from Bryansk to Ukraine
            3 aaGuns moved from Western Ukraine to Ukraine
            1 artillery moved from Poland to Eastern Poland
            1 artillery and 2 infantry moved from Germany to Poland
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Yugoslavia to Romania
            1 transport moved from 93 Sea Zone to 97 Sea Zone
            1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 112 Sea Zone to 113 Sea Zone
            2 aaGuns moved from Germany to Western Germany
            1 aaGun moved from Germany to Poland
Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 armour
            EDIT: Changing ownership of Bryansk from Germans to Russians
            EDIT: Adding units owned by Germans to Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery, 2 bombers, 2 fighters and 2 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Greece: 1 fighter and 1 tactical_bomber
Turn Complete - Germans
            Germans collect 46 PUs; end with 47 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Russians buy 1 armour, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour, 4 artilleries and 14 infantry moved from Novgorod to Baltic States
Combat - Russians
            Battle in Baltic States
                Russians attack with 1 armour, 4 artilleries and 14 infantry
                Germans defend with 1 infantry
                Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries and 13 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 aaGuns moved from Novgorod to Baltic States
            3 artilleries and 7 infantry moved from Russia to Bryansk
            3 infantry moved from Volgograd to Rostov
            6 infantry moved from Novosibirsk to Vologda
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
            3 infantry placed in Novgorod
            1 armour, 1 bomber and 4 mech_infantrys placed in Russia
Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs total
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
            1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
            1 marine moved from 5 Sea Zone to Soviet Far East
            3 fighters moved from Japan to Anhwe
            1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            1 artillery moved from Kweichow to Anhwe
            2 infantry moved from Hunan to Anhwe
            3 armour, 4 artilleries and 11 infantry moved from Burma to India
            1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 45 Sea Zone
Combat - Japanese
            Japanese creates battle in territory 71 Sea Zone
            Battle in Soviet Far East
            Battle in Siberia
            Battle in India
                Japanese attack with 3 armour, 4 artilleries and 11 infantry
                British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking India from UK_Pacific with 3 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                ANZAC defend with 1 submarine
                Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Anhwe
                Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 12 infantry
                Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
                Casualties for Chinese: 1 artillery and 12 infantry
                Casualties for Japanese: 2 artilleries and 3 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            1 aaGun moved from Burma to India
            3 artilleries and 4 infantry moved from Shan State to Burma
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Szechwan to Kweichow
            4 fighters and 2 tactical_bombers moved from Anhwe to Hunan
            2 artilleries and 3 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Malaya to Shan State
            EDIT: 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 carriers and 3 destroyers moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer placed in 6 Sea Zone
            1 artillery, 1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 64 PUs; end with 66 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 1 transport
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers
                Units damaged: 2 carriers owned by the Japanese
                Americans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 59
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers
                Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
            Battle in Philippines
            Battle in Celebes
Non Combat Move - Americans
            3 fighters moved from 42 Sea Zone to Western Australia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Tobruk to Alexandria
            2 artilleries, 1 infantry and 1 marine moved from Algeria to Morocco
            1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in Western United States
            2 transports placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs total
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
            Chinese creates battle in territory Chahar
Non Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
            1 fighter moved from Gibraltar to 92 Sea Zone
            4 artilleries, 17 infantry and 1 marine moved from West India to India
            3 armour, 3 fighters and 1 mech_infantry moved from Eastern Persia to India
Combat - British
            British creates battle in territory 71 Sea Zone
            Battle in 92 Sea Zone
                British attack with 1 fighter; Americans loiter and taunt
                Italians defend with 1 transport
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in India
                British attack with 3 armour, 4 artilleries, 3 fighters, 17 infantry, 1 marine and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
                British win, taking India from Japanese with 3 armour, 4 artilleries, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 aaGun, 3 armour, 4 artilleries and 11 infantry
                Casualties for British: 15 infantry
Non Combat Move - British
            3 aaGuns moved from West India to India
            2 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            3 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from 92 Sea Zone to Egypt
            1 fighter moved from United Kingdom to Gibraltar
            1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            3 fighters moved from India to Eastern Persia
Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Shensi: 1 fighter
            EDIT: Adding units owned by British to Eastern Persia: 1 fighter
            EDIT: Turning off Edit Mode
            1 destroyer and 2 submarines placed in 81 Sea Zone
            1 armour and 2 infantry placed in Iraq
Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
            British collect 30 PUs (5 lost to blockades); end with 30 PUs total
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
            1 bomber moved from Southern France to Rostov
            1 armour moved from Ukraine to Rostov
Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 1 bomber
                Russians defend with 3 infantry
                retreated to Rostov
                Russians win with 3 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 fighter moved from Southern France to Southern Italy
Place Units - Italians
            1 artillery and 2 infantry placed in Ukraine
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs total
Wow. That was a bad turn for the Axis. Obviously I didn’t appreciate the strength of the opposing forces again. Not sure I saw all those USAF fighters on Qld.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 marine and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 marine moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 transport moved from 62 Sea Zone to 61 Sea Zone
            2 infantry moved from South Australia to 61 Sea Zone
            2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 cruiser and 2 submarines
                Japanese defend with 1 destroyer
                ANZAC win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Paulau Island
            Battle in Java
Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
            1 fighter moved from Volgograd to Baltic States
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            3 bombers moved from Ukraine to Russia
            3 tactical_bombers moved from Ukraine to Rostov
            2 bombers moved from Western Germany to Rostov
            1 fighter and 1 tactical_bomber moved from Greece to Rostov
            1 fighter moved from Southern Italy to Rostov
Combat - Germans
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 3,4,6 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia causes 13 damage total.
            Battle in Rostov
                Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
                Russians defend with 3 infantry
                Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 fighter
                Casualties for Russians: 3 infantry
Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Vyborg from Russians to Germans
            EDIT: Turning off Edit Mode
            2 bombers, 1 fighter and 4 tactical_bombers moved from Rostov to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 artillery moved from Eastern Poland to Bessarabia
            3 bombers moved from Russia to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Poland to Germany
            1 artillery and 2 infantry moved from Western Germany to Germany
            1 artillery, 1 infantry and 1 marine moved from Southern France to France
            1 artillery and 6 infantry moved from Finland to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Western Germany to Ukraine
            1 fighter moved from Western Germany to Southern Italy
            1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
            1 transport placed in 112 Sea Zone
            1 fighter placed in Western Germany
            1 artillery and 1 infantry placed in Western Germany
            4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 32 PUs;
            Russians buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
            1 armour moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 armour moved from Eastern Poland to Romania
                  Russians take Romania from Germans
            2 infantry moved from Baltic States to Poland
            1 bomber moved from Russia to Poland
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            2 infantry moved from Bryansk to Belarus
            1 armour and 4 mech_infantrys moved from Russia to Belarus
Combat - Russians
            Battle in Poland
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
                Italians defend with 1 artillery
                Russians win, taking Belarus from Italians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery
Non Combat Move - Russians
            1 bomber moved from Poland to Novgorod
            6 infantry moved from Vologda to Archangel
            2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
            1 bomber moved from Novgorod to Baltic States
            3 infantry moved from Novgorod to Baltic States
Place Units - Russians
            1 fighter placed in Russia
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            3 infantry placed in Novgorod
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs