Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
2 units repaired.
3 phalanxs and 3 skirmishers moved from Tavium to Pessinus
3 hoplites moved from Heraclea Pontica to Pessinus
1 leader moved from Heraclea Pontica to Pessinus
1 catapult moved from Tavium to Sinope
1 skirmisher moved from Tavium to Sinope
1 hoplite moved from Heraclea Pontica to Sinope
1 phalanx moved from Tavium to Sinope
1 phalanx and 2 skirmishers moved from Tavium to Pessinus
3 chariots moved from Heraclea Pontica to Pessinus
1 hoplite moved from Heraclea Pontica to Pessinus
1 hoplite moved from Heraclea Pontica to Sinope
1 phalanx moved from Tavium to Sinope
Purchase Units - Pontus
Pontus buy 3 skirmishers; Remaining resources: 1 techTokens; 1 PUs;
Combat - Pontus
Battle in Pessinus
Pontus attack with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 5 skirmishers
Pergamon defend with 1 leader, 2 phalanxs and 2 skirmishers
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from Pergamon with 3 chariots, 4 hoplites, 1 leader, 4 phalanxs and 5 skirmishers remaining. Battle score for attacker is 26
Casualties for Pergamon: 1 leader, 2 phalanxs and 2 skirmishers
Non Combat Move - Pontus
Place Units - Pontus
3 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 17 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 14 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 12 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 15 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Antioch to SZ 61
1 catapult and 1 hoplite moved from Salamis to SZ 61
1 bireme, 1 catapult, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 65
1 catapult and 2 hoplites moved from SZ 65 to Rhodos
1 cataphract moved from Jerusalem to Pharan
1 phalanx moved from Jerusalem to Pharan
1 cataphract moved from Petra to Pharan
Purchase Units - Seleucid
Seleucid buy 2 catapults, 7 hoplites and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Rhodos
Seleucid attack with 1 catapult and 2 hoplites
GreekCityStates defend with 2 hoplites
Seleucid win, taking Rhodos from GreekCityStates with 2 hoplites remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 catapult
Casualties for GreekCityStates: 2 hoplites
Battle in Pharan
Seleucid attack with 2 cataphracts and 1 phalanx
Egypt defend with 1 archer
Seleucid win, taking Pharan from Egypt with 1 cataphract and 1 phalanx remaining. Battle score for attacker is 0
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 cataphract
Non Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Hatra to Seleucia
1 hoplite and 1 phalanx moved from Palmyra to Seleucia
1 cataphract moved from Vologesia to Palmyra
2 cataphracts moved from Antioch to Palmyra
2 cataphracts moved from Sidon to Palmyra
1 leader moved from Sidon to Palmyra
1 cataphract moved from Petra to Palmyra
1 hoplite moved from Petra to Jerusalem
1 phalanx moved from Petra to Bostra
2 phalanxs moved from Sidon to Damascus
1 warelephant moved from Sidon to Antioch
1 catapult moved from Antioch to Damascus
1 warelephant moved from Antioch to Damascus
Place Units - Seleucid
2 catapults, 4 hoplites and 1 warelephant placed in Seleucia
3 hoplites placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover tradeRoutes
Activate Technology - Seleucid
Seleucid activating tradeRoutes
Turn Complete - Seleucid
Seleucid collect 82 PUs; end with 82 PUs total
Seleucid collect 3 PUs from War Bonds; end with 85 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 83 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 78 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 81 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 84 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
5 archers, 3 chariots, 3 phalanxs and 2 warelephants moved from Memphis to Pharan
Purchase Units - Egypt
Egypt buy 2 archers and 2 phalanxs; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Pharan
Egypt attack with 5 archers, 3 chariots, 3 phalanxs and 2 warelephants
Seleucid defend with 1 cataphract and 1 phalanx
Egypt roll dice for 5 archers, 3 chariots, 3 phalanxs and 2 warelephants in Pharan, round 2 : 8/13 hits
Seleucid roll dice for 1 cataphract and 1 phalanx in Pharan, round 2 : 1/2 hits
1 cataphract owned by the Seleucid, 1 archer owned by the Egypt and 1 phalanx owned by the Seleucid lost in Pharan
Egypt win, taking Pharan from Seleucid with 4 archers, 3 chariots, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 9
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 cataphract and 1 phalanx
Non Combat Move - Egypt
2 phalanxs moved from Alexandria to Memphis
2 archers moved from Alexandria to Memphis
1 leader moved from Alexandria to Pharan
2 warelephants moved from Paraetonium to Siwa
2 phalanxs moved from Paraetonium to Siwa
Place Units - Egypt
2 archers and 2 phalanxs placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 0/1 hits
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 28 PUs; end with 28 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 27 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 28 PUs
Territory Summary for Egypt :
Siwa : 3 phalanxs and 2 warelephants
Memphis : 2 archers and 2 phalanxs
Alexandria : 2 archers, 1 city, 2 phalanxs and 2 walls
Cyrene : 1 archer
SZ 57 : 1 bireme, 1 flagship and 2 triremes
SZ 58 : 1 quadrireme
Paliurus : 1 phalanx
Pharan : 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
Production/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 30
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 170 / 177
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 archer moved from Ecbatana to Cyropolis
Purchase Units - Parthia
Parthia buy 3 archers and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;
Non Combat Move - Parthia
1 archer and 2 horsearchers moved from Ecbatana to Susa
3 archers moved from Persepolis to Susa
Place Units - Parthia
3 archers and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 2,6 and gets 1 hit
Parthia removing all Technology Tokens after successful research.
Parthia discover construction
Activate Technology - Parthia
Parthia activating construction
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 23 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 26 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 29 PUs
Territory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Susa : 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Cyropolis : 1 archer
Persepolis : 3 archers, 1 city, 1 horsearcher and 3 walls
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 170 / 177
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
5 cataphracts, 1 catapult, 1 leader and 5 spearmen moved from Sanina to Albana
6 skirmishers and 6 spearmen moved from Phasis to Armavira
Purchase Units - Armenia
Armenia buy 1 skirmisher and 5 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Non Combat Move - Armenia
Place Units - Armenia
1 skirmisher and 4 spearmen placed in Albana
1 spearman placed in Armavira
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia roll 6,3 and gets 1 hit
Armenia removing all Technology Tokens after successful research.
Armenia discover tradeRoutes
Activate Technology - Armenia
Armenia activating tradeRoutes
Turn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs total
Armenia collect 4 PUs from War Bonds; end with 31 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 29 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 26 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -3 PUs; end with 23 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 26 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 29 PUs
Territory Summary for Armenia :
Albana : 5 cataphracts, 1 catapult, 1 city, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
Sanina : 1 flag
SZ 78 : 1 flagship and 2 triremes
Trapezus : 1 flag, 3 cataphracts, 5 horsearchers, 2 skirmishers and 3 spearmen
Armavira : 1 city, 9 skirmishers, 8 spearmen and 3 walls
SZ 84 : 1 bireme
Production/PUs Summary :
RomanRepublic : 44 / 43
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 170 / 177
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 ballista, 2 cataphracts, 1 leader and 6 legionaires moved from Arretium to Genua
1 ballista and 5 legionaires moved from Ariminum to Genua
Purchase Units - RomanRepublic
Trigger ROMtriremes: buyTrireme removed from RomanRepublicProduction
Trigger ROMtriremes: buyTriremeX added to RomanRepublicProduction
Trigger ROMtriremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 legionaires, 1 quinquereme and 1 skirmisher; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic roll dice for 2 ballistas, 2 cataphracts, 1 leader and 11 legionaires in Genua, round 2 : 7/16 hits
AI_Neutral roll dice for 3 cavalry_neutrals and 3 warrior_neutrals in Genua, round 2 : 2/6 hits
Units damaged: 1 leader owned by the RomanRepublic
3 cavalry_neutrals owned by the AI_Neutral, 1 ballista owned by the RomanRepublic and 3 warrior_neutrals owned by the AI_Neutral lost in Genua
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 1 leader and 11 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 ballista
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Non Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 48 to SZ 47
3 legionaires moved from Tarentum to Capua
1 skirmisher moved from Tarentum to Capua
3 legionaires moved from Croton to Capua
1 quinquereme moved from SZ 28 to SZ 34
1 legionaire and 1 skirmisher moved from Capua to SZ 34
1 legionaire and 1 skirmisher moved from SZ 34 to Messana
3 skirmishers moved from Roma to Arretium
Place Units - RomanRepublic
3 legionaires, 1 skirmisher and 1 wall placed in Roma
1 quinquereme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic roll 6,3 and gets 1 hit
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover siegeWeapons
Activate Technology - RomanRepublic
RomanRepublic activating siegeWeapons
Turn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 42 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 39 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 42 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 45 PUs
Territory Summary for RomanRepublic :
Arretium : 3 skirmishers and 1 wall
Roma : 1 city, 6 legionaires, 8 skirmishers and 3 walls
Messana : 11 legionaires, 4 skirmishers and 1 wall
Capua : 7 legionaires, 1 skirmisher and 1 wall
SZ 34 : 2 quinqueremes
Salapia : 1 wall
SZ 28 : 1 quinquereme
Genua : 1 flag, 1 ballista, 2 cataphracts, 1 leader and 11 legionaires
SZ 47 : 1 bireme and 1 trireme
Valentia : 1 cataphract, 1 city, 3 legionaires, 1 skirmisher and 2 walls
Production/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 28 / 36
Pergamon : 22 / 24
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 166 / 347
Its still your turn :-D
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pergamon
1 flagship and 1 trireme moved from SZ 66 to SZ 68
2 cavalrys moved from Halicarnassus to Sardis
Purchase Units - Pergamon
Pergamon buy 1 skirmisher and 4 spearmen; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Non Combat Move - Pergamon
Place Units - Pergamon
1 skirmisher and 4 spearmen placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon rolls : 1/1 hits
Pergamon removing all Technology Tokens after successful research.
Pergamon discover economics
Activate Technology - Pergamon
Pergamon activating economics
Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 20 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 19 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 17 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 20 PUs
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 phalanxs, 2 spearmen and 2 walls
Pergamum : 6 skirmishers, 6 spearmen and 2 walls
SZ 68 : 1 flagship and 1 trireme
SZ 64 : 1 trireme
Sardis : 2 cavalrys, 1 city, 1 phalanx, 7 skirmishers, 6 spearmen and 4 walls
Cydonia : 2 cavalrys and 2 spearmen
Production/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 28 / 24
Pergamon : 22 / 20
Carthage : 57 / 57
Macedonia : 45 / 47
Bosporus : 26 / 23
Pontus : 16 / 15
Seleucid : 79 / 84
Egypt : 28 / 28
Parthia : 28 / 29
Armenia : 27 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 166 / 347
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Carthage
2 units repaired.
1 bireme and 1 quinquereme moved from SZ 36 to SZ 34
1 flagship and 2 triremes moved from SZ 33 to SZ 34
5 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
4 cavalrys moved from Igilgili to Siga
2 warelephants moved from Thapsus to Carthago
2 warelephants moved from Zama to Carthago
1 hoplite moved from Zama to Carthago
4 cavalrys, 2 hoplites and 4 phalanxs moved from Hispatis to Corduba
3 cavalrys moved from Gades to Corduba
2 biremes moved from SZ 15 to SZ 12
Purchase Units - Carthage
Carthage buy 1 bireme, 1 cavalry, 1 hoplite, 1 quadrireme and 1 warelephant; Remaining resources: 2 techTokens; 4 PUs;
Combat - Carthage
Battle in SZ 34
Carthage attack with 1 bireme, 1 flagship, 1 quinquereme and 2 triremes
RomanRepublic defend with 2 quinqueremes
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 flagship, 1 quinquereme and 1 trireme remaining. Battle score for attacker is 15
Casualties for Carthage: 1 bireme and 1 trireme
Casualties for RomanRepublic: 2 quinqueremes
Battle in Siga
Carthage attack with 9 cavalrys, 3 hoplites, 1 leader and 2 warelephants
AI_Barbarians defend with 1 warrior; AI_Neutral defend with 7 spearman_neutrals
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Siga from AI_Neutral with 7 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
Casualties for Carthage: 2 cavalrys
Casualties for AI_Barbarians: 1 warrior
Casualties for AI_Neutral: 7 spearman_neutrals
Battle in Corduba
Carthage attack with 7 cavalrys, 2 hoplites and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 4 cavalrys, 2 hoplites and 4 phalanxs remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 5 cavalry_neutrals
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 quadrireme placed in SZ 36
1 cavalry, 1 hoplite and 1 warelephant placed in Gades
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 63 PUs; end with 67 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 64 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 60 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 63 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 66 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Macedonia
1 catapult, 1 leader, 13 phalanxs, 17 skirmishers and 11 warriors moved from Larissa to Athens
1 skirmisher moved from Delphi to Athens
1 cavalry moved from Apollonia to Larissa
3 cavalrys moved from Thessalonica to Larissa
1 warrior moved from Thessalonica to SZ 70
2 biremes, 1 flagship, 1 quadrireme, 1 trireme and 1 warrior moved from SZ 70 to SZ 69
1 warrior moved from SZ 69 to Athens
1 skirmisher moved from Apollonia to Pella
1 warrior moved from Sardica to Nicopolis
12 cavalrys moved from Larissa to Athens
Purchase Units - Macedonia
Macedonia buy 5 cavalrys, 1 skirmisher and 2 warriors; Remaining resources: 2 techTokens; 1 PUs;
Combat - Macedonia
Battle in Athens
Macedonia attack with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 18 skirmishers and 12 warriors
GreekCityStates defend with 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishers
Units damaged: 1 leader owned by the GreekCityStates
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Athens from GreekCityStates with 1 catapult, 12 cavalrys, 1 leader, 13 phalanxs, 8 skirmishers and 12 warriors remaining. Battle score for attacker is 61
Casualties for Macedonia: 10 skirmishers
Casualties for GreekCityStates: 3 archers, 1 catapult, 1 cavalry, 4 hoplites, 1 leader and 9 skirmishers
Non Combat Move - Macedonia
Place Units - Macedonia
5 cavalrys placed in Thessalonica
1 skirmisher and 2 warriors placed in Apollonia
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.
Turn Complete - Macedonia
Macedonia collect 51 PUs; end with 52 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 47 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 46 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 52 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Bosporus
1 unit repaired.
6 archers, 5 cataphracts, 3 cavalrys, 3 hoplites, 10 horsearchers and 1 leader moved from Majar to Albana
2 cavalrys and 3 horsearchers moved from Azara to Albana
1 bireme, 1 flagship and 1 quadrireme moved from SZ 79 to SZ 78
2 cataphracts and 1 horsearcher moved from Theodesia to Azara
1 hoplite moved from Sinda to Majar
Purchase Units - Bosporus
Bosporus buy 1 cataphract, 1 cavalry and 1 horsearcher; Remaining resources: 1 techTokens; 3 PUs;
Combat - Bosporus
Battle in SZ 78
Bosporus attack with 1 bireme, 1 flagship and 1 quadrireme
Armenia defend with 1 flagship and 2 triremes
Units damaged: 1 flagship owned by the Bosporus
1 flagship owned by the Bosporus retreated to SZ 79
Armenia win with 1 flagship and 2 triremes remaining. Battle score for attacker is -30
Casualties for Bosporus: 1 bireme and 1 quadrireme
Battle in Albana
Bosporus attack with 6 archers, 5 cataphracts, 5 cavalrys, 3 hoplites, 13 horsearchers and 1 leader
Armenia defend with 5 cataphracts, 1 catapult, 1 city, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
Units damaged: 1 leader owned by the Armenia
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Albana from Armenia with 6 archers, 5 cataphracts, 3 hoplites, 8 horsearchers and 1 leader remaining. Battle score for attacker is 116
Casualties for Armenia: 5 cataphracts, 1 catapult, 1 leader, 1 skirmisher, 9 spearmen and 4 walls
Casualties for Bosporus: 5 cavalrys and 5 horsearchers
Non Combat Move - Bosporus
2 hoplites moved from Sinda to Majar
Place Units - Bosporus
1 cataphract, 1 cavalry and 1 horsearcher placed in Theodesia
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 31 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 33 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 36 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Pontus
1 unit repaired.
1 leader moved from Pessinus to Sinope
3 chariots moved from Pessinus to Sinope
4 hoplites, 4 phalanxs and 4 skirmishers moved from Pessinus to Tavium
Purchase Units - Pontus
Pontus buy 1 hoplite and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - Pontus
Place Units - Pontus
1 hoplite and 2 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 13 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUs
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Seleucid
3 catapults, 19 hoplites, 9 phalanxs and 2 warelephants moved from Seleucia to Susa
12 cataphracts and 1 leader moved from Palmyra to Susa
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 61
3 hoplites moved from Antioch to Damascus
1 warelephant moved from Damascus to Antioch
1 phalanx moved from Bostra to Damascus
Purchase Units - Seleucid
Trigger SELtradeWALL: 1 wall gained by PlayerID named:Seleucid
Seleucid buy 4 cataphracts, 2 hoplites, 1 suprareme and 1 warelephant; Remaining resources: 2 techTokens; 1 PUs;
Combat - Seleucid
Battle in Susa
Seleucid attack with 12 cataphracts, 3 catapults, 19 hoplites, 1 leader, 9 phalanxs and 2 warelephants
Parthia defend with 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Susa from Parthia with 9 cataphracts, 1 leader, 9 phalanxs and 2 warelephants remaining. Battle score for attacker is 78
Casualties for Parthia: 11 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Casualties for Seleucid: 3 cataphracts, 3 catapults and 19 hoplites
Non Combat Move - Seleucid
Place Units - Seleucid
1 wall placed in Antioch
1 suprareme placed in SZ 61
3 cataphracts placed in Seleucia
1 cataphract and 2 hoplites placed in Antioch
1 warelephant placed in Seleucia
Seleucid undo move 5.
Seleucid undo move 4.
1 cataphract placed in Seleucia
2 hoplites and 1 warelephant placed in Antioch
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after successful research.
Seleucid discover siegeWeapons
Activate Technology - Seleucid
Seleucid activating siegeWeapons
Turn Complete - Seleucid
Seleucid collect 85 PUs; end with 86 PUs total
Seleucid collect 1 PU from War Bonds; end with 87 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 83 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 83 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 86 PUs
MARTI seems to be having an issue. I’ll take my turn when I can.
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Egypt
4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants moved from Pharan to Jerusalem
Purchase Units - Egypt
Egypt buy 2 archers and 2 chariots; Remaining resources: 1 techTokens; 0 PUs;
Combat - Egypt
Battle in Jerusalem
Egypt attack with 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
Seleucid defend with 1 hoplite
Egypt roll dice for 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants in Jerusalem, round 2 : 7/13 hits
Seleucid roll dice for 1 hoplite in Jerusalem, round 2 : 0/1 hits
1 hoplite owned by the Seleucid lost in Jerusalem
Egypt win, taking Jerusalem from Seleucid with 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Non Combat Move - Egypt
2 phalanxs moved from Memphis to SZ 57
1 archer moved from Memphis to SZ 57
1 archer, 1 bireme, 1 flagship, 2 phalanxs and 2 triremes moved from SZ 57 to SZ 64
1 archer and 2 phalanxs moved from SZ 64 to Cydonia
1 quadrireme moved from SZ 58 to SZ 64
1 archer moved from Memphis to Pharan
2 archers and 2 phalanxs moved from Alexandria to Memphis
Place Units - Egypt
2 archers and 2 chariots placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt rolls : 1/1 hits
Egypt removing all Technology Tokens after successful research.
Egypt discover siegeWeapons
Activate Technology - Egypt
Egypt activating siegeWeapons
Turn Complete - Egypt
Egypt collect 34 PUs; end with 34 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 31 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 34 PUs
Territory Summary for Egypt :
Siwa : 3 phalanxs and 2 warelephants
Memphis : 2 archers and 2 phalanxs
Jerusalem : 4 archers, 3 chariots, 1 leader, 3 phalanxs and 2 warelephants
Alexandria : 2 archers, 2 chariots, 1 city and 2 walls
SZ 64 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Cyrene : 1 archer
Cydonia : 1 archer and 2 phalanxs
Paliurus : 1 phalanx
Pharan : 1 archer
Production/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 22 / 24
Pergamon : 22 / 20
Carthage : 63 / 66
Macedonia : 51 / 52
Bosporus : 31 / 36
Pontus : 16 / 14
Seleucid : 79 / 86
Egypt : 34 / 34
Parthia : 22 / 29
Armenia : 22 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 160 / 347
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - Parthia
1 archer moved from Cyropolis to Ecbatana
Purchase Units - Parthia
Trigger PARconstruction: buyWall removed from ParthiaProduction
Trigger PARconstruction: buyWallX added to ParthiaProduction
Trigger PARconstructionWALL: 1 wall gained by PlayerID named:Parthia
Parthia buy 3 archers; Remaining resources: 2 techTokens; 5 PUs;
Non Combat Move - Parthia
Place Units - Parthia
3 archers and 1 wall placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia roll 6,6 and gets 2 hits
Parthia removing all Technology Tokens after successful research.
Parthia discover economics
Activate Technology - Parthia
Parthia activating economics
Turn Complete - Parthia
Parthia collect 22 PUs; end with 27 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 29 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 32 PUs
Territory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Ecbatana : 1 archer
Persepolis : 6 archers, 1 city, 1 horsearcher and 4 walls
East : 2 archers, 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 48 / 45
GreekCityStates : 22 / 24
Pergamon : 22 / 20
Carthage : 63 / 66
Macedonia : 51 / 52
Bosporus : 31 / 36
Pontus : 16 / 14
Seleucid : 79 / 86
Egypt : 34 / 34
Parthia : 22 / 32
Armenia : 22 / 29
AI_Barbarians : 12 / 24
AI_Neutral : 160 / 347
I think we should just call this one. It looks like I’m about to lose more capitals this next turn. GG!
Yeah parthia is in trouble on this map, thanks for playing!