@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
16L BM2 -Pete (Allies) vs simon33 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 39 PUs;
British buy 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Persia to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from 41 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 armour and 2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Ukraine
3 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Iraq to PersiaPlace Units - British
3 transports placed in 110 Sea Zone
3 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Poland
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Slovakia Hungary to Novgorod
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 fighters moved from Western Germany to PolandCombat - Germans
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Eastern Poland
Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 fighters
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Russians: 2 fighters
Battle in Poland
Germans attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Poland to 112 Sea Zone
2 fighters moved from Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 fighter and 2 tactical_bombers moved from Eastern Poland to Romania
1 aaGun, 1 armour, 10 artilleries, 13 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania
1 bomber moved from Novgorod to Romania
3 armour, 1 artillery and 1 marine moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to FrancePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 56 PUs;
Russians buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 fighter moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 8 artilleries and 24 infantry moved from Bessarabia to Western Ukraine
4 armour and 2 artilleries moved from Ukraine to Western Ukraine
3 fighters moved from Eastern Poland to Novgorod
1 armour and 9 mech_infantrys moved from Russia to Belarus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Ukraine
1 artillery moved from Caucasus to RostovPlace Units - Russians
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from India to Iraq
1 destroyer, 6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Battle in Philippines
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Philippines from Americans with 1 destroyer, 9 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
9 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
1 marine moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 armour, 2 artilleries and 2 infantry moved from India to West India
1 artillery and 2 infantry moved from Burma to India
1 infantry moved from Yunnan to Hunan
1 armour moved from Hunan to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Burma
1 mech_infantry moved from West India to India
1 bomber moved from Iraq to West IndiaPlace Units - Japanese
1 carrier and 2 fighters placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 fighter and 1 infantry placed in India
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 6 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Korea to Siberia
Russians take Amur from Japanese
Russians take Siberia from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 marine moved from Normandy Bordeaux to Southern France
Americans take Southern France from GermansCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Battle in Marshall IslandsNon Combat Move - Americans
3 artilleries, 5 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 marine and 6 transports moved from 26 Sea Zone to 33 Sea Zone
10 fighters moved from Korea to 33 Sea Zone
5 fighters moved from Korea to Caroline Islands
3 fighters and 3 tactical_bombers moved from Western United States to Midway
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
1 airfield and 3 fighters placed in Normandy Bordeaux
3 fighters placed in Western United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,5,3,1,6,2,5,2,6,5,5,3,6,5,2,5,1,6
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
1 fighter moved from Hopei to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to HopeiPlace Units - Chinese
5 infantry placed in Kweichow
Chinese undo move 1.
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 36 PUs;
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belarus to Slovakia Hungary
British take Slovakia Hungary from Germans
1 armour and 1 mech_infantry moved from Belarus to Vyborg
Russians take Vyborg from GermansCombat - British
Non Combat Move - British
1 mech_infantry moved from Ukraine to Bessarabia
4 infantry and 3 mech_infantrys moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
1 destroyer and 2 submarines moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery, 2 fighters and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
British collect 38 PUs; end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Slovakia Hungary from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 infantry and 1 marine moved from Southern Italy to Northern Italy
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 artillery, 1 marine and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to 33 Sea Zone
1 battleship moved from 44 Sea Zone to 46 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
1 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 bomber and 1 tactical_bomber moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Southern FranceCombat - Germans
Battle in Norway
Battle in Holland Belgium
Germans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Norway from Russians, taking Holland Belgium from Americans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 marine
Germans win, taking Southern France from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
4 armour and 1 mech_infantry moved from Romania to Northern Italy
1 artillery and 1 infantry moved from Poland to Slovakia Hungary
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to France
2 fighters and 1 tactical_bomber moved from Holland Belgium to FrancePlace Units - Germans
2 artilleries and 1 infantry placed in France
3 artilleries and 3 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 2.
2 artilleries and 2 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in Western Germany
2 artilleries and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 4 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 4 artilleries and 4 infantry
EDIT: Removing units owned by Germans from Romania: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Romania: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 artilleries and 2 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Romania: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Belarus to Poland
Russians take Poland from Germans
3 infantry moved from Yakut S.S.R. to Buryatia
1 armour, 4 infantry and 8 mech_infantrys moved from Belarus to Eastern Poland
4 armour, 10 artilleries and 24 infantry moved from Western Ukraine to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern PolandCombat - Russians
Battle in Buryatia
Russians attack with 3 infantry
Japanese defend with 1 artillery and 1 infantry
2 infantry owned by the Russians retreated to Yakut S.S.R.
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 9 armour, 10 artilleries, 28 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 9 armour, 10 artilleries, 28 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Rostov to Ukraine
6 mech_infantrys moved from Russia to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 tactical_bombers placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter moved from India to 41 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour, 10 artilleries and 10 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from West India to Hunan
1 fighter moved from India to Hunan
1 artillery and 2 infantry moved from Yunnan to Hunan
1 armour moved from Burma to Hunan
1 destroyer and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 artillery and 1 infantry moved from Buryatia to Amur
Japanese take Amur from Russians
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 2 artilleries, 10 fighters, 2 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 1 aaGun
Japanese win, taking Korea from Americans with 2 artilleries, 9 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Americans: 1 aaGun, 2 artilleries and 3 infantry
Casualties for ANZAC: 1 aaGun
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Java
Japanese attack with 1 armour and 1 infantry
British defend with 1 bomber
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 9
Casualties for British: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tanganyika Territory
Battle in Hunan
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 6 infantry
retreated to Hunan
Chinese win, taking Tanganyika Territory from British with 4 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantryNon Combat Move - Japanese
1 bomber moved from Hunan to Burma
1 fighter moved from Hunan to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to India
1 mech_infantry moved from India to Eastern Persia
1 submarine moved from 70 Sea Zone to 72 Sea Zone
9 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 artilleries and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Adding units owned by Japanese to West India: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 6 bombers and 3 fighters; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Western United States to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 armour moved from Siberia to Buryatia
Russians take Sakha from Japanese
Russians take Buryatia from Japanese
1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine and 2 transports moved from 33 Sea Zone to 6 Sea Zone -
scram?
-
Yes, definitely.





