We will let you have the extra 1 IPC. :)
16L BM2 -Pete (Allies) vs simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 6 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Korea to Siberia
Russians take Amur from Japanese
Russians take Siberia from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 marine moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Battle in Marshall IslandsNon Combat Move - Americans
3 artilleries, 5 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 marine and 6 transports moved from 26 Sea Zone to 33 Sea Zone
10 fighters moved from Korea to 33 Sea Zone
5 fighters moved from Korea to Caroline Islands
3 fighters and 3 tactical_bombers moved from Western United States to Midway
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
1 airfield and 3 fighters placed in Normandy Bordeaux
3 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,5,3,1,6,2,5,2,6,5,5,3,6,5,2,5,1,6
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to HopeiPlace Units - Chinese
5 infantry placed in Kweichow
Chinese undo move 1.
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 36 PUs;
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belarus to Slovakia Hungary
British take Slovakia Hungary from Germans
1 armour and 1 mech_infantry moved from Belarus to Vyborg
Russians take Vyborg from GermansCombat - British
Non Combat Move - British
1 mech_infantry moved from Ukraine to Bessarabia
4 infantry and 3 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer and 2 submarines moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery, 2 fighters and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
British collect 38 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Slovakia Hungary from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 infantry and 1 marine moved from Southern Italy to Northern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 artillery, 1 marine and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
1 battleship moved from 44 Sea Zone to 46 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 bomber and 1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Southern FranceCombat - Germans
Battle in Norway
Battle in Holland Belgium
Germans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Norway from Russians, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Germans win, taking Southern France from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
4 armour and 1 mech_infantry moved from Romania to Northern Italy
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to France
2 fighters and 1 tactical_bomber moved from Holland Belgium to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 artilleries and 3 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 2.
2 artilleries and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 4 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 4 artilleries and 4 infantry
EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Romania: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 artilleries and 2 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belarus to Poland
Russians take Poland from Germans
3 infantry moved from Yakut S.S.R. to Buryatia
1 armour, 4 infantry and 8 mech_infantrys moved from Belarus to Eastern Poland
4 armour, 10 artilleries and 24 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern PolandCombat - Russians
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
2 infantry owned by the Russians retreated to Yakut S.S.R.
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 9 armour, 10 artilleries, 28 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 9 armour, 10 artilleries, 28 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Rostov to Ukraine
6 mech_infantrys moved from Russia to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 tactical_bombers placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from India to 41 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour, 10 artilleries and 10 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from West India to Hunan
1 fighter moved from India to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour moved from Burma to Hunan
1 destroyer and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 10 fighters, 2 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 1 aaGun
Japanese win, taking Korea from Americans with 2 artilleries, 9 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 aaGun, 2 artilleries and 3 infantry
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
British defend with 1 bomber
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 9
Casualties for British: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tanganyika Territory
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 6 infantry
retreated to Hunan
Chinese win, taking Tanganyika Territory from British with 4 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 bomber moved from Hunan to Burma
1 fighter moved from Hunan to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to India
1 mech_infantry moved from India to Eastern Persia
1 submarine moved from 70 Sea Zone to 72 Sea Zone
9 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 artilleries and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Adding units owned by Japanese to West India: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 bombers and 3 fighters; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Western United States to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine and 2 transports moved from 33 Sea Zone to 6 Sea Zone -
scram?
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Yes, definitely.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 bombers and 3 fighters; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Western United States to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine and 2 transports moved from 33 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 5 carriers, 1 cruiser, 3 destroyers, 13 fighters, 1 marine, 2 submarines, 3 tactical_bombers and 2 transports
Japanese defend with 1 battleship, 5 carriers, 1 destroyer, 11 fighters, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 3 destroyers, 7 fighters, 2 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 114
Casualties for Japanese: 1 battleship, 5 carriers, 1 destroyer, 11 fighters, 2 tactical_bombers and 2 transports
Casualties for Americans: 5 carriers and 6 fighters
Battle in French Indo China
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking French Indo China from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Kwangtung
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Kwangtung from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
4 fighters could not land in 6 Sea Zone and were removed
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to Normandy Bordeaux
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters moved from Caroline Islands to Guam
3 fighters moved from 33 Sea Zone to Guam
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to KiangsuPlace Units - Americans
3 fighters placed in Normandy Bordeaux
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Szechwan to Yunnan
4 infantry moved from Hunan to Yunnan
1 fighter moved from Hopei to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 fighter and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to KwangtungPlace Units - Chinese
7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 40 PUs;
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Vyborg to Norway
2 fighters moved from United Kingdom to NorwayCombat - British
Battle in Norway
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Norway from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
1 fighter moved from Norway to Karelia
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in Egypt
3 artilleries placed in Iraq
3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 36 PUs (1 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Slovakia Hungary to Poland
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 submarines
British defend with 1 destroyer
Italians win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Poland
Italians attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery, 3 infantry and 1 marine moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery, 1 marine and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 46 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to PhilippinesCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters, 2 infantry and 1 marine
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - ANZAC
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 6 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from France to Holland BelgiumCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Norway
Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Norway from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to France
3 fighters and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 artillery moved from Western Germany to France
1 aaGun, 5 artilleries, 6 infantry and 1 marine moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from Germany to Western Germany
7 artilleries and 6 infantry moved from Slovakia Hungary to Germany
3 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Southern France to FrancePlace Units - Germans
1 transport placed in 112 Sea Zone
1 artillery and 2 infantry placed in France
4 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3
Germans collect 35 PUs (2 lost to blockades); end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
Nice AA hit. I assumed no intercept.
Maybe I should have gone after China rather than the Middle East.