I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters moved from 37 Sea Zone to Yunnan
1 bomber moved from Malaya to Yunnan
Combat - ANZAC
Battle in Siam
Battle in French Indo China
Battle in Yunnan
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 bomber and 1 infantry
ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 bomber and 1 fighter
Casualties for Japanese: 1 bomber and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Nenetsia to Urals
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 bomber moved from Western Ukraine to Belarus
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
Combat - Germans
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Urals to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Novgorod to Western Germany
2 fighters moved from Western Ukraine to Western Germany
3 fighters moved from Southern Italy to 112 Sea Zone
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to 112 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns moved from 112 Sea Zone to Norway
3 aaGuns, 11 armour, 26 artilleries, 24 infantry and 34 mech_infantrys moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
7 artilleries moved from Eastern Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Nenetsia to Archangel
Place Units - Germans
2 carriers placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Nenetsia to Urals
1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 bomber moved from Western Ukraine to Belarus
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
Combat - Germans
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Urals to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Novgorod to Western Germany
2 fighters moved from Western Ukraine to Western Germany
3 fighters moved from Southern Italy to 112 Sea Zone
2 fighters moved from Western Germany to Norway
1 fighter moved from Western Germany to 112 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 aaGuns moved from Western Germany to 112 Sea Zone
2 aaGuns moved from 112 Sea Zone to Norway
3 aaGuns, 11 armour, 26 artilleries, 24 infantry and 34 mech_infantrys moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
7 artilleries moved from Eastern Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Nenetsia to Archangel
Place Units - Germans
2 carriers placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Archangel: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
Combat - Russians
Non Combat Move - Russians
10 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Shensi to Kansu
4 artilleries moved from Sikang to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,5,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,4,1,5,4,5,5,1,3,4,6,1
Japanese collect 34 PUs (3 lost to blockades); end with 43 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 9 destroyers, 3 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from Shan State to Burma
UK_Pacific take Burma from Japanese
2 artilleries and 1 mech_infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to Szechwan
3 bombers moved from Malaya to Szechwan
2 bombers moved from Philippines to Kwangsi
1 bomber moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to Kweichow
1 mech_infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
scramble? submerge? south italy/sz97
I’ll submerge. I think I was planning on using the Luftwaffe to defend SZ97 until they found something better to do. Oh well.
You have to move the DD and CV out of SZ20 or they get a Kami on them. You can do that at NCM. Do you want to leave them in place? Or review?
I’ll submerge. I think I was planning on using the Luftwaffe to defend SZ97 until they found something better to do. Oh well.
You have to move the DD and CV out of SZ20 or they get a Kami on them. You can do that at NCM. Do you want to leave them in place? Or review?
OK, this error again. I will have to review then. But do you scramble? (I assume no since you submerge)
No scramble in SZ97 sorry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 bomber, 9 destroyers, 3 infantry and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from Philippines to Hunan
1 bomber moved from Philippines to Kweichow
1 artillery moved from Shan State to Burma
UK_Pacific take Burma from Japanese
2 artilleries and 1 mech_infantry moved from Shan State to Yunnan
3 bombers moved from Malaya to Szechwan
1 fighter and 1 tactical_bomber moved from Malaya to Szechwan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 97 Sea Zone
Americans attack with 3 bombers and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans win, taking 97 Sea Zone from Italians with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Szechwan
Americans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 4 artilleries
Americans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter
Casualties for Japanese: 4 artilleries
Battle in Yunnan
Americans attack with 2 artilleries and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Yunnan from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Kwangsi from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 bombers and 2 infantry
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Neutral_Axis with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
3 bombers moved from 97 Sea Zone to Iraq
3 bombers moved from Szechwan to Malaya
1 tactical_bomber moved from Szechwan to French Indo China
2 fighters moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 armour moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery, 4 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 109 Sea Zone
4 submarines moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
3 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 destroyers and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
8 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 74 PUs; end with 77 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 36 PUs;
British buy 2 destroyers and 6 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber and 2 submarines
Italians defend with 1 destroyer
British win with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 bomber moved from 92 Sea Zone to Gibraltar
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 aaGun moved from Eastern Persia to Persia
2 aaGuns moved from Eastern Persia to Persia
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries moved from 80 Sea Zone to Persia
5 armour moved from India to Eastern Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 artilleries moved from India to West India
1 battleship, 1 cruiser and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
2 bombers moved from Eastern Persia to Iraq
2 fighters moved from Eastern Persia to Iraq
1 fighter moved from West India to Iraq
2 artilleries moved from India to Burma
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
3 fighters moved from Russia to Bryansk
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 destroyers placed in 109 Sea Zone
British undo move 3.
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in Malaya change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 2 artilleries, 1 bomber and 2 infantry
Russians defend with 1 aaGun and 5 infantry
retreated to Rostov
Russians win with 5 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Russians: 1 aaGun
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
British defend with 2 infantry
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 bomber moved from Rostov to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,6
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 armour and 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Siam to French Indo China
1 fighter moved from Queensland to 36 Sea Zone
2 fighters moved from Queensland to Malaya
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 armour placed in French Indo China
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 109 Sea Zone to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 tactical_bomber moved from Novgorod to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
1 bomber moved from Novgorod to Western Ukraine
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
3 fighters moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Archangel
1 armour moved from Novgorod to Archangel
Germans take Belarus from Russians
3 armour moved from Kansu to Szechwan
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 mech_infantry
British defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Szechwan
Germans attack with 3 armour
Chinese defend with 1 infantry
Germans win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 bomber and 1 tactical_bomber moved from Western Ukraine to Ukraine
7 artilleries moved from Bessarabia to Ukraine
4 infantry moved from Poland to Eastern Poland
6 artilleries, 3 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Rostov
3 fighters moved from Russia to Rostov
2 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Rostov
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Russia
3 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
1 artillery moved from Volgograd to Samara
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
4 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
2 artilleries and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Japanese collect 28 PUs (3 lost to blockades); end with 34 PUs total