Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
marine is on transport, just in case if things go wrong
scramble options, italy and philippines
any directions on ool in italy sz
Max Scramble.
Max D.
8 Subs? Don’t think I saw that many.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 92 Sea Zone to 95 Sea Zone
5 submarines moved from 91 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
3 artilleries, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 mech_infantry and 5 transports moved from 54 Sea Zone to 37 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Celebes to 35 Sea Zone
2 tactical_bombers moved from Celebes to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
3 bombers moved from Queensland to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Malaya
Battle in 35 Sea Zone
Americans attack with 5 bombers, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers
Americans win, taking Malaya from Japanese with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers
Battle in 95 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 8 submarines and 1 transport
Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 1 transport
Units damaged: 1 carrier owned by the Italians
Americans win with 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 29
Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 7 submarines
Battle in Sardinia
Non Combat Move - Americans
1 bomber moved from 95 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
3 infantry moved from Algeria to Morocco
1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
3 bombers moved from 35 Sea Zone to Celebes
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
Place Units - Americans
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
2 armour, 1 artillery, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 submarines moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
British take 99 Sea Zone from Italians
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Battle in Crete
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer
British win, taking Crete from Italians, taking 97 Sea Zone from Italians with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 fighters moved from Iraq to Russia
1 artillery moved from Persia to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Iraq to Persia
1 infantry moved from Iraq to Northwest Persia
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from Algeria to Libya
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
Place Units - British
1 artillery and 2 fighters placed in Iraq
1 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Well that was a devastating mistake. I could have retreated to SZ97 and you couldn’t have attacked with a worthwhile force.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Western Germany
1 aaGun, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,4,2
Italians collect 11 PUs (5 lost to blockades); end with 14 PUs total
Well that was a devastating mistake. I could have retreated to SZ97 and you couldn’t have attacked with a worthwhile force.
I am fine with a redo if you intended to block the americans. It is pretty easy to edit in this. I have no interest in misleading you. It is completly fine with me if we edit americas turn in europe
i mean sz 97, no blocking
Nah, I should have noticed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Siam
Battle in Shan State
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Malaya
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
france is done
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 fighter moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Belarus to Novgorod
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
4 hits in SZ95 vs 2dd 1CV 2ftrs 1TT
Losses?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to 95 Sea Zone
3 fighters moved from Western Germany to 95 Sea Zone
4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 fighter moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
1 armour moved from Belarus to Novgorod
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 bombers and 3 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Changing ownership of Novosibirsk from Russians to Germans
EDIT: Turning off Edit Mode
1 bomber moved from 95 Sea Zone to Southern Italy
4 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
5 artilleries, 3 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery moved from Archangel to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
7 artilleries and 1 infantry moved from Novgorod to Baltic States
2 artilleries and 1 infantry moved from Yugoslavia to Romania
1 infantry moved from Western Germany to Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Vologda to Novgorod
Place Units - Germans
8 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
1 fighter placed in Western Germany
Germans undo move 3.
2 artilleries placed in Western Germany
Germans undo move 1.
1 infantry and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Vologda
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Ukraine to Bryansk
3 fighters moved from Ukraine to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Evenkiyskiy to Urals
3 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Buryatia to Amur
Place Units - Russians
5 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to Siam
2 infantry moved from French Indo China to Siam
2 artilleries and 2 mech_infantrys moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Combat - Japanese
Battle in Siam
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Siam from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from ANZAC with 2 artilleries remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Siam to French Indo China
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
3 infantry moved from Shantung to Anhwe
4 infantry moved from Yunnan to French Indo China
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Shantung
2 fighters placed in Japan
2 artilleries and 1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,1,3,4,4,2,2,6,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs