Assumed you would lose the AA Gun in Holland. If you don’t want to do that or if you don’t allow the edit to change the retreat direction I will need to review the NCM & place, I think it won’t affect USSR though. I will keep the same number of troops in Novgorod.
16L BM2 oystello (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Ukraine to Vologda
1 infantry moved from Archangel to Vologda
1 bomber moved from Western Ukraine to Belarus
1 infantry moved from Archangel to BelarusCombat - Germans
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Vologda to Western Ukraine
3 armour and 1 artillery moved from Yenisey to Timguska
1 aaGun, 2 armour and 6 artilleries moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Poland to Eastern Poland
2 artilleries and 1 infantry moved from Baltic States to Eastern Poland
4 artilleries moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Vyborg
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 119 Sea Zone
1 bomber moved from Western Ukraine to Western Germany
1 bomber moved from Belarus to Western GermanyPlace Units - Germans
7 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 4 infantry
EDIT: Adding units owned by Germans to Germany: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
2 fighters moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Bryansk
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Russia to Bryansk
5 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
7 artilleries and 8 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Yunnan to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Shan State to Philippines
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
4 artilleries, 1 infantry and 1 mech_infantry moved from Szechwan to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 artillery moved from Shan State to Yunnan
1 bomber moved from Kansu to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
2 armour and 1 infantry placed in India
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 48 PUs (5 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from Sumatra to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone -
scramble
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scramble
Did you forget about Kamikaze?
Yes, full scramble.
1 Kami on each DD
3 on the carrier. -
Ahhhhhh. Probably. Can I review??
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Sumatra to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone -
I totally forgot about the kamikazes
I have reviewed and everything is the same, buys too, I am bringing in the second carrier to philippines sz.
If you are OK with this I will go for it, scrambles, tokens?
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No scramble. No kamikaze.
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No scramble. No kamikaze.
i got 6 hits, 2 sub hits and 4 from other units. Do want a damaged carrier or a destroyer remaining?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 bombers moved from Sumatra to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers, 2 carriers, 3 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 2 bombers, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Americans: 1 carrier, 3 destroyers and 3 submarines
Casualties for Japanese: 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transportNon Combat Move - Americans
2 bombers moved from 35 Sea Zone to Celebes
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - Americans
4 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
4 submarines placed in 101 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
Keep the tipped CV. Oh, you’ve done it. I’ll check.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
Keep the tipped CV. Oh, you’ve done it. I’ll check.
Ultimately it made no difference. The sub missed and CV/DD hit your sub.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 6 infantry moved from Persia to Eastern Persia
2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 fighters moved from Russia to BryanskPlace Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5,5,3
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Eire: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Adding units owned by British to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Removing units owned by British from 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Keep the tipped CV. Oh, you’ve done it. I’ll check.
Ultimately it made no difference. The sub missed and CV/DD hit your sub.
I went ahead with it as I don’t think it is critical. But I am not sure what the right thing is in this situation. My resoning for keep the destroyer is to make sure it gets to fire. The carrier can be sunk by the sub. In any case you have the right to protest if you want
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Ukraine to Western GermanyNon Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs