@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
16L BM2 oystello (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from Italians
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Crete
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer
British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 fighters moved from Iraq to Russia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from Algeria to Libya
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery moved from Tobruk to AlexandriaPlace Units - British
1 artillery and 2 fighters placed in Iraq
1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
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Well that was a devastating mistake. I could have retreated to SZ97 and you couldn’t have attacked with a worthwhile force.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,4,2
Italians collect 11 PUs (5 lost to blockades); end with 14 PUs total -
Well that was a devastating mistake. I could have retreated to SZ97 and you couldn’t have attacked with a worthwhile force.
I am fine with a redo if you intended to block the americans. It is pretty easy to edit in this. I have no interest in misleading you. It is completly fine with me if we edit americas turn in europe
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i mean sz 97, no blocking
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Nah, I should have noticed.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Siam
Battle in Shan StateNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to MalayaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs -
france is done
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 fighter moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Belarus to NovgorodCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged -
4 hits in SZ95 vs 2dd 1CV 2ftrs 1TT
Losses?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Novgorod to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 fighter moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Belarus to NovgorodCombat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 bombers and 3 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transportNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Changing ownership of Novosibirsk from Russians to Germans
EDIT: Turning off Edit Mode
1 bomber moved from 95 Sea Zone to Southern Italy
4 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
5 artilleries, 3 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
7 artilleries and 1 infantry moved from Novgorod to Baltic States
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Western Germany to Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Vologda to NovgorodPlace Units - Germans
8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
1 fighter placed in Western Germany
Germans undo move 3.
2 artilleries placed in Western Germany
Germans undo move 1.
1 infantry and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Vologda
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Ukraine to Bryansk
3 fighters moved from Ukraine to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Evenkiyskiy to Urals
3 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Buryatia to AmurPlace Units - Russians
5 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Siam
2 infantry moved from French Indo China to Siam
2 artilleries and 2 mech_infantrys moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - Japanese
Battle in Siam
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Siam from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from ANZAC with 2 artilleries remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Siam to French Indo China
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
3 infantry moved from Shantung to Anhwe
4 infantry moved from Yunnan to French Indo China
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Shantung
2 fighters placed in Japan
2 artilleries and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,1,3,4,4,2,2,6,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 carrier, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
2 fighters moved from 37 Sea Zone to Shan State
1 bomber moved from Celebes to Philippines
1 bomber moved from Celebes to Philippines
1 bomber moved from Celebes to Shan StateCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 2 fighters and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Shan State
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 artilleries
Americans win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Shan State to Malaya
2 fighters moved from Shan State to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Celebes
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 transports moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 bombers placed in Eastern United States
1 airfield and 1 factory_minor placed in MalayaTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from GermansCombat - British
Non Combat Move - British
3 aaGuns, 2 armour, 6 artilleries, 14 infantry and 1 mech_infantry moved from Eastern Persia to West India
3 armour and 2 mech_infantrys moved from Persia to West India
2 fighters moved from Iraq to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Russia to Bryansk
1 armour moved from Libya to TobrukPlace Units - British
1 transport placed in 80 Sea Zone
2 bombers and 1 fighter placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from France to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,5,6,2,6,3
Italians collect 7 PUs (9 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs