16L BM2 -Pete (Allies) vs simon33 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Greece to Romania

    Combat - British
                British creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 destroyer and 1 fighter
                    Italians win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Romania
                    British attack with 1 armour
                    Germans defend with 1 artillery
                    British win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 infantry moved from Greece to Albania
                3 submarines moved from 98 Sea Zone to 92 Sea Zone
                4 fighters moved from Eastern Persia to Greece
                2 infantry moved from Persia to Eastern Persia
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                3 infantry moved from Iraq to Persia
                1 mech_infantry moved from Trans-Jordan to Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 fighter placed in United Kingdom
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
                British collect 37 PUs (1 lost to blockades); end with 37 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_38705_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Southern Italy to Rostov
                2 infantry moved from Ukraine to Rostov

    Combat - Italians
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Rostov
                    Italians attack with 1 fighter and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    retreated to Rostov
                    Russians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Ukraine
                1 artillery moved from Southern Italy to Northern Italy
                1 bomber moved from Russia to Ukraine

    Place Units - Italians
                3 infantry placed in Ukraine
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    triplea_38705_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine; Americans loiter and taunt
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 fighter moved from Hawaiian Islands to Korea

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_38705_ANZ8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    triplea_38705_Fre8.tsvg


  • sry just click through to ger

  • '19 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine to Volgograd
                1 bomber and 3 fighters moved from Ukraine to Greece
                1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                2 bombers and 2 tactical_bombers moved from Ukraine to Romania
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone

    triplea_38705_Ger9.tsvg

  • '19 '17 '16

    Scramble SZ110?
    Intercept Greece?


  • yes to both

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Ukraine to Volgograd
                1 bomber and 3 fighters moved from Ukraine to Greece
                1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
                2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
                2 bombers and 2 tactical_bombers moved from Ukraine to Romania
                1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Air Battle in Greece
                    Germans attacks with 4 units heading to Greece
                    Americans launches 4 interceptors out of Greece
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Greece
                    Bombing raid in Greece rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Greece causes 6 damage total.
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Romania
                    Germans attack with 2 artilleries, 2 bombers, 2 infantry and 2 tactical_bombers
                    British defend with 1 armour
                    Germans win, taking Romania from British with 2 artilleries, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 fighter; Americans defend with 1 destroyer, 2 fighters and 1 transport
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for British: 1 fighter
                    Casualties for Americans: 1 destroyer, 2 fighters and 1 transport
                Cleaning up after air battles

    Non Combat Move - Germans
                1 transport moved from 127 Sea Zone to 126 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                3 armour and 3 mech_infantrys moved from Germany to Yugoslavia
                1 aaGun, 2 artilleries and 3 infantry moved from Slovakia Hungary to Yugoslavia
                2 bombers and 2 tactical_bombers moved from Romania to Ukraine
                1 bomber moved from Greece to Ukraine
                1 aaGun, 1 artillery, 1 infantry and 1 marine moved from Western Germany to Northern Italy
                2 fighters moved from Greece to Ukraine
                2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
                1 artillery and 3 infantry moved from Germany to Poland
                1 transport moved from 126 Sea Zone to 125 Sea Zone
                1 bomber moved from Volgograd to Ukraine

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                1 armour, 1 fighter and 1 mech_infantry placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs

    triplea_38705_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 6x factory_minor; Remaining resources: 32 PUs;
                Russians buy 2 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Karelia to Norway
                      Russians take Finland from Germans
                      Russians take Norway from Germans
                1 bomber moved from Belarus to 125 Sea Zone

    Combat - Russians
                Battle in 125 Sea Zone
                    Russians attack with 1 bomber
                    Germans defend with 1 transport
                    Russians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Russians
                1 bomber moved from 125 Sea Zone to Scotland
                2 infantry moved from Karelia to Novgorod
                2 aaGuns and 12 infantry moved from Archangel to Belarus
                1 aaGun, 4 artilleries and 16 infantry moved from Belarus to Eastern Poland
                3 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
                2 armour moved from Russia to Belarus
                1 artillery moved from Rostov to Tambov
                1 artillery and 2 infantry moved from Volgograd to Tambov
                3 fighters moved from Novgorod to Eastern Poland
                1 aaGun and 1 artillery moved from Novgorod to Belarus
                4 mech_infantrys moved from Karelia to Belarus
                2 infantry moved from Yenisey to Yakut S.S.R.

