Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
2 fighters moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Russia to Bryansk
5 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
7 artilleries and 8 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Shan State to Philippines
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
4 artilleries, 1 infantry and 1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 bomber moved from Kansu to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 armour and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Sumatra to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
scramble
scramble
Did you forget about Kamikaze?
Yes, full scramble.
1 Kami on each DD
3 on the carrier.
Ahhhhhh. Probably. Can I review??
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Sumatra to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
I totally forgot about the kamikazes
I have reviewed and everything is the same, buys too, I am bringing in the second carrier to philippines sz.
If you are OK with this I will go for it, scrambles, tokens?
No scramble. No kamikaze.
No scramble. No kamikaze.
i got 6 hits, 2 sub hits and 4 from other units. Do want a damaged carrier or a destroyer remaining?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Sumatra to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers, 2 carriers, 3 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Americans: 1 carrier, 3 destroyers and 3 submarines
Casualties for Japanese: 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
2 bombers moved from 35 Sea Zone to Celebes
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Americans
4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
4 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Keep the tipped CV. Oh, you’ve done it. I’ll check.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Keep the tipped CV. Oh, you’ve done it. I’ll check.
Ultimately it made no difference. The sub missed and CV/DD hit your sub.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 6 infantry moved from Persia to Eastern Persia
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters moved from Russia to Bryansk
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5,5,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Eire: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Keep the tipped CV. Oh, you’ve done it. I’ll check.
Ultimately it made no difference. The sub missed and CV/DD hit your sub.
I went ahead with it as I don’t think it is critical. But I am not sure what the right thing is in this situation. My resoning for keep the destroyer is to make sure it gets to fire. The carrier can be sunk by the sub. In any case you have the right to protest if you want
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Ukraine to Western Germany
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Keep the tipped CV. Oh, you’ve done it. I’ll check.
Ultimately it made no difference. The sub missed and CV/DD hit your sub.
I went ahead with it as I don’t think it is critical. But I am not sure what the right thing is in this situation. My resoning for keep the destroyer is to make sure it gets to fire. The carrier can be sunk by the sub. In any case you have the right to protest if you want
The downside is that air hits in the second round might be taken on subs instead of something more valuable. Of course, that assumes that subs survive into the second round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 2 transports moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Borneo to 54 Sea Zone
1 bomber moved from Borneo to Queensland
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs