I was going to do a Sea Lion this game but I saw your defence - you could attack z112 and I would have needed to buy a CV to defend it. And that would mean I couldn’t afford enough TTs.
16L BM2 -Pete (Allies) vs simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
3 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 carriers, 4 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Suriname to 88 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to 91 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
2 artilleries, 1 infantry and 1 marine moved from Tunisia to AlgeriaPlace Units - Americans
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 13 infantry moved from Hopei to Anhwe
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 fighter moved from Hopei to SuiyuyanPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 4 artilleries, 17 infantry and 1 marine moved from India to West India
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Iraq to Eastern Persia
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Trans-Jordan to Eastern Persia
1 bomber moved from Belgian Congo to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
3 infantry placed in Iraq
1 submarine placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 29 PUs (6 lost to blockades); end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,1,1,1,1,4,2,2,3,6,4,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Cyprus to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry -
I assumed no scramble in SZ92. If you want a scramble can you nominate now?
2 hits in Gibraltar. Which units to lose? Care to nominate an OOL looking forward?
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no scram, max d
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Cyprus to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 armour, 1 bomber, 1 fighter, 1 harbour and 1 infantry
British win with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 bomber and 1 infantry
Battle in Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 2 artilleries and 1 infantry
Russians defend with 2 infantry
Italians win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 bombers moved from Western Germany to Bryansk
2 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Bryansk
8 armour, 13 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 10 armour, 13 artilleries, 3 bombers, 3 fighters, 25 infantry, 10 mech_infantrys and 4 tactical_bombers
Americans defend with 3 fighters and 1 tactical_bomber; ANZAC defend with 2 fighters; Russians defend with 2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 1 armour, 3 bombers and 4 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 9 armour, 13 artilleries, 3 fighters, 25 infantry and 10 mech_infantrys
Casualties for ANZAC: 2 fighters
Casualties for Americans: 3 fighters and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 3 armour, 6 artilleries, 3 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers and 4 tactical_bombers moved from Bryansk to Ukraine
3 aaGuns moved from Western Ukraine to Ukraine
1 artillery moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Germany to Poland
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
2 aaGuns moved from Germany to Western Germany
1 aaGun moved from Germany to PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour
EDIT: Changing ownership of Bryansk from Germans to Russians
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
1 artillery, 2 bombers, 2 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Greece: 1 fighter and 1 tactical_bomberTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Russians buy 1 armour, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 4 artilleries and 14 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 armour, 4 artilleries and 14 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Baltic States
3 artilleries and 7 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
6 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Novgorod
1 armour, 1 bomber and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 battleship and 1 marine moved from 6 Sea Zone to 5 Sea Zone
1 marine moved from 5 Sea Zone to Soviet Far East
3 fighters moved from Japan to Anhwe
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Hunan to Anhwe
3 armour, 4 artilleries and 11 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 45 Sea ZoneCombat - Japanese
Japanese creates battle in territory 71 Sea Zone
Battle in Soviet Far East
Battle in Siberia
Battle in India
Japanese attack with 3 armour, 4 artilleries and 11 infantry
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking India from UK_Pacific with 3 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 12 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Chinese: 1 artillery and 12 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_PacificNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 aaGun moved from Burma to India
3 artilleries and 4 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
4 fighters and 2 tactical_bombers moved from Anhwe to Hunan
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
EDIT: 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 carriers and 3 destroyers moved from 6 Sea Zone to 5 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 1 bomber, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines and 1 transport moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers
Units damaged: 2 carriers owned by the Japanese
Americans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 59
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 3 tactical_bombers
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Battle in Philippines
Battle in CelebesNon Combat Move - Americans
3 fighters moved from 42 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Tobruk to Alexandria
2 artilleries, 1 infantry and 1 marine moved from Algeria to Morocco
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharCombat - Chinese
Chinese creates battle in territory ChaharNon Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 92 Sea Zone
4 artilleries, 17 infantry and 1 marine moved from West India to India
3 armour, 3 fighters and 1 mech_infantry moved from Eastern Persia to IndiaCombat - British
British creates battle in territory 71 Sea Zone
Battle in 92 Sea Zone
British attack with 1 fighter; Americans loiter and taunt
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in India
British attack with 3 armour, 4 artilleries, 3 fighters, 17 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 11 infantry
British win, taking India from Japanese with 3 armour, 4 artilleries, 3 fighters, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Japanese: 1 aaGun, 3 armour, 4 artilleries and 11 infantry
Casualties for British: 15 infantryNon Combat Move - British
3 aaGuns moved from West India to India
2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 destroyer and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
3 fighters moved from India to Eastern PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 fighter
EDIT: Adding units owned by British to Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 81 Sea Zone
1 armour and 2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 30 PUs (5 lost to blockades); end with 30 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern France to Rostov
1 armour moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 bomber
Russians defend with 3 infantry
retreated to Rostov
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
Wow. That was a bad turn for the Axis. Obviously I didn’t appreciate the strength of the opposing forces again. Not sure I saw all those USAF fighters on Qld.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 cruiser and 2 submarines
Japanese defend with 1 destroyer
ANZAC win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Paulau Island
Battle in JavaNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 aaGun and 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Volgograd to Baltic StatesTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Ukraine to Russia
3 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Western Germany to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 fighter moved from Southern Italy to RostovCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Rostov
Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
Russians defend with 3 infantry
Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter
Casualties for Russians: 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Turning off Edit Mode
2 bombers, 1 fighter and 4 tactical_bombers moved from Rostov to Ukraine
1 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
3 bombers moved from Russia to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Poland to Germany
1 artillery and 2 infantry moved from Western Germany to Germany
1 artillery, 1 infantry and 1 marine moved from Southern France to France
1 artillery and 6 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 32 PUs;
Russians buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 armour moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Italians
1 armour moved from Eastern Poland to Romania
Russians take Romania from Germans
2 infantry moved from Baltic States to Poland
1 bomber moved from Russia to Poland
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Belarus
1 armour and 4 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Poland
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 2 infantry and 4 mech_infantrys
Italians defend with 1 artillery
Russians win, taking Belarus from Italians with 1 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 bomber moved from Poland to Novgorod
6 infantry moved from Vologda to Archangel
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
1 bomber moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 fighter placed in Russia
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs