@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs StuckTojo (Allies +21) G40L16 No Tech, No VCs - Third game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from United Kingdom to Southern France
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in 42 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 artillery, 4 fighters, 6 infantry and 3 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 1 artillery, 4 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 aaGuns moved from British Columbia to Alaska
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to Java
4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Eastern United States
Americans undo move 3.
2 submarines placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Hopei
1 fighter moved from Burma to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 fighter and 6 infantry moved from Burma to Yunnan
1 fighter moved from Burma to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters and 6 infantry
Japanese defend with 1 armour
British win, taking Yunnan from Japanese with 2 fighters and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 fighters moved from Yunnan to India
1 artillery and 2 infantry moved from India to Burma
2 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Northwest Persia
3 infantry moved from Persia to Iraq
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Brazil to British GuianaPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 armour and 1 infantry placed in Persia
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
3 artilleries moved from Northern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Romania to Ukraine
1 fighter moved from Romania to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
3 artilleries moved from Northern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Romania to Ukraine
1 fighter moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 4 artilleries, 1 fighter and 4 infantry
British defend with 2 fighters and 1 harbour; Americans defend with 1 artillery, 4 infantry and 3 mech_infantrys
British win with 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is -35
Casualties for Italians: 4 artilleries, 1 fighter and 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter could not land in Ukraine and were removedPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
well played. Going to call this one now and post the loss.
Had to be aggressive if I had any chance but unfortunately, no dice.
Rematch?
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Sure. I’m game.
Same sides or switch? Up to you.
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Same sides pls - will set game up later.
PM me your bids and email pls.
Cheers
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Sure. I’m game.
Same sides or switch? Up to you.
Congrats on a win against a tier 1 player! Soon enough your own tier will go up.
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Thanks, Omega.
I was up to tier 2 for quite a while, but then I had a string of losses (bad playing by me) and it knocked my back down to tier 3.
Odonis had some bad luck this game. He usually kicks my a$$. :-P