    Place Units - Russians
                2 armour and 1 fighter placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs

    triplea_38705_Rus9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
                Japanese buy 3 artilleries, 2 destroyers, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 destroyer and 2 fighters moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from Jehol to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 artillery moved from Hunan to Anhwe
                1 bomber and 1 fighter moved from Burma to 39 Sea Zone
                3 artilleries, 3 infantry and 1 mech_infantry moved from India to West India
                      Japanese take West India from UK_Pacific

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber and 1 fighter
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 transport; ANZAC defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 20 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                2 carriers and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
                2 fighters moved from 19 Sea Zone to Japan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Amur to Buryatia
                1 artillery and 1 infantry moved from Burma to India
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Shan State to Burma
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 bomber and 1 fighter moved from 39 Sea Zone to India

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 destroyer and 1 transport placed in 36 Sea Zone
                Japanese undo move 2.
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 destroyer placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 artillery and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,3,4,6,5,2,4,6,5,5,4,3,6,6,1
                Japanese collect 42 PUs (8 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

    triplea_38705_Jap9.tsvg


  • Simon do you know if it’s legal to move out of sz 6 during attack phase and move back in during ncm in order to avoid scramble and kamikazes? I’m looking but want to make sure if it’s legal or not.


  • You can.


  • For some reason I totally missed your dd in sz 6, and also forgot to move out of sz 6 to avoid scramble, only realized the dd was there when it rolled in defence, meanwhile I had just skipped your scramble and kami phase altogether, to simulate me moving out of sz 6 and back again. your dd hit in sz 6 though. can you let me know if you want to roll in the forum for your scramble and kamikaze, or redo USA. I have a dd and 3 empty carriers in sz 6 during combat phase.

    thanks and sorry about this.

  • '19 '17 '16

    @-Pete:

    Simon do you know if it’s legal to move out of sz 6 during attack phase and move back in during ncm in order to avoid scramble and kamikazes? I’m looking but want to make sure if it’s legal or not.

    You can’t - that’s the point of the move. Except with air units.

    I’d roll the Kami’s in the forum. You’ll put in enough air to prevent a scramble won’t you? IIRC there’s only one fighter there.

    2 Kamis on each CV.


  • It’s actually legal to move out and back as far as I can tell.

    http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf

    page 13 of the rulebook… let me know what you think


  • gotta sleep tty tomorrow.

  • '19 '17 '16

    @Europe:

    Sea Units Starting in Hostile Sea Zones
    At the beginning of the Combat Move phase, you might
    already have sea units (and air units on carriers) in spaces
    containing enemy units that were there at the start of
    your turn. For example, an enemy might have built new
    surface warships in a sea zone where you have sea units.
    When your turn comes around again, you are sharing that
    sea zone with enemy forces.
    13If you are sharing a sea zone with surface warships (not
    submarines and/or transports) belonging to a power with
    which you are at war, this situation requires you to do one
    of the following:
    through sea combat before the amphibious assault can
    commence.
    • Remain in the sea zone and conduct combat,
    • Leave the sea zone, load units if desired, and conduct
    combat elsewhere,
    • Leave the sea zone, load units, and return to the same
    sea zone to conduct combat (you can’t load units while
    in a hostile sea zone), or
    • Leave the sea zone and conduct no combat. Moving transports and their cargo into a sea zone from
    which you plan to make an amphibious assault counts as
    a combat move, even if there are no defending surface
    warships there and there is no potential for air units to be
    scrambled (see “Scramble,” page 16). This is also true of
    any units that will support the assault. Further, if enemy
    air units could potentially be scrambled to defend the sea
    zone, additional units may be moved into the sea zone to
    combat them in case they are indeed scrambled.
    Once these sea units have moved and/or participated in
    combat, they can’t move or participate in the Noncombat
    Move phase of the turn.

    Seems pretty clear to me.


  • ok got it. I stopped reading at pg 13, thought it covered everything.

    so as it stand the battle in sz 6 is 3 carriers one dd. all the air went to overkill your dd in the neighbouring sz. you still wanna do 3 sets of 2 kamis on the carriers and full scram or some other combo?

  • '19 '17 '16

    There’s 3DDs 3CVs and 1sub vs 1DD and up to 3 fighters?

    Let’s do it like this: 1 Kami on each ship and full scramble.

    DD Kamis:
    DiceRolling 3d6:
    (3, 4, 5)

    CV Kamis
    DiceRolling 3d6:
    (1, 5, 5)

    I guess I can assume you jumped out to an adjacent SZ.

    First round goes like this, assuming you didn’t bring in sub in SZ26:

    Attackers:
    SubDiceRolling 1d6:
    (3)  
    DDDiceRolling 1d6:
    (4)

    Defenders:
    DiceRolls: 1@2 3@4; Total Hits: 01@2: (5)3@4: (6, 5, 5)

    You didn’t say that you wanted to change any of this for whatever reason.

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